Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/
Tried out FFXI once because the job system looked dope but damn, that game was really unapproachable.
With WoW, I also feel like that people try to make out early WoW into something it never was. The games success always came from the fact that it was pretty casual in its leveling phase which you could finish completely solo purely through quests without doing much grind, with a great focus on instanced content and raids as endgame. What they did was greatly build on instanced content and raids.
Anyone trying to play it now, I agree, it is not the most approachable game. The combat is dated but those who played it a lot back in the day are used to it. I enjoy it because a really good piece of gear I got 2 years ago is still best in slot today. That will never happen in WoW.
I can agree partially about early WoW. The fact that you could progress solo (mostly) was a huge appeal. I can't speak for others but for me, early WoW did have a great community. There were group quests that nobody except the occasional well-geared Warlock was soloing. You would group up and later, do a dungeon with that person and be like "hey, I know that dude...". It forced you to interact with people, not sit in town and click a button and have the game make groups for you.
Granted, I love LFD/LFR as I'm now a family man and can't wait around for groups like I used to, I'll still never forget it. And no, I never thought Classic would bring that back. Too many games now with their instant gratification, few want to work for anything.
Old guard you mean guys like Kaplan who joined the team to make WoW who was previously an EQ raider along with AA. Or Ion who was an old school raider and part of Elitist Jerks. See, the problem is you only know a handful of the big names involved. Hundreds to thousands have worked on WoW and many still have been around from the beginning.
Yeah but this is due to the game not being supported anymore and not receiving lots of new content. It isn't really a good sign if you can have the best gear in a game for two years. Even with Artifact weapons in WoW, I kinda found it lacking that I would never get any new weapon during Legion.
That was due to it being social media before social media existed. People would log in to hang out with each other, chat and do social stuff. Nowadays, you chat with people through different plattforms. Also it was everyones first MMO-RPG and everyone was so bad in the game that they needed months to level a toon.I can agree partially about early WoW. The fact that you could progress solo (mostly) was a huge appeal. I can't speak for others but for me, early WoW did have a great community. There were group quests that nobody except the occasional well-geared Warlock was soloing. You would group up and later, do a dungeon with that person and be like "hey, I know that dude...". It forced you to interact with people, not sit in town and click a button and have the game make groups for you.
What you call instant gratification is basically just increasing the time in which you actually play the game. I mean, was it hard to look for people for a dungeon? Was it like a challenge that needed coordination and knowledge of the game mechanics? It wasn't, it was just consuming time in which you had to spam the same message over and over again in chat hoping that somebody replies while not being able to play the game. It was also just forcing casual socialization. Did you ever socialize because you were that invested in who that person actually is and wanted to get to know that guy or because you were bored out of your ass waiting for hour to find a tank knowing full well that even after you found one, you would need to travel from Stormwind to Mauradon which will take at the very least an additional hour.Granted, I love LFD/LFR as I'm now a family man and can't wait around for groups like I used to, I'll still never forget it. And no, I never thought Classic would bring that back. Too many games now with their instant gratification, few want to work for anything.
You can get the original WoW experience any time you want. In the moment you really want to play a dungeon, you just need to stop doing anything in the game for half an hour and chat with some rando on discord.
I think the money goblins are in charge tho;
There is an interview Ion did in 2008 for Curse, when he was still GM of EJ pre-Blizzard job that was pitch perfect in regards to WoW issues even in 2020. I'd actually really like for someone like Preach or Asmon in an interview to ask him about some of his answers at the time. Like, it would actually be amazing, maybe his skin will crack and the real Ion will burst out.
Content drought is a combination of catchup mechanics and no new content.
The way the game is designed, it is actually a good thing. You reach the level cap and there are several different pieces you can collect for all your gear sets. It's not like in WoW where you get 1 piece of chest armor and it's BiS... period. I have a few for one of my FFXI jobs. One for tanking physical, one for tanking magic and one for damage dealing. Same goes for other slots. In addition, many can be upgraded to +1, +2 or +3 versions so that the "carrot on a stick" model isn't lingering.
We did have Myspace back then but social media was not what it is today, I can agree. It was the first MMO for many though others played either FFXI, Everquest, Ragnarok, etc. Man, thinking back, WoW's fast-paced combat was an eye-opener for people who played those earlier MMOs.That was due to it being social media before social media existed. People would log in to hang out with each other, chat and do social stuff. Nowadays, you chat with people through different plattforms. Also it was everyones first MMO-RPG and everyone was so bad in the game that they needed months to level a toon.
I guess it all depends on how you look at it. It's all subjective. One guy may spend 10 minutes trying to get a group and say "man, screw this" while someone else will gladly wait around looking for hours. There could be someone who wants to do a dungeon but they're in a place where they will not see you shouting. With LFD, you can be anywhere doing whatever while the game seeks members for you.What you call instant gratification is basically just increasing the time in which you actually play the game. I mean, was it hard to look for people for a dungeon? Was it like a challenge that needed coordination and knowledge of the game mechanics? It wasn't, it was just consuming time in which you had to spam the same message over and over again in chat hoping that somebody replies while not being able to play the game. It was also just forcing casual socialization. Did you ever socialize because you were that invested in who that person actually is and wanted to get to know that guy or because you were bored out of your ass waiting for hour to find a tank knowing full well that even after you found one, you would need to travel from Stormwind to Mauradon which will take at the very least an additional hour.
You can get the original WoW experience any time you want. In the moment you really want to play a dungeon, you just need to stop doing anything in the game for half an hour and chat with some rando on discord.
As far as getting to know someone, maybe not quite that far. When you have no choice but to interact with people, some like to make the best of it and toss in some humor. Sure, we just had a awkward trek going from up by the Undercity down to Uldaman. Dungeons were not as trimmed and dumbed down as they are now, so a little coordination went a long way. Dungeons also took longer, so you spent more time with the same people. And without cross-server, you likely did other dungeons with some of the same people, so maybe not "bonds" but acquaintances or even friendships developed.
Today, with how watered down that leveling content is, CC is never necessary and you can complete the entire thing without saying a single word. Things like that remove the real "social" aspect of it. When you can almost completely forget that there are other people playing there with you, that's not very social.
While I have plenty of good memories of real vanilla, I know it can't be re-created as it was. We can get a carbon copy of it to itch that bit of nostalgia but it will never and can never be the way it used to be, no matter how much we want it to.
Have you considered a lot of wow's social problems stem from the game being far to easy followed by a very step rapid difficulty spike?
A lot of the examples you mentioned as positives exist in very high keys and mythic raiding but by the time they are really introduced they need to be handled near perfectly or risk a near instant wipe.
I personally think mythic plus shouldn't exist in the form it currently does. WoW should really have three difficulties that reward loot and each be their own strict tier of difficulty. Mythic + seems like it would serve better as a source of cosmetics to allow for a more natural difficulty curve.
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The meme is so brutally honest it hurts...from making your sides shake.
I'm sure that may have a factor in the equation. I will always maintain that automated matching systems combined with watered down content are what greatly lowered the social aspect of the game.
I have my views on what M+ should be but it always ends up triggering people and a simple "my opinion is..." turns into a flaming contest so I'll refrain. Not insinuating that you would start it but others who may be reading.
Don't have time to really go in depth my day is starting soon but its also tied to the reward structure. People are rapidly pushed out of the starting difficulties regardless of competency from being over rewarded and incentivized into content they have no chance to succeed in.
After u get cov gear, most upgrades come from the weekly vault. Starting with m+2, you'll get a 200 piece from the vault. Players shldnt expect infinitely farmable content 1 small step up in difficulty to immediately drop upgrades.
Most ppl think the solution to this is to make casual gear even better but this only exacerbates the problem. Players should raid for ~10 x 20% chance at an upgrade. Or they should start transitioning their mindset to once a week upgrades with the very occasional slight upgrade from a drop.
No this is what you get when you put a lawyer in charge who master the art of political speaking, never say anything with a point and a company that only cares about profit, put in as little rescourse as possible, making sure there are time gate everywhere in the game to make people log online as long as possible to provide good numbers for investors.
If you put a guy who truly cares about their game or dev who listens to the playerbase you get games like GW2, GrimDawn, FFVI etc etc.
Oh and you don't tell your employee they are getting a lower salary compare to other company because they get to work in blizzard and they should be honor they get to work on the games they play. That's not the way to keep talents. And you don't fire all your GMs and cut your customer support, y our surely don't have only 2 class devs to design and tweak every single spec/class in the game.
Last edited by sponge5307; 2021-05-20 at 03:27 PM.
Blizzard cut a lot of corners with hiring in the past years. Jobs that required continued education can now be obtained without a high school diploma. Developers from prestigious schools are replaced by developers from community colleges.
I do not mean for that to sound condescending but while it all sounded like good business to save money and hire people not seeking higher salaries, you get what you pay for.
“当下负责任的玩家所获得的是当前的魔兽世界”……这实际上取决 于您所负责任的玩家的类型。当您将一台具有系统和*论技巧方面的� �硬攻略的硬核袭击者掌管时,您将获得当前的《魔兽世界》。
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“当下负责任的玩家所获得的是当前的魔兽世界”……这实际上取决 于您所负责任的玩家的类型。当您将一台具有系统和*论技巧方面的