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    Patch 9.1.0 PTR Build 38627 - New Covenant Legendaries

    Patch 9.1.0 PTR Build 38627 - New Covenant Legendaries
    Several new covenant legendaries have been added in Build 38627. Keep in mind that many of the following legendaries are unconfirmed and everything is subject to change during development.
    Originally Posted by MMO-Champion
    Hunter

    • Pact of the Soulstalkers (Kyrian) - When your Resonating Arrow deals damage to a target, your party gains 5% increased critical strike chance for until cancelled.
    • Bag of Munitions (Necrolord) - Up to 5 targets hit by your Death Chakram are also hit by Explosive Shot.
    • Fragments of the Elder Antlers (Night Fae) - When Wild Spirits hits fewer than 5 targets, there is a 200% chance for each target hit to be damaged by Wild Spirits a second time.


    Priest

    • Spheres' Harmony (Kyrian) - Boon of the Ascended's cooldown is reduced by 2 seconds, up to 60 sec, for each stack of Boon of the Ascended consumed by Ascended Eruption.
    • Pallid Command (Necrolord) - Casting Unholy Nova summons a Maldraxxi Champion to aid you for X seconds. Each time an ally is healed by Unholy Transfusion your Maldraxxi Champion's healing and damage done is increased by 1%, up to a maximum of X%.
    • Bwonsamdi's Pact (Night Fae) - Each time you take damage from Shadow Word: Death while your Fae Guardians are active your Faeries effectiveness is increased by 25%.
    • Shadow Word: Manipulation (Venthyr) - Mindgames gains 1 addtional charge and its cast time is increased by 50%.


    Shaman

    • Seeds of Rampant Growth (Night Fae) - Each pulse of Fae Transfusion's damage effect reduces the cooldown of Feral Spirit by 7.0 sec. / Healing Tide Totem by 5.0 sec. / Fire Elemental by 6.0 sec.
    • Elemental Conduit (Venthyr) - Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them.


    Warlock

    • Languishing Soul Detritus (Kyrian) - When Scouring Tithe generates Soul Shards, gain 100% increased movement speed and 100% increased critical strike chance for 8 sec.
    • Shard of Annihilation (Necrolord) - Decimating Bolt also increases the critical strike chance and critical strike damage of Shadow Bolt by 15%.
    • Decaying Soul Satchel (Night Fae) - Each target affected by Soul Rot increases your Haste and Critical strike chance by 50% for until cancelled.
    • Contained Perpetual Explosion (Venthyr) - Impending Catastrophe's final explosion damage is increased by 50% plus 10% for each enemy target hit on the way to its final target.
    Last edited by Lumy; 2021-05-12 at 12:44 AM.

  2. #2
    Really?! 5% crit? That's it? How is that a legendary? -.-
    That better stack per enemy hit or something.

  3. #3
    Quote Originally Posted by Swnem View Post
    Really?! 5% crit? That's it? How is that a legendary? -.-
    That better stack per enemy hit or something.
    5% crit to the whole party.

  4. #4
    Quote Originally Posted by LadyLisanna View Post
    5% crit to the whole party.
    I can read, thank you.
    It's still terrible.

  5. #5
    Scarab Lord Master Guns's Avatar
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    Quote Originally Posted by Swnem View Post
    Really?! 5% crit? That's it? How is that a legendary? -.-
    That better stack per enemy hit or something.
    I'll be honest it's pretty sad you don't see how good that is for raid DPS

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  6. #6
    Quote Originally Posted by Master Guns View Post
    I'll be honest it's pretty sad you don't see how good that is for raid DPS
    the issue isn't how good it is, it's how boring it is. it doesn't affect the play style at all. there's nothing legendary about a 5% crit buff to a party. though the venthyr priest legendary has me worried. we already have people locked into covenants because of the covenant abilities. if those legendaries turn out to be a bigger dps increase, people will be forced into a new covenant and another grind.

    we tell blizz to take power away from covenant choices and yet they keep adding them in.

    edit: omg, that kyrian warlock one is way worse! i really hope that gets nerfed because 100% crit is totally going to be broken somehow. looking at the spell, you only get shards if something dies so this is basically on demand immense aoe burst damage... ya, that won't be broken at all..
    Last edited by aceperson; 2021-05-12 at 02:22 AM.

  7. #7
    Data Monster Simca's Avatar
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    Whether or not 5% crit to the whole party is good depends entirely on the duration of the buff.

    Also, the Necrolord Hunter one seems nuts.

  8. #8
    Quote Originally Posted by Simca View Post
    Whether or not 5% crit to the whole party is good depends entirely on the duration of the buff.

    Also, the Necrolord Hunter one seems nuts.
    it is. it's a torghast power and it's crazy strong. i'm a bit disappointed they made a torghast power a legendary and not something new, but at least it's a cool power.

  9. #9
    Quote Originally Posted by aceperson View Post
    it is. it's a torghast power and it's crazy strong. i'm a bit disappointed they made a torghast power a legendary and not something new, but at least it's a cool power.
    it's probably garbo for BM right

  10. #10
    there is a 200% chance
    Wouldn't 100% be more than enough?

  11. #11
    Shadow Word: Manipulation (Venthyr) - Mindgames gains 1 addtional charge and its cast time is increased by 50%.
    I don't understand what these developers are thinking. Mindgames is only used in PVP, and the only situation where this legendary has any use is in PVP, so why the heck do you put 50% increased cast time in order to prevent its use in PVP?

    Like what's the thought process here? Where is the intended use supposed to be. Cause it sure as hell ain't either dungs/raids or PVP.

  12. #12
    My chain Harvest spreading flameshocks? Yes please. Im gonna be a lavabolt turret

  13. #13
    there is a 200% chance for each target hit
    ...so, that seems like a fairly high chance.

  14. #14
    Quote Originally Posted by bluesock View Post
    I don't understand what these developers are thinking. Mindgames is only used in PVP, and the only situation where this legendary has any use is in PVP, so why the heck do you put 50% increased cast time in order to prevent its use in PVP?

    Like what's the thought process here? Where is the intended use supposed to be. Cause it sure as hell ain't either dungs/raids or PVP.
    Agreed. This is a nerf to the ability. Hilariously out of touch. All other leggos are buffs to abilities. Why in the world would anyone make this one? An extra charge? Give me a cd reduction at the very least and reduced cast time.

  15. #15
    Quote Originally Posted by bluesock View Post
    I don't understand what these developers are thinking. Mindgames is only used in PVP, and the only situation where this legendary has any use is in PVP, so why the heck do you put 50% increased cast time in order to prevent its use in PVP?

    Like what's the thought process here? Where is the intended use supposed to be. Cause it sure as hell ain't either dungs/raids or PVP.
    Isn't Mindgames pretty important for disc priests in PvE?

    - - - Updated - - -

    Quote Originally Posted by Rootsbum View Post
    My chain Harvest spreading flameshocks? Yes please. Im gonna be a lavabolt turret
    The problem is, that in multi target situations you're better off just spamming CL/EQ anyway, so it's pretty useless there (unless you use the Fire Elemental legendary, which you can't if you use the new legendary). In single target you can just manually cast flame shock and use a real legendary.

    The only situation where this might be semi useful is if you have 1 priority target and 3-4 adds that are not important. But even then it might be better to spam CL for the extra maelstrom...

    This is already a Torghast power, and a pretty bad one at that. I would only consider using this as a resto (and maybe enhancer? I don't know enough about enhance to comment on it). In its current form I can't imagine this being any good for Ele.

  16. #16
    Quote Originally Posted by neescher View Post
    The problem is, that in multi target situations you're better off just spamming CL/EQ anyway, so it's pretty useless there (unless you use the Fire Elemental legendary, which you can't if you use the new legendary). In single target you can just manually cast flame shock and use a real legendary.

    The only situation where this might be semi useful is if you have 1 priority target and 3-4 adds that are not important. But even then it might be better to spam CL for the extra maelstrom...

    This is already a Torghast power, and a pretty bad one at that. I would only consider using this as a resto (and maybe enhancer? I don't know enough about enhance to comment on it). In its current form I can't imagine this being any good for Ele.

    its in the same spot really, for both Ele and Enhance ist mostly just a plain DPS increase with little interaction (for Ele as you dont spam LB procs in AoE, for Enh there is nothing FlameShock ever does to begin with).
    For both there may be a quite massive interaction with legendaries tho, as both Skybreakers Fiery Demise & Primal Lava Actuators have strong interaction with the amount of ticks/time you can generate with FlameShock. to bad you can only equip one :>

    [edit]actually the whole build meta could shift for Venthyr Enhancement Shamans, as talents like Fire Nova (each application of Flameshock errupts in AoE damage) and Lashing Flames (increases Flameshock damage by 100% for 20s) can work out great with this.
    Last edited by Phala; 2021-05-12 at 11:14 AM.

  17. #17
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    Quote Originally Posted by bluesock View Post
    I don't understand what these developers are thinking. Mindgames is only used in PVP, and the only situation where this legendary has any use is in PVP, so why the heck do you put 50% increased cast time in order to prevent its use in PVP?

    Like what's the thought process here? Where is the intended use supposed to be. Cause it sure as hell ain't either dungs/raids or PVP.
    Well in pve disc priests still use mg and I could see this as a secondary legendary couple with the power infusion one.

  18. #18
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    Quote Originally Posted by Rootsbum View Post
    My chain Harvest spreading flameshocks? Yes please
    Not at the cost of the actual great aoe legendary... nope thanks
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  19. #19
    Quote Originally Posted by jk1895 View Post
    Wouldn't 100% be more than enough?
    it's going to be extremely good for all hunter specs. especially in aoe. if you open on a pack with chakram and dont have md up, you best hope fd/turtle aren't on cd of you a ded boi

  20. #20
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    There is no way Decaying Soul Satchel is going live in that form. 50% haste and crit per target hit. That is insane.

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