Well, to me it feels a bit like ”Play warlock/hunter” or don’t play at all when people act like this.
Tho the most fun would be to just make a draenei shaman.. but since i’m horde that would be abandoning every thing i’ve done throughout classic.
I dono at this point tbh
what do you mean locked?
In mages can use all their speccs depending on what they are doing
Arcane/fire pvp
Frost pvp
Pve
MC Arcane or Frost
BWL Arcane or Frost
Aq Fire
Naxx Fire
Mages are pretty open specc wise it seems to me.
Arc great dps burst but quite mana consuming in pve. As i remember i played all specs in TBC in PVE. Im not sure but at the end tbc near WOTLK there were good hybrid frost/fire but that prob because of WOTLK talents and ofc frostfire bolt. As i remember pompyro on arenas was great not only frost.
Last edited by czarek; 2021-05-17 at 11:49 AM.
Last edited by Tradu; 2021-05-17 at 11:54 AM.
If I remember the incessant whining properly all Mages will be expected to delete their characters and reroll Warlocks for raiding.
I vividly remember Destruction Warlocks being upper middle of the pack in TBC (occasionally top, but never dominating), and Mages slightly outperforming them, with Hunters pretty much always at the top.
I don't think Hunters will be quite as dominant now though because in TBC you were able to automate your (relatively difficult for the time) DPS rotation entirely - that macro doesn't work anymore, which means the average Hunter will be worse.
The issue with Mage as I see it is that while their DPS is good-not-best, they also have nonexistent utility on bosses. Arcane Intellect isn't bad, but you really only need one Mage for that, and Hunter's 3% damage buff stacks with other instances of itself, Warlocks give soulstones and more uptime on the 20% shadow damage taken debuff, curses, while being easier to heal (~20% more hp and +26% healing taken).
Everything is locked into certain builds. This is TBC, talents prior to MoP/WoD weren'r really a matter of choice.
Last edited by Machismo; 2021-05-17 at 12:39 PM.
There will always be a best.
In pvp it was either frost or pompyro, in pve early it was fire and later arcane, i think.
That said this is not vanilla/classic, all speccs can work in any setting, but just like live there is no perfect balance, though with the added disadvantage of everything havong been abalysed to hell and back already.
My advice would be to play what you like and just play that as best you can, that way you'll outperform most of the mediocre FotM types quite easily. In that sense it's very different from classic-vanilla.
This is a signature of an ailing giant, boundless in pride, wit and strength.
Yet also as humble as health and humor permit.
Furthermore, I consider that Carthage Slam must be destroyed.
The only boss I'm aware of that "requires" spellsteal is the first boss in Gruul's Lair, which can be done without it. Mages are fine for Decurse, but even Spellsteal, Dampen, and Poly only require one Mage, just like AI.
Their AoE is also dwarfed by Destruction Warlocks. Seed of Corruption is too strong.
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Mages aren't useless at all, but they're less useful than other classes pretty much objectively. Sure you can have 1-2 Mages and be happy about it, but their AoE is weaker than Warlocks', CC is almost never useful in raids (and isn't something you want many Mages for anyway), and while Life Tap does do self damage, a Warlock will easily heal that back up themselves (over time) with their leech talent.
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In live this might be the case, but TBC is literally single spell era for Mages. Unless you have better gear or better RNG, you aren't going to outperform the guy with the better spec.
Last edited by Segus1992; 2021-05-17 at 12:47 PM.
Locked? Mages get to play all specs in pve.
Frost is great early on. Fire is good too but needs a tiny bit of gear.
Arcane is awesome in 2pc t5 and will even out perform locks in t5.
Fire takes over again in t6 gear.
People who claim mages are bad in tbc are just really bad players who only ever play fotm. Mages may not be #1 but are by no means bad.
Gotcha, thanks.
The only problem with that, is that it is inconsistent, and ends up equaling out to 6% of the damage they deal. Now, that's pretty decent, but at 2k DPS, that's going to equal up to 120 HPS. Now, a lot of that will be wasted, because the lock will be at full HP.
The other issue is that healers are usually looking at their raid frames, and just spam on any thing that isn't 100%... especially with the rejuv/renew culture of padding meters.
I raided as frost arcane for most of tier4 and tier5 content and I did just fine in the environment I was in. Sure some people frowned upon it but let it be when they saw it didn't really impact the dps much or at all.
People nowadays get so fuzzed about perfect comps, bis professions and all that. We had two groups of melee dps and all in all very sub optimal group back in the day, still we cleared most of the content in a good pace along with most other semi-serious guilds.
People could play what they wanted and have what ever professions they wanted as long as they had best enchants and gems on their gear and flasks and food buffs for the raids. We never sat out people who seemed to have functional brain cells, only on couple occasions people who were actually very, very bad players.