That's not my take on it. That's fact. The Vengeance Demon Hunter is, completely, original. Let's not try and be nitpicky about it. Low graphic looks have nothing to do with what they meant. At the end of the day, they were all based on Illidan's demon form looks.
That's because it's a more recent iteration.It doesn't change the fact that the WoW class seems to have been inspired WAY more in the HotS DH, than the WC3 DH.
I thought he'd see his name mentioned. Basically, he said something like that a few pages ago, go look for it.Ask him yourself, since you are the one making the claim.
You are confusing basic units with Hero units. And, we don't know if they considered them, at all, for a certain expansion (except for the Demon Hunter, who lost not to other concepts but to the fact that they added 9 classes an expansion ago), so they weren't, really, in competition.Well, the dark ranger, necromancer and tinker, who are WC3 units, also "lost every time". And the demon hunter also "lost every time" until it finally got its time to shine, two expansions ago.
Also, may I remind you, that the dark ranger, demon hunter and tinker, concepts who do have WC3 heroes, lost to the runemaster, a concept without a WC3 hero, because they weren't one of the top three picks for a new class in Wrath?
Why would the Tinker, Dark Ranger and Demon Hunter be considered for Wrath? The classes added revolve around the theme of the expansion. Necromancers, definitely, fit. I guess, since Death has a connection to runes, a Runemaster fits. A Dark Ranger might have, also, been a proper candidate. We just don't know.
Waiting for a proper expansion (except for the Necromancer, since its not a Hero unit and have been said to be integrated into the Death Knight).And what doesn't make into the game are also concepts based on WC3 units. Where's the dark ranger, necromancer, tinker, alchemist, etc?
There's a waiting list, you know. They can't add them all at once, especially since they only add one every couple (or more) expansions.
BlizzCast Episode 7 (i don't have access to it).Quote that statement.
Aha...Occam's Razor says it's coincidence, correlation.
Until they do otherwise, that's the best we have right now.
It's grounded in Pandaren culture.Most of the class comes from outside sources, though. And if most of what the class is about comes from outside sources, then it's a tough battle to demonstrate that the monk class had the majority of its design based off one single unit that doesn't even share its name with the class.
I didn't say the majority, i said it served as the basis.
Same as with the Death Knight not using any Blood or Frost abilities in WC3.
How about we do? because Vampires, Angels and Fauns are missing from the playable races (and, apparently, Gladiators i guess).How about "not making them playable"? That's like asking murlocs to be made smart as humans to make them playable. Or that nagas suddenly have normal legs so they use mounts and be playable. Also, venthyr need anima to survive, and there is no anima in the living realm.
I'm not asking for Murlocs, and Nagas were considered for addition by the devs. I'm, merely, pointing out their obvious playability levels (2 genders, customization options, up-to-date textures and animations). You'd have to be blind to ignore the signs given by Blizzard (especially considering we are helping their covenants and gaining reputation with them). They have the same case as Vulperas (special sleeping animation, like Sylvar having special running animation).
Venthyr needing anima (real-life comparison to vampire's blood consumption) is like zombies needing flesh (Cannibalize). It's a nice flavor to the lore, but doesn't really affect gameplay. Anima is, essentially, soul essence. And that can be harvested in the mortal realm. Much like Blood elves and Nightborne relying on Arcane sources, they can find other sources for sustenance (like Twilight's vampires).
By the way, are you familiar with the "angel giving up his wings to live among mortals" theme? it is, quite, a common story in many platforms: