We were talking here about a scenario of two players being together on disco, one of them knowing the mechanic, the other one not knowing - and them wiping 5 times, with the "good" guy never explaining anything to the "bad" guy. I have never claimed you should explain "BASICS of their class" (that's ludicrous); but some people here are claiming you have no responsibility to explain a single thing even if you can and have the opportunity - because "they should already know". Yeah, man, they should - but they don't; and if you can save the run by communication, but you don't - you're equally bad (there are simply different kinds of bad). And no, I'm not claiming every run can be saved thanks to communication; some can't be saved at all.
I mean, I don't disagree with that on paper, but I don't think its actually realistically nowadays. Genuinely: How often do you actually see full low ilvl groups for zeros though? What are you considering low ilvl?
Even if I do them on a fresh 60 alt (and I have a bunch lately) and even if I invite entirely other fresh 60 alts (I also have a bunch lately), we're still doing them like 20 ilvl ahead of where our first 60s did them just because of renown armor, better WQs rewards, and even the availability of rank 2 crafted stuff. The gear catch up is very useful for getting new and returning players and alts up to speed quickly but it also makes it extremely unlikely that you're going to find anyone sitting in a gear range where zeros are slow and challenging enough to be much of a learning experience for anything other than the most basic of mechanics.
So I don't really think it's realistic to expect to be able to build a group with an ilvl low enough to make them a good learning tool. Even if you're not trying to stack high ilvl people, what is considered a "low" ilvl nowadays is still pretty far ahead of where zeros are tuned. And lets be honest, people build their groups based on who is available the fastest, and then learn organically through experience. People don't sit around and say "because I want to learn, I am going to wait until I can build a full group of people who aren't in any way overgeared". No one is going to sit in the queue for an extra 30 minutes to wait for a 165 tank when there is a 190 one signed up now just so they can "learn better," especially when they can alternatively just do some baby keys after.
There's also the fact that zeros have a week loot lock, so no one is running them repeatedly. Even if one did manage to build a group for whom the content was challenging enough to force them to learn how to do things correctly, doing them one time is not really enough to commit everything to memory for the average person. Are we expecting them to keep running them exclusively for practice over, say, doing a +3? And to artificially keep their gear level low enough while doing so to keep it harder?
This is just one of those claims that sounds accurate on paper, and is true enough at the start of the expansion, but just really isn't when you're this far in. If you're expecting people in 5s to know all the mechanics and their nuance because they "should have learned them in zeros" I think you're setting unreasonable and unrealistic expectations. Low keys should be considered the place for learning the mechanics now.
I guess I just base it around how I do things.
Hit level 60 get roughly 170ilv (I tend not to use anima gear due to my distaste of it/ not farming renowned before starting.) Hit the first batch of mythic 0s then start pushing keys till I hit 200 and aim for 15s.
Been doing this on my tank dh this week and planning to hit a normal then heroic raid this weekend to get him stable. All the time wasted farming renowned could of been spent getting good at the game.
so u think average wow player has access to 4 other ppl all time with right roles to go do a dungeon whenever they want?
in that case why make it online, make it just lan since it seems wow requires u be with real ppl
(btw i did most of wrath with 9 rl friends and we even raided together usually in same cyber, but no surprise after wrath many left with no return because is just getting worse, we only gathered back in legion 5 of us again)
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
I mean for one you should be in a guild that is active and plays together. If you are unable to make that basic social connection you can simply pug ive gone from leveling my own key from 0 and 170 ilv to a weekly 15 at 210 multiple times now this patch.
Just go out there and do it. Accept you will fail from time to time and pick yourself back up and move on.
that i can understand but that's 5 minuets maybe slightly more, but its no where near the 20-25 min point in the run where some ppl decide this isnt worth my time anymore we cant time this and just leave 20s have completely different circumstances to them than 10-15s do, which the majority of the player base are doing currently which is why we have this issue
You can look at how happy the league of legends community is to see how well taking people hostage works...
People don't accept that they lost especially with how often people buy keys and try to keep running a difficulty they are in no way prepared for the next week. I rather not have a system so easily abusable when I can just admit I wasted my time and HS out.
i dont know about lead i dont play iy, i dont pay attention to it, as for the m+ thing htere is 1 way out right ban any sort of paid boostingi know that wont solve everything but it'll alleviate some of the problem
and and by hostage taking do you mean the 1 person that would take the grp hostage if leavers were punished just becase they dont want a failed key on their board?