The point of interest is 50%, half of all players that actually did a bit more than just dip their feet into m+ with key stone explorer have the ksm achievement, that's remarkable imo.
But why are we even arguing about this, point is you don't have to no-life jack to get ksm done, i did it with some mates with one evening 2~hours per week.
I f knew it...
https://www.mmo-champion.com/threads...1#post53154499
The worst possible implementation and now everyone will see it...
I love how people are saying 15% of the playerbase have ksm when they dont understand that alts show up with ksm lolo
Their are so many people who play this game and never step foot in an m+ above 14 its not even funny
60% of all players/characters have done Mythic dungeons at all. Half of that (~30%) has done all +5s and half of that has done all +15s. Also almost everyone who did all +5s also did all +10s.
If anything that just shows that there is a huge amount of players who simply doesn’t play M+. But about half of those who actually play that content also get KSM.
Last edited by Wuusah; 2021-05-02 at 06:04 AM.
We don't need that information to be added into the game, as raider.io will still feature it with the addon.
Having an in-game score system is not meant to replace raider.io, as there is some kind of partnership between them and Blizzard. Raider.io will display the official "M+ rating" on their website along all other extra useful datas they collect. Having an official score system just gives way more flexibility to the M+ reward system, instead of just 5/10/15 achievments.
Of all the third-party addons and external website features that Blizzard could have copied and implemented into WoW, raider.io score has to be one of the worst.
The system literally breeds elitism and toxicity. Having it become an official game feature will just be downright damaging to the game's community.
I don't use rio because I want to. I use rio because I've had a plethora of really bad players join my keys, and even then it's a metric that is not very reliable to gauge a player's skill. Especially since all it takes is a few WoW tokens to legitimately purchase boosts and wallet warrior your way to KSM...
The only thing it does is allow them to reward people who refuse to do some dungeons instead of forcing them to do all of them. Which, granted, is nice, but it doesn't offer a lot.
They could just add in rewards for doing all 12s, or all 18s, instead of giving the reward at whatever score you'd get for doing all of them in time.
That's why the score itself is only usefull when you are flooded with dd applicants as a first filter, you still need to look at their completed 15s and highest completed at second glance.
If Blizzard does only add the score i will still only use RaiderIo and ignore the Blizzard score, the score will always fall flat against boosted players.
It's the other way around dude, you don't need a score, its USELESS metric. You want to have experience per dungeon, so highest keys and possibly number of 15s done in time - IN THAT - SPECIFIC - dungeon.
Score can be only useful to filter initial flood of applicants. But aside from that it turns M+ into rat race.
I really dislike what this game has become. eSport M+, ranks and ratings. The fuck is this shit lol.
Before some windowlicker tells me I hate it because I need to "get gud". I do most of the challenge content in WoW and enjoy it, but I like this stuff as sort of a niche activity. Blizzard officially sanctioning this stuff is so fucking weird when they can't even get basic fundamental genre shit right like rewarding treasure chests and good class design.
I was not spinning any numbers lol. I really don't care what % of the playerbase does m+. Neither should you. My post was mainly in response to the person talking about how challenging grinding KSM was. Was just stating that for ppl that actually try, half of them achieve it.