https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
226 is much better than 210 + valor upgrades. You'd need to spend a completely absurd amount of valor to make a 210 item relevant in 9.1. M0 dungeons aren't supposed to drop relevant loot for well geared mains, they're just there for achievements/mounts. It's not really any different to Karazhan or Mechagon.
gonna stop you right there. the mega dungeon gives 226 gear, which is current level mythic gear. You say that a large portion of the playerbase is being excluded from this content; first off, that is just rubbish - there wouldn't be that many players who are fully mythic geared compared to the rest of the playerbase. secondly, the dungeon opens immediately while the raid usually waits a week or two - this will mean that players who didn't raid at a mythic level will be able to get 226 gear, which will be an upgrade for them - and that is the majority of the playerbase, not people who have been raiding non stop mythic for the entire first patch
I'm 225 ilvl and could still get 3-4 upgrades, that would replace upgraded 220 gear. To truly be "excluded" you need to be 228 ilvl with 233 pieces. Which is like 2-3% of the playerbase.
Not sure what people bitch about.
Last edited by tomten; 2021-06-06 at 03:15 PM.
was really looking forward to actually doing the dungeon and being able to upgrade gear
blizz must be worried that the trinkets will be bis.. When upgraded dungeon tri nkets are already BIS for most classes, hell mages PVP trinket is bis.. there seems to be no logical reason for this. I Think the base should be 226 and should be upgradable even, i thought this was a brilliant idea for blizzard to allow the megadungeon loot to be relevent before it hits M+ in the next patch, these dungeons are usually way over tuned for toons that actually need the gear also, which would of made the upgradable loot feel like much more of a reward, very dissapointed, it seems like blizz focuses way ttoo much on criticism from the influencers not enough of just making a game feel rewarding
Last edited by arandomuser; 2021-06-06 at 03:13 PM.
Can you link your armory so we can really see you're being excluded because i dont believe you at all.
If i dont remember wrong, you're not even a raider.
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The base IS 226 ilvl... I agree it should be upgradeable to 233 if you have gotten the 20+ timed runs on all dungeons, as opposed to just 15s in fort/tyr for the new ksm.
When people get so much welfare loot they complain they can't get heroic raid gear from logging on immediately instead they have to wait an entire week....
Catering to casuals was a fucking mistake. O TBC you are the crown jewel of wow but an artist should never produce their masterpiece so young in their lives...
Every mythic Raider or at least halfway serious m+ player is at least 224 at this point. That is a large fraction of the playerbase. Is it the biggest? Most likely not, but I never claimed that
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In that case, normal Raid itemlevel is also tuned too low.
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Just to clear up song things: mega dungeons normally had a weekly loot lockout. You can hardly call playing 1 dungeon a week for 2 weeks a grind, no matter what.
I also never claimed the people who are 226 now (or pretty close to it) are the majority, but they are a large part of the playerbase.
Last but not least: is it really good design of all content except raiding is designed for alts?
IMO all content should be foremost designed for mains. Implications for alts can and should be considered of course, but not as the main focus.
I’ll do the dungeon regardless. The ilvl is t bad for alts, so I can see myself running it multiple times to gear them up.
Most likely the wisest Enhancement Shaman.
I'll bait: no upgrades equals no reason to do it. This is a common problem in SL and an often voiced complain, not only by me.
There are two possible solutions for the problem:
1. Aknowledge the fact that normal raiding is not very hard and the mega dungeon is equally difficult, so it would be fair enough if the rewards are similar.
2. If you do not agree with 1., simply increase the itl for normal raids.
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Nobody said something about majority or minority here
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Should new content be designed for alts before mains?
interesting, me and my guildies stopped raiding in january and were still rocking a mix of items between 200-220 ilvl from normal/heroic and mythic+
226 items will be a huge upgrade for us.
Because it is a new patch and you do also get 226 gear from m+.
Implementing NEW content, that is immediately useless for many players simply does not make sense.
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I'm not linking my armory, simply because I never do, but there are a few things wrong with your post:
1. Even if I was not personally affected, I could still point out the obvious problems here
2. I am not sure what you do not believe me? That I'm 226 itemlevel? Thats right, I am not, I am 225.25 and that is... not really a big task. Literally everyone with a credit card could have that nowaways
3. Feel free to check my post history, you will see A LOT of raid related post over the course of multiple years. I could be a maximum troll of course that just keeps going for years on years on end, but do you REALLY think that is more plausible than me simply being a mythic raider who is disappointed because he (once again) feels excluded?
I mostly enjoyed BfA. I liked the zones (especially the Alliance ones), faction capitols, most of the allied races, and warfronts. Raiding was meh, which is my only real complaint.
Shadowlands feels a lot worse...and based on the fact that a third (possibly half?) of the playerbase has left during SL, I doubt I'm alone in that opinion. Grindier, strange and/or repetitive/unoriginal systems design and less reward for effort.
Last edited by Celista; 2021-06-06 at 07:46 PM.
Don't talk tosh. My friend plays twice a week for 3 hours at a time. Only pugs M+ (plays the odd key on his alt with us but he wanted to keep his main pugged only) started 2 months into the xpac and even he has an almost full set of 226. Pretty sure he disappears for weeks on end too not logging in.
What I think you mean is awful players, and players who don't push themselves.
But why should one of the main pieces of content be tailored around them? You already know the content will be too hard for them anyway.
They made scaling difficulty for a reason yet they seem to disregard that in the mega dungeons.
Here's hoping hard mode has some worthwhile rewards. At least mechagon had the rings, mage bracers, HoA powers etc.
I don't remember what ilvl loot Mechagon dropped in 8.2 and how that stacked up vs BoD/EP, but I remember the loot being woefully underpowered for the base difficulty of Mechagon.
I frankly don't care if Tazavesh launches with ilvl 226 loot available as long as it's tuned with at most ilvl 213 in mind. Preferably lower than that.