Because boosters allow you to skip working your way up to that level.
Even if someone earns a chump change like £10/h they are still better off doing 1 hour overtime and bring in home extra £20 which they can turn into 250k gold. Said 250k is enough to finance you 2x M+15 timed boosts with likely loot share on top of your own loot as boosters are decked out at this point. There's no free alternative to such lucrative deal and its impossible for a fresh ilvl 200 to get something like that through networking with friends, certainly not at the same opportunity cost.
You can go ahead and say that not everyone can afford it but that doesn't matter.
It doesn't matter because there's enough people who can afford.
These people are siphoned out from "working your way up" player pool thus making legit gear progress even more time consuming and miserable.
The end result is servers like Silvermoon EU Alliance where Group Finder is filled with M0¬3 runs for quick Valor and M15¬20 on top. Both groups dont want fresh 200 to slow them down. The upward mobility is crippled and the middle class is destroyed just like in USA.
That is why gear progression needs to be trivial.
Otherwise it will be commodified and people will be priced out.
Last edited by Dzonathan; 2021-05-10 at 04:37 AM.
Let's drop the rolling game vs. game arguments and return to the topic of the thread concerning 9.1 and gearing.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
well unless im wrong the mawforged gear goes to the new normal ilvl and after farming you can get it to the new heroic which is what it is
it will still be met with "i have to farm it?? but these guys got it so much quicker and now its not as good for me waaahhhh"
200 ilvl shamans / warriors / dhs / paladins / monks are absolutely assraping 220ilvl dks and resto druids in arenas right now as i write this.
Thats the biggest issue for me, the misbalance in class power is bigger than its ever been, sure there has been balance issues before, but not on this scale and so wide.
I don´t know, I don´t really see it. Feels like a patch to give it a quick fix. I think that the game should go back to basics and scrap all these complex systems, for gearing and powers.
Let us do 2-3 raids at once, instead of making them obsolete, and do not give ilvl such an importance.. I much rather have to look into the equipment stats and what they´d do for my character than "oh, 50ilvl higher... this one" (and let´s face it, it is that way for the most part).
Again, I can agree that Hardcore players wanted the extreme version of the AP grind and Titanforging gone. That’s true. But the rest is just hyperbole and your own imagination running wild. Many of the changes made in SL is not something that the hardcore playerbase want. This is not a hardcore vs casual issue. It’s a Blizzard vs Players issue.
Casual gearing for what exactly? The mythic only dungeon and the raid? Staggering amount of casual content.
Yeah sounds like it works the way you describe it, which is a good system honestly, by the time the people that actually need this system get to 237, everyone else will be done with the patch and everyone gets their progression, win for everyone... at least thats what i would want to say but im sure the same people will complain that its too slow and unrewarding cause they are "just 237", just wait for it.
I agree with you, i'm a casual player, don't go beyond LfR really, the only thing i want is noticeable progression that i can work towards on my terms, i don't want (Let alone need) mythic raid gear, but i do want something i can work towards that makes me more powerful at the end of the patch than i was at the beginning.
Character progression is the basic lure of any RPG (MMO or otherwise), as long as i have that, i'm happy, the covenant gear system is fine too, if anything it was over a bit too quickly.
Nobady will ever bother do harder content just to get some stupid achievement or cosmetic rewards which this games have thousands upon thousands alredy.
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If everybody wins. Nobady does. And if nobady can win there is no point playing game. Socialism/Communism never worked when comes to structure of our society and ir will not work in video game double time. Humans do not work this way and never will be.
I think this is what most reasonable casual players want. Of course there are some crazy ones out there who want the best gear in the game but they're definitely a minority.
Being able to work towards the second best game in the game over a long period of time through LFG/LFR levels of difficulty has worked well in the past in WoW and in a lot of other games.
It keeps the casual playerbase from unsubscribing and it can be a fulfilling sense of progression.
What the game lacks is consistency in that department. If players knew that that form of progression would always be there they'd probably not have to unsubscribe as much. Any given patch can just not have it for some reason.
Its just a way of saying it, they are gonna be 237 tops, which is still 2 ilvl below heroic, and when they get to 237, heroic raiders and specially mythic raiders will be already done with the tier for weeks if not months, if you check the video, its renown gated, which means they will need like 15 weeks to start getting 237, most mythic/heroic guilds are gonna be way past 237 ilvl by the time we get to that 15th week.