Yes, did you?
Looking at wowprogress data, it looks like a lot of guilds went Oregorger/Gruul first but H&F was very clearly entry level raid encounter difficulty. The only thing remotely difficult about H&F was rando raid members getting stomped but the ability was pretty well telegraphed and could be mostly negated by proper raid movement.
Funny people saying ffxiv punishes you for being good. Because no it does not. It punishes you for being a shit head or trying to shove your epeen down the throat of others who simply put don't want it.
For offering advice, not only is it allowed, it is even encouraged in many channels. It's how you go about it that counts. Nobody being polite and/or courteous when offering advice will get banned, ever for the reason of giving advice. Being an assholes when pushing advice is a first class ticket out of the game and fir good reason.
On mythic it was the easiest by a country mile. Guilds who were only capable of killing 1-3 bosses on mythic went there first, I know because I was in one of those guilds and yeah, the fight was a joke.
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That's the real issue those people have with the game. It has nothing to do with being good, they want to be able to go postal on their party members and kick them the fuck out of their group for having the audacity not meeting their standards. When the game don't allow you do behave like a complete asshole they claim that they're "punished for being good". I believe that's textbook narcissism.
Oh the quick backpedaling or bad memory. Usually H&F was at ~50-100 wipes depending on guild, and still, is irrelevant as it was one of the best boss designs. The one I want. Reaction time based, not arbitrary number artificial "difficulty" that gets hilariously easier as your gear goes up. Can't skip phases, still have to do mechanics. Now remove the patterns, make it tighter and would be perfect. Operator was good example too.
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It wasnt tho. Oregorger, darmac and gruul was a lot easier. Those were jokes. H&F was first that gave us any trouble. Think we had like ~50 wipes on it or so.
Jesus fuck dude, excuse the shit out of me for not having crystal clear memory of raid patterns from 6 years ago. The point I had remains: It wasn't a particularly interesting encounter, imo. I'm glad you liked it but I doubt (outside of you) there are tons of people in the "H&F BEST RAID ENCOUNTER EVR" fanclub.
Nope. Addons bring convenience and tools to increase performance. There has always been a reliance on performance in WoW and its likely just the natural progression of the games at the time and mechanics that relied more on numbers then other stuff. Design evolved where numbers (resists, stats, etc) are less important and countering the mechanics are more important.
The focus is also there because of the skill gap and how optimized versus not optimized can change how large that skill gap is. This isn't a bad thing as everyone should be playing to the best they can and should be willing to learn how to play better. Addons and third-party tools like guides, sims, etc can help with this. The modern game though is less about numbers because the checks are not very strict unless you are in higher content.
Look at how you casually get gear that is Mythic +5/6 and just below normal. Normal is tuned to be cleared with gear less then that. There are players though that put to high of an emphasis on those numbers when they really are not that important over all. They are just important to gauge the performance of the player and areas to improve.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The value of anything you obtain in WoW is determined by relational value. This means that it’s value depends on how many others have obtained the same thing.
This means that you’re constantly looking to get an edge over your competition. High dps, effective healing, efficient routes and tasklists are all ways to obtain said edge. The game becomes more about focus on that edge, than about being a hero.
This was the case in vanilla too, but people over time have gotten better at quantifying their edge.
1. I stopped caring about fantasy in WoW when they kind of killed the world part. Layering, broken day-night cycles, teleports everywhere. There's only so much gaminess that you can introduce into the core loop, before you kill the suspense of disbelief.
2. Addons is one of the WoWs best features. I wouldn't play it if the game was limited to the default UI. There's no way. And I don't believe you can even build a default UI that would cater to such a large audience with so many different kinds of players. I'm not even talking about DBM or damage meter.
Just the fact that some specs have so many buffs, procs and rotation quirks to keep track of makes the default UI very frustrating to play with. I'm sure there are people who can do it, but information clarity is a big deal to me.
This. People will chase the tiniest of performance increases to the point it makes them hate the game. Legion and the "forced to run MoS till my eyes rot for AP." BFA and the "forced to run islands till my eyes rot for AP then grind for perfect corruptions." Even today I have people who have swapped covenants four or five times whenever the meta shifted. They complain about the difficulty of doing so constantly in guild chat but miss the underlying problem. You're either optimal or trash with nothing in between. Come to think of it this goes even further back to WoD when we had the trifecta thing. Instead of seeing the gems and bonus stats as gravy in addition to the meal they saw them as without them the meal wasn't even complete.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
That doesn't work in WoW, mechanics that require very quick reaction times fall apart once you realize that some classes are infinitely better at dealing with them and that the game just isn't built to update player positions etc as quickly as would be required. And the entire point of WoW raids is that you eventually learn the patterns. Even Hans & Franz in BRF wasn't a quick reaction time boss, it was learning the "dance" and doing it correctly. The mythic mechanic was literally the opposite of a reaction time mechanic, it was a planned, methodical dance.
And again, you claimed you want to be able to kill those bosses with people dead. So not only do you want DPS checks gone, you want people to be allowed to fuck up the one thing that remains (mechanics) and still kill the boss. It's absurd.
Last edited by Tradu; 2021-05-29 at 10:58 AM.
wow is atm glorified excell spreadsheet thats what it is .
anything not meta not bis ? complete garbage you cannot get anywhere because of how crazy overtuned game is in every single aspec
no wonder people give up on retail and swap to much easier versions - classic and tbc
people enjoy easy games that anyone can play - retail does not provide this atm sadly
Retail is not overtuned. There's plenty of difficulties for all skill levels, people just refuse to accept that their skill level isn't enough to clear the hardest content and get the best loot. You're right about Classic, though. It's so easy that anybody can clear the hardest content and get the best loot, so if that's what people want, it's the game for them.
Yes, and this means the game is fundamentally doomed. It means that in each expansion, the lower segment of the player population doesn't get anything of value, and so will tend to leave. Unless the game is attracting sufficiently many new suckers to replace them, the game will bleed out over time, eating itself alive.
Musical Chairs Online is not a sustainable design, even if everyone tries their best to git gud.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
A lot of people try to say FFXIV is all baby levels of difficulty until Extreme, but that is just false or coming from people running Mythic in WoW. WoW will probably always have the hardest in terms of raiding, that is what it is good at. But FFXIV is far better at being very clear and telegraphing mechanics. I can go into a fight without knowing it and pick it up pretty quick. WoW there are mechanics that will kill you that will not be shown (or vaguely, the "swirls" compared to FFXIV telegraphs are laughable when it comes to clarity) so you have to do research before every fight otherwise you can end up getting domed pretty quick.
FFXIV's fights require alot preperation at the top end as well, some would even go as far as calling it a dance that needs to be memorized to a T. I think the biggest difference is that FFXIV has no addons, hence the telegraphs are better and more predictable, where WoW is in a constant arms race with addons by throwing more and more overlapping random stuff at you, that can only be handled by addons.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.