Originally Posted by
CaptainV
I will phrase something I said in another topic: Less is more.
Not every single patch needs a raid, not every single raid needs to be 14 bosses long.
Theres a reason that a game like FFXIV keeps most of its players, and WoW doesnt, and its content cycle.
There is a cycle in XIV that launches just enough content a patch to keep people doing it without it being gated by the conventions of a weekly time gate grind.
Instead, that kinda content, like beast tribes is entirley listed as optional, filler to pass the time to keep you entertained but never to demand your time.
No main content has ever been mandatory in XIV, no raids have ever been heavily tedious.
World content is hit and miss, the pvp definatley needs work, but one thing WoW needs that XIV nailed, is shorter patches.
If they had more story driven patches, we'd get more story and more focus on the story of each expansion, which allows us to get the core of our gripe off our shoulders, content.
Even if that content is largely just some filler plots between the bigger moments, its still something.
Part of the reason wow's story, raiding, and everything suffers, is clutter/bloat that has slowed it to a crawl.
In the ye old, you had 2-3 raids an expansion launch, now you have 1 with 4 tiers of scaling difficulty, all that have to be balanced around severely stiffening development.
1 raid tier is fine, or 2 at most, but not 4, 4 is too many and seriously slows the game down for anyone but raiders.
Thus, sure, ill conceed wow is an amazing game, if you like raiding.
It is not, if you dont, and there was a time, Classic to WOTLK it had some content outside of raiding, that could still be considered competetive with it, pvp, dungeons, story, tabard rep farms.