And I once had a Murdoch's phone number for the same reason. They know we're not gonna call lolEarly in the pandemic, Bobby shared his personal phone number with all Blizzard employees in case they needed anything
Just look a little further up in the release:
Blizzard had 27 million MAUs in the first quarter, down from 29 million in Q4 2020, down from 30 million in Q3 2020, and 32 million in Q1/Q2 2020.
Subs are down. It's been a relatively steady decline since Legion numbers (38 to 42 during that expansion). Shadowlands hasn't stopped the bleeding from BfA (32 to 33 for most of it), and, in fact, is still losing subs. They are just getting better about providing you even less while charging the same rates...hence, higher profits.
Blizzard has lost almost 29% of its overall active playerbase in three years
https://massivelyop.com/2021/05/04/a...s-down-to-27m/
You're really not helping your case here outside of "CORPORATE PR IS HAPPY WITH RESULTS! SHAREHOLDINGS OVER PLAYER ENGAGEMENT LUL!"
They don't need to prove anything to me, you're right. There's always an unsub button I can just press, if I am unsatisfied with the game. They won't care if I quit, right?
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Anything to keep a business running, am I right?
Holy shit...
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I quit in WoD before 6.2, and BFA until 8.3. I'm on the verge of quitting SL, but the lore is honest to god what's making me stay.
You think all 7 billion people even want to play video games lol?
I was talking about classic not vanilla.
Classic spiked super hard, massive queues on servers despite multiple layers raising the population cap. Then 2 months later all layers are removed and only a few servers have some prime time queues.
Where did all the players go that drove the need for multiple layers and queues???
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WoW subs definitely go down after spiking after then expansion launch.
But nobody seems to even care or talk about how Blizzard MAUs cover 5 other video games. It’s just assumed everything is WoW.
Overwatch, hearthstone, etc have never lost players I guess? It’s just WoW?
Last edited by Garretdejiko; 2021-05-05 at 06:29 PM.
I love how they think the boss sharing his numbers with employee's during an absolute crisis is something honorable worth mentioning, like this isn't normal in a workplace anyway
Expansion launches tend to frontload, and expansion launches with a lot of new customization (like new races, or sweeping updates to the existing races a la WoD and SL) tend to see a big uptick in microtransactions as people buy race changes/faction changes to live their best life as the new customization that seduced them with its siren song. Given the increase in revenue off microtransactions and the reduction in MAUs, I'd wager SL launch saw a lot of race/faction changes before people started ditching as 9.0 grew long in the tooth.
Of course, this doesn't cover things like Hearthstone and Overwatch microtransaction sales, which are probably Blizzard's real smash-hit moneymaker these days.
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It's notable because Kotick also took a huge paycut. It's shameless fishing for PR, but it would be of interest to investors to know since that sort of stuff inspires market faith in the company's continued performance at a time when they've been taking it on the chin in the news.
Be seeing you guys on Bloodsail Buccaneers NA!
I wonder if any developers called up Bobby wondering why they didnt get their bonuses but Bobby got his 200m.
This. But there is a big "but".
Hearthstone with an introduction of Battlegrounds is doing better than before.
Starcraft and Diablo scene is too small to make a serious dip in numbers.
Overwatch was already half dead throughout 2020.
WoW classic was doing really good in the early 2020 and later with Naxxramas.
So with above mentioned I would not be surprised if SL has lower numbers than BfA.
The implicit assumption here is that the drop in MAU is all about WoW. In fact, we don't know how much of that drop is in WoW, how much is in Hearthstone, Overwatch or the Diablo franchise. It's a total number for Blizzard's available titles, not a measurement of how WoW is doing at all. WoW could be up for all we know and the drop has to do with Hearthstone / Overwatch. There is simply no hard data to support how WoW is really doing. Same for microtransactions. How much is the WoW shop? How much is Hearthstone cards and expansions? How much is Overwatch? Again, we have no idea how it all splits out.
I'd very much like to see all of that but that seems very unlikely. Everyone posting on these forums needs to really get over the fact that when these financial performance numbers come out they're not all about World of Warcraft.
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That will happen to a design studio that doesn't release much of anything over three years. Blizzard's real problem is that they're not releasing any new games. Expansions are fine but audience growth is in new IP's, something they haven't done in five years. Overwatch was the last (May 3, 2016).
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."