Originally Posted by
Otimus
The reason the game is in the state that it is now is because forcing socialization didn't work. It worked on a micro scale, which is why you always hear people talk about their little awesome experiences, but on the macro scale, most people just don't seem to want to bother with that sort of thing. Wether that's a good or bad thing, or if there's a larger discussion to be had for Blizzard targeting an audience that seemingly wasn't meant for MMORPGs as it's primary audience all along is up for debate, though.
But people seem to think the current systems in place happened for no reason, and were just put there for the hell of it or something. There's a clear path that was took for specific reasons. Mostly, that the endgame for most players went down in several ways:
1) Get to level cap, grind battlegrounds, get bored and quit.
2) Get bored on the way to level cap, quit.
3) Get to level cap, try to do things, realize you can't really do anything in the game at all without other people and a whole lot of monotony unless you join a guild, get bored, and quit
4) Get to level cap, realize all these things, level alts, get bored and quit.
Most people didn't raid. Most people didn't even do heroics. A ton of people didn't even ever touch any dungeons at all. A LOT of people never even did group quests. Most people still don't raid or do even moderately high level content that they can't queue for. Like, trying to entice people with titles, the best gear in the game, exclusive content, mounts, cosmetics, etc. hasn't worked. Nothing is ever going to work. There's a stark contrast in what the game is in reality, what Blizzard thinks the game is, what hardcore players think the game is, and what most of the people actually playing the game experience. At least that's the way I see things.