The Tank in that footage is in the new Hercules cargo ship:
It's cannon currently has more firepower than any ship weapon with 26k+ dmg which can one shot many ships and almost 2 shot a connie.
- https://www.erkul.games/ptu
It will certainly be tuned along the way as they balance things out.
It's conventional use is ground combat, "space" combat is just player ingenuity and testing the possibilities.
I'm sure someone will find a way to put multiple of them on top of the 890 deck with pastrana jumps.
Vs Talon: https://www.twitch.tv/captainberks/c...-Vyl2LLCqsZOyo
Vs Constellation: https://www.twitch.tv/der_kuma/clip/...sGonKvQK_kjHcs
Vs Mercury: https://www.twitch.tv/carlosdrs/clip...bOLV2ZULMeDIV3
Last edited by MrAnderson; 2021-05-11 at 02:47 AM.
I wonder how big the Retribution and the Vanduul basestars/motherships are compared to the Bengals. I sorta doubt those ships will appear outside of the singleplayer campaign, though ($5 says the Retribution gets blown up during the story or pulls a Pegasus and rams into a Vanduul basestar/mothership).
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Ah, found a size comparison.
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So the Retribution seems to be about the size of your average space station in Star Citizen (unless CIG retcons the size of the Retribution, which they seem to have a tendency to do with large ships. The 890 Jump, Idris, and Javelin were retconned to be way larger than what they were initially pitched as).
The Retribution is so big that there is no way it could have been built on a planet and then launched from atmosphere. It would have had to have been built either in space... or over a gas giant. So I guess there is hope that we might see one under construction at Orison's shipyards over Crusader, but IIRC Orison doesn't do UEE ship contracts.
Last edited by Val the Moofia Boss; 2021-05-11 at 06:00 AM.
All this, is an opinion, which you attempt (very poorly, I might add) to present as a fact.
You're invested in SC, we get that and no one here is trying to change your opinion. No one cares about your opinion. We're merely rectifying your claims, which are all subjective.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Kenn always ignores rational, objective observations and questions that force him to back-up his claims.
Most arguments he presents are based on lies or fantasies. When people present proof that exposes his blatant lies he covers his ears and shouts 'lalalalala' (see the 50 player performance and server meshing discussion).
Last edited by nocturnus; 2021-05-11 at 09:38 AM.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Some features take more time than others. We know the ships have to be modelled inside out along with everything that it entails. If it was only an empty shell it would take considerably less time to pull off but that's not good enough.
After all, it's a still too premature to try and predict how walking around interiors, boarding ships or EVA will affect PVP in Elite Dangerous despite being announced years ago.
It is indeed massive and I too think it's mainly a SQ42 ship. But if they can put huge space stations in Star Citizen I see no reason why they wouldn't put a Retribution, even if only for set dressing.
As per Lore these big ships are made in the city of Orison above the clouds of the gas cloud planet Crusader, which is the next in line to be added in the next updates.
The server meshing stuff is really weird though and basically the whole game will depend on it and if it doesn't work, there will be no alternative to make it playable properly as an MMO. Or rather, they have to ditch so much shit that the game will become rather generic and you'd ask yourself "20 years for this...?" (because it won't release in the next 5-7 years either way) if you aren't already asking yourself that.
This whole "ICache" thing (to the extend that they plan to implement it) that is required for that to work seems so unrealistic in a game enviroment like that.
"The player doesn't need this asset right now, so it will stay inside the cache and remains hidden" - I don't trust that shit one bit and I bet you'll have random shit popping in and out like you'd play on low draw-distance.
It would be really cool if it works though
Last edited by KrayZ33; 2021-05-11 at 10:03 AM.
Nah, they could always go back to their initial plan of separating the map loads between servers by using different instances for different areas like most mmo's do.
That was the plan until late 2014 as shown in that years Citizencon demo @1:35:
You'd point to a planet, contact to land and the game would take over and they would teleport you to a separate game area to land. Stitching all of it with a "seamless" trick blur effect or something of that sorts.
What happened was that in 2015 a lot of the main CryEngine original engineers left Crytek due to unpaid wages and joined CIG.
CIG build a studio in Frankfurt specially to accommodate them (where they were already based) and that's when they changed from instanced areas and small landable areas to fully procedural planets and huge seamless map approach.
This reseted a lot of their old plans for both Star Citizen & Squadron 42 and explains the delays and why many perceive the real development starting around that time. It was only in late 2015 that the persistent universe came online with the 2.0 patch and around that time also that they announced the seamless procedural planetary bodies.
Some might say that they wasted years with this decision but for me they gained them because the games longevity increased exponentially by the sheer fact that being able to freely approach a fully rendered planet as one likes doesn't get old as fast as it would if one had to go through a loading screen into a small restricted area. And that's not even going into how it opens up new gameplay options territory.
Last edited by MrAnderson; 2021-05-11 at 10:53 AM.
sorry, "ICache" is tied to it. Not Server-Meshing.
Server-Meshing is just tied to "ICache".
What I'm saying is for example: how are objects supposed to not depsawn after X seconds/minutes without this "ICache"-thingy unless they are looking for servers to crash every few hours. Same thing with physical containers and stuff like that.
Salvaging too.
It's also what would make it possible for FPS/MMO/Spacecombat to exist and happen at the same time because it takes so much load away from basically everything.
Last edited by KrayZ33; 2021-05-11 at 12:43 PM.
If you have a project manager who sets dates based on the known work load, work flow and progress and then continually miss those dates, that's horrible project management.
Whether the entire project is being "mismanaged" is up for debate, but the fact is that continually setting dates or time frames and then missing them means the person setting and publishing those dates isn't very good at their job.
Well if they went for the traditional MMO approach with instancing areas into smaller ones they would just find ways lore wise or game wise to clean up stuff after a while and probably needing to divide the servers between regions while having a more strict limitation on player cap.
A project manager can try to set dates all he wants but if the technology hasn't been done yet he has no way to accurately predict how long it will take.
So while he can still do best estimates in a company in which the core focus is to develop the technology that will allow them to make the game they want that they will not compromise that for the sake of keeping a "best guess estimate".
Nova Tank by Morphologis:
Last edited by MrAnderson; 2021-05-11 at 02:48 PM.