Originally Posted by
Tumile
it is inevitable that they are gonna piss some people off, for example, Im a big fan of playing every part of the game, I also believe that players should be rewarded for it. that means a player who does Mythic raiding, M+, and high ranked PVP should have a gear advantage of some sort. not in the power of the items obtained, but in the speed of which you obtain them. Why? because you need completely different items for different content. Compare the weekly ilvl 226 item you get in the vault to someone who ONLY pvp's or ONLY raids, he gets to choose 1 out of 16 items that he needs every week, meanwhile if he does both Raiding, and PVP all of a sudden he needs ~32 items. obviously those numbers are made up to try and prove a point, depends on class and content.
I think people cried way too hard about the PVP gear, for the most part its not particularly useful for the majority of classes due to the stats available, so it comes down to Weapons / trinkets mostly, of which you can get a 233 weapon from PVP faster than most people will kill Sire Mythic, but honestly, if u removed RBG's from the equation, the difficulty it takes for most classes except a few (looking at you warriors and pally bois) make it reasonable fair imo, the other change i would have liked to see, is not being able to get weapons from the vault. watching some people RNG into a 233 weapon before even being able to set foot inside the Mythic raid was pretty cringe.
Looking at my own alt resto shaman that I had to gear, I chose to gear it through pvp, got full 226, and then I had to go and do dungeons, after the valor patch, to get 220 items, simply because the insane amount of Vers wasnt worth it, even if the item was 6 ilvl's higher. thats on a class that actually likes vers.. but casuals will always cry about stuff they don't have a clue about. just look at most of the replies on this thread. Imagine not thinking that shadow lands has MASSIVE balance issues on every level of gameplay.
this thread is like reading every wow forum crying about rogues, meanwhile literally any top end player is sitting there laughing at how bad they are, even pre-nerf we had Dilly sitting there having to explain to his chat that was crying about the 3x sub rogues running amok on the EU ladder, that the issue has nothing to do with the rogue class, but to do with stupid and bugged abilities and trinkets, such as Shadowy Duel. to paraphrase "If any 3 dps classes were allowed to wail on a healer for 6 seconds, he would obviously die".
the balance in Arena is the biggest joke it has ever been, it is quite literally as bad as BFA corruptions, which is quite impressive.
The balance for M+ is also just about the worst it has ever been, and thats including Legion where holy paladins were also undiputed kings of key pushing. but atleast it was only for top end pushing. they werent the kings of damage, so for speed clearing slightly lower keys ( 24-26 ) there were better choices, like resto shamans single target DPS being only slightly behind the average DPS specc. meaning they were amazing for killing bosses, and considering the low level of the key, they could keep up with the healing, and bringing utility.
Tank wise the its as bad as legion DK's with Demon hunters simply being insanely dominant.
Healing wise its somehow managed to get worse, with Hpallies in Shadow lands being the best at literally everything, and also just happends to actually want to play one of the covenants that the other meta classes do not.
DPS wise its hard to say, the 3rd spot is definitely seeing more variety than ever before, but the iron grip that hunter/mage has atm is about as insane as Outlaw rogues in BFA Season 2.
I went into the expansion playing a Rogue. I genuinly like Sub, even if it isnt the best it has ever been to play, its still pretty damn good. and its insanely fun in PVP. Sadly after getting 2.4k and getting to the harder bosses in Castle nathria, i havent really logged into my rogue since. all I wanted was to play the game, but my character choice made it really damn hard, with insanely bad M+ performance unless your group caters to you, and understands the change in routes when playing with a Rogue, which eventually got better a little later on with other classes getting nerfed, its still a sub-par pick but atleast we exist in the meta, unlike many others. my class was fun to play in PVP, but I was forced to play RMP if I wanted to push higher, a comp I'm not particularly fond of. any high rated pvper can imagine how much me and my hunter partner was laughing at back peddling warrior / hpally combos in 2's, outplaying them left right and center, watching them fall for a Shadow step Ledge baits 4 or even 5 times in one arena, and still end up losing. no matter how fun the class is, that eventually wears you out.
There was no space for my rogue that made sense, not only were we the worst DPS specc in the game, but our damage pattern was also god fucking awful with 0 burst. I still remember looking at our Darkvein logs, watching my highest DPS spike on the opener be 18k, meanwhile our ret paladins and boomkins were spiking anywhere between 30-60k, while bringing a butt load of utility for the raid, and higher overall damage.
If i was really attached to my rogues raid spot, im absolutely sure I could have it, but it just made more sense to play other classes and alts, with worse gear, and less experience, since the gap in power was just that astronomically huge.
*PS* I agree with the OP, I do not like to be a burden to my friends, so the whole just find a guild, or get some friends argument is so freaking weak. even if they were content with basically carrying me because of my class choice, I wouldn't be.
Overall ive liked the gameplay of Shadow lands, but the content has been lackluster, covenants are the worst, and the extreme balance issues has turned me into a raid logger for the first time in 15 years.