Sure, companies have control over how much currency drops from various things (and many go back and nerf currency rewards from outdated content for this reason), but that currency is still earned by players playing the game and not "magicked" into existence by the company dumping gold into the AH or directly to players without their doing anything to earn it.
That's what I'm getting at. These types of currency exchanges to create "new currency", you don't buy a sub token and sell it to Blizzard, who will add XYZ gold into the economy that never existed before. You sell it to other players, who have farmed/earned the gold in some capacity. It's a self-contained economic system, is what I'm getting at, there's no outside force injecting currency into it.
Boosts will only be available months after release as a sort of catch up, just so you can level up a little faster, the hardcore playerbase will already be in some of the best gear available at that point, so having new players level up a little faster if they want is not an issue.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
In a new game? Yeah, getting to level cap is a pretty major milestone. Especially in a multiplayer game, getting any goal is part of "winning". Like even if the boost comes in a few months after release, it absolutely destroys the organic fabric that facilitates the interactions between newer players. New players are the lifeblood of any existing MMO... It's even the messaging. Planning to sell solutions to "inconveniences".. IN AN UNRELEASED GAME. How about not making those inconveniences in the first place, then??
New World? You mean Dead World? lmao gottem
They managed to completely kill any hype or excitement for the game months before it even went out of alpha testing by ruining it with P2W.
The game has a nice combat system where skill can matter a little more, the world is very detailed and there is plenty of combat options, the standard MMO format is pretty stale and should be a good experience.
Whats P2W about some catch up mechanics that wont be available for a few months. By that point all newer players are at a disadvantage so having options to make it a little easier can help gain more players.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
They've repeatedly confirmed no boosts will be in at launch.
Nonsense. Making it to the first major city can be a goal but isn't "winning" anything.
How? Please elaborate.
You plan for the future, my dude. You don't just plan for the present and figure out the future later. Leveling isn't an inconvenience, but usually folks want to speed up leveling of alts or their first characters if they start well after launch to catch up to everyone else, this provides a solution for those folks while still letting everyone else who doesn't want to spend on boosts to level normally.
Is hitting max level even much of an accomplishment in MMO's anymore? I'd argue not, especially since that's where the "real game" in most of these second generation MMO's actually begins.
It's not an inconvenience, it's a catch up mechanic. Just like MMO companies sell boosted characters in established games. Just like MMO companies have had referral boosts in established games.
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Have you seen the cash shop? What's it look like?
What do you win faster? Is purchasing weapons with bigger stats on them in order to kill your enemies faster "winning"? Are refer-a-friend programs, something that usually ends with a purchase in order to receive rewards that give you an edge and help you skip content P2W? Are games that sell you a direct skip to the endgame, allowing you to skip over and get straight into the same kind of action everybody else had to work for P2W?
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Why bother putting anything in the game then if there's just going to be yet another "catchup" thing? Same issue with WoW. Why bother doing anything in an expansion when you could just wait for catchup gear to release.
Or, a way for them to sell games without mandatory subs while giving a good baseline experience for free players and the option for an "improved" experience if you want to play. Not arguing all cash shops are good, plenty are pretty garbage, but there's nothing I've seen that would indicate anything in New World would negatively impact the experience as someone who just bought the game but doesn't spend in the cash shop.
ESO does just that. It has an optional sub. And the game is designed to make you want to buy the sub. The Crafting is absolute hell. A thousand materials that clutter your bags and bank. But wait.... the Sub has a Crafting Bag, that makes that go away.
How convenient.
Yeah no, fuck designs like that. It's pure greed. They make the game shitty for free users to make them spend more.
A buy to play game that is intentionally made annoying so you spend even more in the cash shop is garbage.
Last edited by starstationprofm; 2021-05-20 at 01:08 AM.
FYI on the crafting research, that was in from launch.
The crafting bag? That didn't exist with the initial P2P launch and your bags got cluttered. They solved the problem by adding the crafting mat bag to the sub to encourage players to sub, and since they periodically have free-sub weeks and you don't lost stuff in the bag when your sub lapses it was a nice "bonus" to give players without taking anything away from the game when it transitioned business models.
You don't need to pick up every craftable material you see, especially if you don't plan on engaging with all the crafting professions or even really crafting.
Pure greed would have been taking something away a la SWTOR taking away hotbars (yes, literal hotbars) from F2P players and locking them behind preferred status (spending any money on the game) and the full set of action bars behind the sub. ESO adding a benefit that didn't exist before the business model change to encourage players to sub is like, how transitions should be done. The experience as a non-sub player is still great, you just can't be a lootmonkey that mindlessly loots every barrel and box and bag and plant and ore you see without needing to periodically go back and empty your inventory (which is like...a normal thing in MMO's).
Still not seeing how this applies to New World, since we're currently clutching pearls over a cash shop none of us have even seen.