You can use all the ships ingame by just playing Star Citizen with a basic package (45$).
Better than being forced to buy 10k worth of DLC's to test them all which are basically reskin versions of the same trains don't you think?
Can you even go inside the carriages and check out the interiors while the train is travelling?
Can you travel with your friends?
Use your friends trains?
Have FPS battles inside them?
Steal them?
Put Bikes inside the Train?
Take them to the other side of the planet?
Doubt so.
Fortunately your great post, full of information and enlightenment wit saved the day, Well done!
All I can add, due to the pro bono nature of my craft, is that the new monthly report is out:
https://robertsspaceindustries.com/c...eport-May-2021
And work on "animals/creatures" is ongoing:
"Another feature worked on was planetary navigation. The aim is to generate navigation mesh on planets that can be used by NPCs and animals around outposts"
Animation
Last month, Animation worked on several different life animations, including those for vendors, searching behaviours, emergency reactions when in useables, civilian reactions to threats, medical revival, guarding and security, searching bodies, and reactions to dead bodies. They also worked on the tour guide and tourist for Invictus, supported a few new vehicles, and built testing rigs for two creature types and a salvage weapon.
Funny thing is, I don't defend a game. To me, if it turns out the way they state it will, great. If not, so be it. I'm just pointing out the fact that there are still ships in SC that aren't usable even though someone paid for them. If you get any DLC in Train Simulator 2021, it is accessible in the game in some way. TS 2021 is a train hobbyist thing moreso then a gamer thing. You are the one getting all offended if someone dares question SC. Me, I just don't care one way or another.
- - - Updated - - -
Man, 2 creature types. NMS, a game that you stated was shallow, has far far more then that. Even at launch.
It's not about defending, or attacking for that matter.
You're comparing apples with oranges. In this case, crowdfunding/pledging with buying a DLC of a officially released game.
Which are, fundamentally 2 very distinct things on a fundamental basis.
When one pledges to help a company make a product that doesn't exist yet he does so knowingly so that said product might not be available immediately, in the near future or even be realised. As the reason to "buy it" early is to help make it a reality, which one hopes it comes true, but might not, because it's in the future.
When one buys a DLC of a released game from a official store they know that product is available right now. And expect accordingly.
Just because there's a lot of puddles doesn't make them less shallow.
Last edited by MrAnderson; 2021-06-03 at 12:53 AM.
AAA studios also have an endpoint for development instead of piling more on it and milking players wallets
- - - Updated - - -
Yeah you just buy the reskins in SC lol
- - - Updated - - -
You see blizz does give endpoints
Each WoW expansion they announce we know
The amount of levels
The amount of zones
The amount of dungeons
The amount of raids
I truly hope that SC is a great game but currently they worry more about the flashy aspects than they do making it functional which is sad
We've been through this T pose/standing on chairs nonsense, it's server related and not related to NPC AI at all, normal sights in games in active development with server/loading issues.
You should know that by now.
Without those performance issues it acts without issues:
They have, it's in their internal roadmaps of "what we would like to do" and change along the way, what you get to know publicly already underwent a ton of changes along the years. They milk their players as much as their players are willing to milk their content.
If you want to, yes. Just like if you can buy an Expansion if you want to.
You don't need to hope. Game development is not some mythological event.
Yeah must be why they spend so much time and money developing technology to remove loading screens and mesh servers into one huge online universe. Such flashy aspects getting in the way of functionality.
They should've just made a "Looking for Group" tool and instance players together in a fake ship with fake skybox when in space and then magically teleport players to another instance with a planet skin. Much less flashy but much more functional. Back to the 00's we go.
In fact, Blizzard dev's should have stuck with 2d graphics and top down view to support more players into a server. Way less Flashy, much more functionality.
Last edited by MrAnderson; 2021-06-03 at 01:48 AM.
It's almost impressive how willfully obtuse two posters in particular can be (Kenn and Anderson, in case anyone was wondering). It must be very difficult to answer straightforward questions instead of trying to distract by constantly talking about another game.
OT: Tried the game again for a few hours over the weekend. After watching some guides on controls and all that, I can still say the flying is the only good part of the game. Like, fuck, the flying actually feels really cool. The ship itself seems pretty sweet what with all the parts to it and all the different elements, and that was just a basic bitch ship. Everything else? Pretty shitty... Especially when servers crash almost like clockwork. Like, how can they still not have that functional?
It's strange how Anderson is always showing videos from several small sub accounts. It's almost like he doesn't have an account of his own or needs to cherrypick videos to "prove" people wrong........
Because they don't care? They'd rather be designing new jpegs to sell or getting the NPCs to tuck themselves into bed at night than to get the servers stable. Meanwhile the zealots are convinced their lord and saviour CR is just going to sprinkle fairy dust about and magically get the server tech working all the while still throwing boatloads of cash his way.
Appreciated the tag but you lost me on which game you played. Was it the Star Citizen Alpha or Elite: Dangerous Odyssey?
Because Star Citizen Alpha is clearly marketed and labelled as a non released, work in progress game with a lot of unfinished and unpolished features.
I mean, don't you think That's what being wilfully obtuse really is?
Oh and btw, if it wasn't a 30k server error, the crash was on your end, probably lack of memory. A average "WoW PC" doesn't quite cut it for games in development as optimization is not done to the fullest.
Wait, player's bad computers are causing the servers to melt down every few hours? Thats a new one.
Its the CP2077 excuse - you wouldn't have problems if you had a 'good' computer.
Could be worse, could be better.
At least we get to play
the best Space Sim Ever.
Now now, don't go on mixing stuff.
30k Errors are server related errors, but a less experienced player can CTD for low hardware issues and mistake those with server issues.
It happens a lot when games aren't optimized, which is the normal state of games in Alpha development.
Unfortunately Cyberpunk and Odyssey went gold with a lot of those issues because their dev's simply didn't have enough time to fix all the leaks for the sake of meeting a arbitrary release date set by the suits and payed (are paying) the price for it.
Fortunately CIG has no such problems.
Last edited by MrAnderson; 2021-06-03 at 02:25 AM.
So CR has hit on the brilliant solution of never going gold so they never have to fix stuff.
Those are only problems if your in a very desperate hurry to play a game like Star Citizen that you're willing to cut corners to reach release state which CIG and it's backers are not.
The benefits of open development and having a live alpha build playtesting service that is so far ahead the competition that players prefer it to "finished" games.
Going gold is overated. Just ask Anthem, Cyberpunk and Elite: Odyssey fanboys.