Originally Posted by
shise
Spot on.
Like with most things, modern Blizzard does things without properly testing them, they just happen.
So changing this is not going to be easy. The way M+ is created, it can only be this way: the tank leads and manages all.
My idea of how keys should be in order to make them exciting and far more MMORPG relevant.
M+ should be harder, RBG based and without a timer.
When you use the key you create an ID. This ID will generate 4 mechanics randomly picked out of 40 existing options (for example) Those mechanics will affect differently the bosses, or the trash, your DPS or your healing, create some debuffs, you name it.(very similar to affixes anyway)
No timer, as dealing with the randomly generated combination of mechanics will be complex enough. This means that the whole group will have to communicate and deal with everything together, instead of relying on the tank to figure everything else, because "gogogo no time push"
A competitive factor could be adding more layers of mechanics.. so maybe a +1 adds one mechanic, +2 adds 2 mechanics, +3,+4+,5+6 etc.. as far as you think your team can handle. You do know the mechanics, but the one´s you´ll deal with will be randomly combined.
This would require team work, leading skills and far more involvement from all roles in the group, because you don´t know if suddenly CC will be very important, or damage mitigation, or AOE.
RNG is a pillar of MMORPGs and it forces all party members to engage in dungeons or fights to solve potential situations... quick matches do not and are they are not a part of MMORPGs