nice dress. Ill take that but only if they also throw in a real archetypical wizard robe. The cloaks we have now as way too small!
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oh yeah thats actually true, we got 1 recepie a day from the daily stuff. The had to pick wisely wich one we wanted from the vendor. id actually forgotten about that.
None of us really changes over time. We only become more fully what we are.
Shadowlands is...ok? It's boring as fuck though. Soulbinds and Conduits are far less annoying than people claim, really. Gear Drops in Raids are irritating, World Quests are bland and uninspired (Like always lol) + being downright worthless, and it just seems like there's nothing going on atm, even in patch 9.1 outside of the new raid.
4/10 to 5/10. The expansion is essentially not good, but in the opposite way of BFA. While BFA had too much of nothing to offer in 8.0, SL has like...so little to offer, half the content either feels not worth it, or just...lazy? Torghast isn't that big a chore, outside of the worthless Twisting Corridors, but still.
Mogs like that picture will help the subs for sure
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SL is horrible for casual players for sure.
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Just check Blizzard quarterly earning call. But I don't think you are capable of reading or understanding it though. There is really no need to reply.
That’s not really how things work.
If there were more players coming In there would assumably be more people who don’t have the shop stuff buying them for the first time leading to higher results.
While if there were less people assumedly old time players they would likely have most of the shop stuff already which would mean less people to sell it to and less results.
The only real way less players could =more results would be if they added a ton of new stuff to the shop in this quarter or new reasons to use services like race changes which they haven’t done.
Last edited by Lorgar Aurelian; 2021-05-05 at 05:26 PM.
Just to be clear, the 7% earning increase is Blizzard's global revenue, not just wow. And the 5 millions MAU decrease is also for all Blizzard games, not just wow.
But, no matter which game it is, if there is less active players with higher earnings, it means the average spending per player is rising globally.
There were no new Blizzard games released in Q1, nor update for any games except WoW. And WoW is the only Blizzard game with subscription.
It is logical to assume the reason for earning increase is not more game sales, but more micro-transaction.
And yes, Blizzard added Chinese new year mount with 6 month sub pass in Q1, which is huge (cost more than 60 USD/EUR). There are a lot of people buying it.
While it is across all games it was lead by wow.
We also know that shadowlands has brought in a bunch of new players and has had sharp increases in box sales.Blizzard segment revenue grew 7% year-over-year, led by strong growth in the Warcraft franchise
Wow leading the increase and a sharp increase in box sales and influx of new players would point to the user losses being in other games not wow and said influx would be more likely to spend money on shop items then the over saturated old players.Shadowlands continued to drive strong results following its record-setting release in November, with first quarter franchise net bookings growing sharply year-over-year.
World of Warcraft saw strong reach, engagement and participation in value added services, along with a particularly high number of new players joining the community for the first time, boosted by initiatives to enhance the onboarding experience.
You could say that players leaving out pace the new one coming in but that would be an a assumption with no backing.
As to the yak last quarter would have shadowlands launch, new race customizing that would get people to buy race changes, and another 6 month promo so there’s no way the yak alone could out pace that unless the player base was way way larger then last quarter so new players buying more then just the yak makes more sense.
Last edited by Lorgar Aurelian; 2021-05-05 at 06:16 PM.
I think it suffers the same way BFA suffers.
To many pointless and broken systems bogging down a otherwise good game.
Thanks to Shadowlands it's given me enough clarity to finally quit WoW for good. Just not enjoying the game anymore.
While wrath definitely had issues, and naxx was one of them, a situation like vanilla naxx hasn't happned again even once since then. Naxx was a raid that barely anyone had actually seen, no raid, even the highly unpopular darkest depths raid in BfA came even remotely close. Anotrous wouldn't be comparable, because we had this raid as the main raid for almost a year and people could farm it in BfA and before that in LFR. Something that wasn't possible in vanilla and tbc.
As for raid attempts, I personally thought that was actually a neat idea. Just having alot of time was not the sole deciding factor in clearing a raid. You actually had to show something for your attempt instead of throwing yourself at the fight until it eventually ended itself. It might have not been the most elegant solution, but wasn't without merrit either.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I would say WOTLK is my favourite expansion but that's when I first started playing, so I usually say my second favourite is my top favourite, which would be Legion.
WOTLK, without the rose tinted glasses, didn't age well at all. And there were definitely some odd choices like you had mentioned, with Naxxramas being rehashed. And later, Onyxia.
It really depends on what you want from this game. I play WoW because of the Raiding content, which is far superior to other games such as FF or BDO, some of them not even having a comparable raiding system at all.
For that I would rate it a solid 8/10. My only complaint would be a slight effect overload on certain encounters when paired with class skill effects. Everything is glowing and exploding, making it sometimes hard to understand what's going on.
Regarding other content, such as crafting, world, etc, I would rate it a weak 2/10.
BDO completely wipes the floor with WoW in that regard in both depth and complexity, but also in it's usefulness. The world feels kind of lifeless in WoW, and secondary content meaningless. I have alchemy on lv1 just to benefit from the 2h flask duration. Sad.
The economy is weird, where pots and flasks barely have any profit value on them, making buying the pot equally as expensive as buying individual materials. There is no incentive to play the professions. Most gold is made by sniping the AH for items and materials that are listed slightly below average value for up selling purposes. This feels unintentional. The natural way would be to have a profession that you can use to create a product by buying raw materials and adding 10% profit margin on it. But this doesn't seem to be encouraged by the game itself.
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