If you are offended by something i said, im probably at least 45% sorry about it and there is a 3% Chance it was not on purpose!
Blizzard, getting away with murder since at least 2019.
also people will get better gear just by VP upgradeing m+ drops + 15 weeks of GV will make it completly obsolete even if people just do like +5 tops.
its amazing system for freshly dinged alts - so they dont have to go through "mud of 2-9 keys " only can jump in straight to 10-14 when dinged like 5 months into tier.
if 9.0 had similiar system it would keep so much more people subbed in .
i know i would level up more then 4 toons to 60 if it was in for 9.0 . will definetly now level up my lock , shaman dk and monk in 9.1 when i know i will be able to gear them up via world content without hassle of applying to m+
Blizzard does not want the game to end.
If they give away free stuff, it reduces the time of playing.
The amount of welfare and catchup in this game is so crazy even right now (high) that Blizzard is forced to come up with artificial systems and gating them just to keep people invested (soul azz, AP etc)
Content drought is a combination of catchup mechanics and no new content.
Content drought is a combination of catchup mechanics and no new content.
So, if the only reason people do harder content is to get meaningless gear, it sounds like harder content really isn't serving any purpose. So let's just not include it. Gear disparity solved.
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As opposed to the current system, which is working SWIMMINGLY at keeping people subbed, right?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Because you want to reward players who are able to overcome difficult content and achievements/cosmetics are not enough. Better rewards for doing harder content is pretty normal in a video game.
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What does this even mean?
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Sure casuals can have nice things. And they should have nice things. But players who are able to overcome difficult content should have even nicer things. That's a pretty standard design element in video games. You know.. rewarding impressive accomplishments.
I have no problem with casual players being able to obtain the best gear in the game, but at a slower pace than folks completing the highest level content.
I would suspect that more than half of WoW's players are incapable of completing mythic raids, so gating gear behind it as the only way to get it seems silly.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
I think a large part of this is how people view success without really understanding the steps involved.. I see a lot of people thinking that simply having better gear will gain them access to the playerbase that doesn't struggle in the game. That if they have an ilv close or identical to those players it will get them invited into the groups that quickly and without drama solve problems and overcome content.
What they fail to realize is they are not at a level of play that will allow them access to that portion of the playerbase. All that increasing the starting ilv does it set a new minimum to enter those "hallowed halls".
Tossing free gear to people just adds a time gate to new players interested in harder content.
I wonder what the game would look like if Mythic dropped the same gear as Heroic, but dropped mounts or literally just transmog gear (with no stats)? It would certainly make mythic challenging since you couldn't outgear it until the next tier. And it would mean PVPers wouldn't feel like they need to run Mythic early on in the expansion (and vice versa).
I've been against LFR for a while, but it's not really the idea of LFR that's a problem for me - it's that adding more tiers creates too much disparity between raid tiers - which could be solved by no Mythic gear too. I don't raid mythic, so I don't have a horse in this race, but if this system was in place on top of the gearing changes in 9.1, that would mean casuals basically get the best gear each tier, albeit later than others.
This is EXACTLY what people said in WOD. They were complaining that they couldn't get into content because of ilvl. Then Blizzard added Titanforging so everyone could get higher ilvl and what happened next?... RIO happened! People could still not get into content because at the end of the day ilvl doesn't matter if the player is bad. We clearly saw that the same players were still not able to join groups no matter how much welfare gear they got.
Not always - recall in the first tier of Wrath you had "hard mode" boss fights that were just variations on the same fight, which rewarded the same gear but also achievements (and an exclusive mount). This is obv not the standard, as this was immediately removed and never done again after Ulduar (not to my knowledge at least). I'm not sure why it was removed.
I've played with some pretty mediocre players and can tell you that without catch up badge of justice gear we would never have progressed through T5. And our catch up wasn't due to missing time played, it was just required to catch up to better guilds.
I'm sure I'll be flamed for being an old man, but I can remember once upon a time when we played games because they were fun to play. We didn't ask game developers to bribe us with phat loots to play thier games.
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If wasn't about getting into content for most. It was about being able to complete the content. Players who aren't as good as you actually need better gear than you had to complete the same content.
As far as RIO, that makes a lot more sense as a gating /measurement tool for grouping than "what gear do you have", so I take your argument as a good thing.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis