It wasn't nearly enough. Blizzard lied about giving players time to level Belfs and Draenei. And professional gamers who play 24/7 using boosts don't count.
Sure, two weeks is going to be enough for anything if you no-life it.
For anyone with a semi-normal work/life/family balance, two weeks was just right at the limit of the range of a healthy leveling experience in free time.
Why try to defend this crap though? It's fairly obvious the timeline was entirely for financial reasons.
Blizzard as a whole has issues with balancing and MMORPGs balance will always be what it is, but it is still skill based gameplay. May not be as good of a PvP experience as a FPS or MOBA but anything where you take the top 10% and only reward people in that fashion will be a skill based reward system.
This is a flat out lie, implying that tbc arena doesn't have an incredibly predetermined meta. You can probably predict with 99% certainty which exact comps will be highest rated and for how long.
If simply picking the right class combination gives you +50% win rate over those that do not pick the right class combination, then it's hardly solely a matter of player skill.
Last edited by WaltherLeopold; 2021-06-03 at 06:28 PM.
I don't think player agency, choice, etc has an impact on whether an activity takes skill. Skill is simply whether an individual is better at doing something than another person. The statement that it takes skill to get Gladiator, something only obtained by the top .05%, does not become easier to obtain because 90% of the people you face are playing the same comp as yourself or one of 5 meta comps. End of the day it takes skill to meet these goals because only a small % of players can possibly earn them.
If you are looking for a PvP based game that does not take skill then look at Old School RuneScape. The outcomes of fights are entirely decided by a random number generator rolling a dice. You can get better armor, more stats, buffs, and there used to be something on there where having a higher 'priority' on the server by being connected longer mattered - but there wasn't an element of 'I made better decisions than you, faster than you' that would affect the outcome of a fight.