Originally Posted by
Loveliest
I don't understand what you're suggesting. Basically raid difficulties for dungeons and eliminating the whole idea behind mythic plus incremental neverending progression?
I mean sure, that would solve some of the pugging issues but it would also get you into the same gearing issue you have with raiding.
If heroic dungeons don't give good rewards what is the point of running them? And if mythic dungeons are out of my reach, what do I have left?
But most importantly, if i don't have good enough gear to run a Mythic, where do i get the gear to run it from? Heroic? How long would it take to have gear that is good enough for it?
This game is not really skill-based, it is gear based by a large margin. And you miss one important part: raiding has progression bosses. You kill one two bosses, get some gear, come back the next week. Dungeons are one encounter and have no internal progression (unless you want to actually make each boss in each dungeon give loot and have dungeon progression). So you either have the gear to run it or you don't. This means players would have to have mythic dungeons inaccesibile for quite a bit until they get gear for it, otherwise mythic would be super undertuned. And mythic raiders would have a much much easier time starting it. This, in time, will start making Mythic dungeons exclusive for Mythic raiders, a side activity for them, hard to breach for those who want to participate.
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You mean you disagree because some ppl ran them once on their alts for rewards? It is still ONCE. I mean you yourself ran them twice in a full expansion, does it feel comparable to M+?
I mean I helped a few friends do theirs after i did mine but really, not something you do more than a few times.
And to be fair, CMs were actually super popular only at the very end. Ppl who did them at the start, did them for the challange. Ppl who did them at the end did them for rewards and because they were far more accessible.