Yup, the quality of the game is not good enough so they need to resort to baiting their whales into spending money on decorations and paint jobs for ships. I imagine they were at least smart enough to put the paint jobs on ships that actually work instead of the ones that people have been waiting years to get.
Yup kenn himself puts it as being worked on since 2011, so 10 years give or take. But yeah the same shit from 2015 those two were spewing and even kenn was optimistic back then about 1-2 years away. Really amusing how they changed their tunes over time and they can't take back the things that were said then.
Like I really do feel bad for people that bought into this and expected a game to be out years ago. It isn't right that feature creep went out of control and the project has taken this long and has spent that much money. The cash shop being awful on top of the failures of CIG/CR gives me no sympathy to the game or the people that blindly defend it however. I feel bad for people that gave up on the project, essentially lost their money on a game that won't come out complete for years if it ever does.
They've produced much more than "4 planets", all at a much higher quality than anything you'll ever find in Elite
I mean they're still stuck with bare deserted planets with minimal atmosphere while Star Citizen already has multiple biomes, weather effects, oceans while it's actively developing rivers, flowing lava, fauna and god knows what else.
Ofc it was more than 2 weeks, they spent 3 years in this expansion, what they opened to the public was a marketing stunt that backfired because instead of taking the feedback and taking the time to resolve the several reported issues they decided to officially release it broken anyway just to boost their fiscal year for the shareholders.
They actively regressed their main game back to alpha stage with the update, no wonder they separated the player base.
Damn those pesky suits ruining games for the sake of profit.
Looks cool from far away, little bit worse when at close range:
Not after 10 years, more like 50+ years.
Many companies have tried and failed what CIG is implementing successfully with Star Citizen.
The ultimate space sim with total freedom, high fidelity graphics and completely seamless.
Going all out Gamin'Karen mode when one doesn't comprehend what's being made or can't handle the wait it's not CIG problem to resolve.
CIG is doing the best game possible thanks to the funding of backers, they don't have to cater to those who don't care about the game but only what's "financially viable".
If you want to enjoy space games that are "financially viable" you already have Elite: Dangerous, Mass Effect and so on lol
"Soon" you'll have Starfield, Beyond Good & Evil 2 and such.
CIG will just keep developing their game on their own terms while being supported by those who prefer something that's not hindered by lack of ambition and shareholders greedy shackles.
We're seeing the same post?
It clearly aged well very well, considering the inflation of the game development and the increased complexity of the Star Citizen (& Squadron 42) project along with what history of crowdfunded mmorpgs and general gaming issues of game development that have came to public (RDR2, Cyberpunk, Anthem, Odyssey, BeyondGood&Evil2 etc) have shown us it has aged tremendously well.
So well that this Invictus event went way smoother than last year, performance wise the servers holded much better compared with last one, and financially just slightly lower with around 50k new accounts created during the event and +$12 Million dollars pledged.
A lot of newbies playing during this past week along with old backers returning to see the progress, elite fanboys included (probably because they had troubles playing odyssey).
Yes, the Star Citizen planets do look nice from a distance, but there isn't much more to do on them than in Elite. 99.98% of planet and moon surfaces in SC are devoid of anything notable, not even wildlife or people walking around. The only things interesting about the planets and moons are 1. the city on a planet, which has a small playable area, 2. the copy pasted generic outposts, and 3. the boring procedurally generated mining caves (with, again, no wildlife in them).
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I'd also argue that Star Citizen planets aren't that really impressive thus far. The terrain is pretty boring. There still isn't proper atmospheric effects/clouds/weather in yet so the sky is pretty boring. And the oceans are pretty crap.
The best looking planet in the game are the forests and the snowy peaks of Microtech... and that's it.
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This city looks big, but you can only actual explore maybe 1% of 1% of it: the first floor of the hub building, and two floors of the spaceport. You can land on rooftops but you can't actually go down into the buildings.
You're a really shitty liar. Nothing you said here is true.
There hasn't been 50 years of development on space sims because 50 years ago, 3d real time rendered graphics were not a thing to the home consumer. And plenty of companies have done more than CIG. LoL CIG doesnt even have a released game yet. All of its planets are void of life and literally worthless. The cities in SC are smaller than fucking Stormwind in WoW.
Like . . . . . how do you not know about the game you are paid to promote? I'm seriously getting tired of asking you this.
Maybe instead of adding more and more useless crap they could OH idk finish the stuff already in the game??
Instead of 5 more ships and another planet maybe finish the ships they already sold and let us explore the planets we have
You have a team literally 10x as big as most developers and you have taken twice as long for half the progress
I think that makes it pretty clear there is never going to be a real game released and they are just trying to milk every cent out of their players. Why not implement all that stuff as things you can craft/collect in game? That would actually turn it into a real game. Not sure how anyone who works on this "game" can sleep at night.
And upclose:
Oceans are OK'ish for a procedurally generated full planet, still miles better than anything Elite or any other space game has delivered, which was the point.
I mean, in terms of cities or atmospheric effects in full in terms of procedural planets it's still unmatched. 1% of a huge city to explore is still miles better than 100% of a tiny station.
Everything is true and simple to understand, you're just not following it for some odd reason.
Why would they do that? Because of you? Why would they listen to you if you're not even a backer or potential player.
Not quite, NMS planets are devoid of different biomes. Mistaking flashy colour combos with actual variety is the same usual mistake gamers do when they call NMS massive because it generates a trillion of random instanced golf balls with different colours.
I mean even Elite has paint jobs sales that go for that much while not having as half of the work doing them since their ships are not as detailed or with as much moving parts.
It's that or you'll have a forced subscriptions or Paying for core features like Space legs, EVA, Planetary landings and so on.
Forget the rivalry and tone down the jealously, Star Citizen, despite being in alpha, as no rival:
Last edited by MrAnderson; 2021-06-02 at 09:30 PM.