Yes, during beta they kept spouting the same shit as people in this thread and downvoted people explaining why it'll be bad. Now it's full of threads about how it's bad in exactly the ways that were predicted. Imagine if people didn't blindly give Blizzard the benefit of the doubt on new systems.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Yes I do, you just have to go back months if you want to see my posts tearing into how bad the system sounded prior to implementation and the multiple solutions I proposed in those same posts that would've allowed people to switch in a timely manner while still discouraging people from swapping Covenants.
If you actually want to read them specifically, I think I made them in November 2020-January 2021 (I'm not gonna bother digging through my posts to find them, I completely gave up on expecting Blizzard fixing what I view as critical issues with SL back in February).
I would love to live in this parallel dimension where the day is 72 hours long and also ... I don't need to work 10 hours per day.
Sorry for the sarcasm but haha ... sometimes I wanted to be like Charles Xavier to get into the minds of people who think that changing covenants is very easy and fast nowadays... and should be something more difficult.
You know ... just to try to understand this kind of masochism.
Just play a WL. For them every covenant sucks equally so there's little difference between them. I wish every covenant would work this way: No good abilities, no Covenant is overpowered, no abilities will be missed once SL is over.
But expecting to switch covenants because you assume you would do better with another one is stupid. Most covenants offer similar utility, stick to one and learn to play with it.
Fair enough - i dont really go to redit ever - just doesnt interest me to be honest.
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You mean right before the entire system as scrapped? Personally one of my favorite times in wow is the pre-patch, were its a total lottery, balance doesnt matter, and everything is "free" - only for a very short time, but it is quite fun.
I wonder if the same people who asked for choice to matter, to be permanent, and to have real consequences that impacted their gameplay are the same people who would complain about how Covenants have worked out. I don't imagine the cross-over is very large, but I do wonder how many there are that think differently now that they're actually experiencing it. Is it just the execution that people don't like, or was this entire idea doomed to fail from the beginning? I think allowing to change takes away the gravity of the choice a lot, but punishing people for picking one way for power would potentially just encourage people to reroll or have multiple characters. I think making swapping possible but laborious was maybe the best way to go about this. There will always be a subsection of the community that only cares about performance, about optimizing, about numbers, and for those players which admittedly with data we know is a large part of the player-base overwhelmingly so - can we really say a choice would matter to anyone if it had only impacted story? Can we say that people cared significantly more about the Loyalist questline, for example, than Covenants right now? I wonder what the consensus is on that. While no doubt I think people would probably say they prefer one over the other, I specifically wonder about how much impact their choice felt in regards to the other. One was just a story choice, admittedly one people may as well just dismiss after the situation is over. With gameplay being impacted, I think the feeling is definitely more tangible. And while people have reacted strongly to the situations around the Fourth War, I wonder if they actually care as intensely as they do about the power they get from a Covenant. There's probably a bit of drop-off for players who just set the best option and never worry about it again. But with things like the impact to dungeons, and the home areas and storylines still offered by the Covenants, on top of the cosmetics supplied still, in addition to the power... can it really be less than the Loyalist example in totality? I wonder.
Do what i did. Quit the game, its trash atm.
I wonder, is it possible to play the game without choosing a covenant at all? I wonder how most classes would perform at max level without having chosen a covenant at all.
I didn't say duration - you brought that up, not me. I asked how many tiers of the expansion - how many seasons had been and gone before this was the case for ONE season, and then a long, meaningless drought. I mean shit, if you are happy with the system being totally shit for 2-3 tiers, just so it can be "ok" for one before being removed from the game entirely, that's your choice.
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Depends what you mean by "play the game". It's entirely possible to play the game without going beyond lvl 10. You could never leave stormwind, or undercity.
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Why would you encourage people to quit? Does them playing impact you in some way? Does it anger you that others still enjoy the game?
Why do multiple tiers matter? At the end of the day, we all know they are going to relax the restrictions eventually in a later patch and are making you waste your own time until then.
It was hardly a 'meaningless drought' when there was significantly more to do in game during a 'drought' than there actually is now.