But even though you only are doing "10's" you still manage to consistently get groups that give you a bad in-game experience.
Other people, and I will say it too, are telling you that we very rarely have a bad in-game experience.
So the obvious answer is that it is either you that is causing all those problems, as you are the common factor, or that you aren't prudent enough when you pick members for your keys or what keys you join.
This is most certainly a you-problem, and not a "them-problem".
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I wonder who will have the most pleasant and efficient experience: Those that pick their group based on objective data that shows a players experience (raider.io) or those that pick their group based on subjective and non-verifiable "anonymous reports" as in wowrep.io?
No, if you get kicked now - you get loot if the party still completes the dungeon if it's malicious kick (+), and (-) if you were kicked for being ass hat as you should not be rewarded for that. No extra time wasted and no shady abuse for boosting intentions. Sum 0. You can add another (-) for time wasted and get a sum -
Hostage/Invites would open way more (-):
Wasting your time so malicious party can't get boost client/friend in
Being unable to finish the dungeon because griefer left the party but keeps pulling shit/griefing.
Not getting loot if kick was malicious and party decided to finish the last boss
People selling dungeon lockouts
Absolutely not possible to police this unless competent M+ player reviews each complaint about griefing (toxicity is easy to spot)
Massive rule set on what happens if (party leader leaves/key holder leaves/who gets loot)
Do you give a credit towards the vault if you finish the dungeon with new members? If yes that's a boost problem, if no, why even bother?
Key selling (put the key in and leave)
for just one (+) (able to invite someone after leaving)
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Well, that's a common reason for toxicity - different interests/abilities in that case.
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Duuuuude, this is some really bad takes.
I am fairly "good" at the game, but boy...Casuals downvoting key pushers, key pushers downvoting casuals And people think rio is bad.
Heeey, would be so cool! Would need to downvote almost every player in most keys, as there is always someone that does less dps than someone with 15+ ilvl less ; or not using his kick, or not using CC, whatever the reason is.
Would be pretty hard to get a score above 1100, so you know that those people are actually really good!!
Kinda wishing I was a leaver last night on my alt. Doing a simple SoA +8. Ilvl 201 mage. Double the dps of the next guy. Next guy was a 213 dk. Pulling overall 2k dps. I won't even talk abt the dh. I just don't understand how you can do such low dmg. Still could've possibly timed it but 2 wipes on final boss lol
I agree on it having an actual impact on your character. The RIO community is bad enough to strangers as it is, the last thing they need is to be weaponized. And I say this as part of it.
And as a moderator on one of the largest subreddits, karma systems are a mixed bag depending on what kind of audience they're used with. Putting them in a game full of angry or devious people may not be the greatest idea either. It's bad enough we've had people try kicking people from LFD/LFR with comments like "bad" or "lmao!", imagine people downrating others just for kicks.
For what should people be downrated then? For higher content you need people that have knowledge about their own character + the content they are doing.
Not knowing what to kick, or not using kick at all is HUGE in higher content. I'd instantly vote anyone down if I see that casts get through and their kick is not on cd. That's a freakin no-go. There isn't even a "but..." I'd allow, as there is no reason (except sudden RL) to not use kick.
And this can be used on any stuff that is important. Stuns, short-taunts (via bm, earth ele..) are just 2 many people do not use.
The obvious intention would be to downrate people for 1) poor performance 2) leaving (if it will let you once they're gone) or 3) being a rude/obnoxious person. We have people now who will ruin keys for fun (and fully admit to doing it) or are just overall awful people who will downrate anyone regardless of their performance. It's the same as the people who misuse forum downvote features. They're designed as "this does not contribute to the conversation" buttons but are used as "I don't like you" "I disagree with you" or "lol" buttons.
Alright, got it now. This should not happen, but it will happen, nothing we or blizzard could do with this system. That's just how some humans work.
My neighbour thinks he is the top of society and just turns his music absolutely loud even at 3am. He doesn't care at all for others - those people would ruin any system.
As long as they're doing it for either gold or for friends, it probably doesn't matter *when* they finish up, just that they have a key ready to finish quickly. Just keep one guy in there for an hour or two while everyone else goes out doing something else. You want to be petty for an hour or two? I sure don't
I don't have a better idea, because one doesn't exist. And your idea is open to exploitation in ways that would make the game worse for some people, while not really offering enough incentive to offset that.The improvement is in the first line. The most common case has been improved. Thats the change. If i had a feasable solution for griefing id give ut, but nothing practical comes to mind.
If you got a better idea lets hear it.
Last edited by Kuntantee; 2021-05-06 at 08:20 PM.
That is baseless. 90% of the time I do my own key. I had 0 leavers last week. A week before that I had one leaver who left after a failed pull where we committed pride+CDs so it was pretty much deplete which makes leaving fine. So yeah, in 25-30 keys, over the last two weeks - it's very rare.