Originally Posted by
Rogalicus
It's not really about victim card, I just feel that adding unprovable conditions to your question is unfair and any answer could easily be dismissed by saying "oh, yeah, Yoshi-P said that, but it's not like vast majority asked for it, just some niche part of the playerbase". The ones I've named at least had no vocal opposition, there are popular requests like reducing combos to one button with updating skill similar to how PvP already does that. Maybe most people actually love sitting in the middle of cutscene when duty finder gives you an option to enter dungeon, but you entered queue on different job and your only options are either skipping cutscene (not quitting it and allowing you to watch it later like you do when you enter DF party on your current job, just skipping) or declining invitation. Maybe different ingame windows randomly blocking each other is really popular in the playerbase.
His team was working on improving 1.0 while making ARR and apparently people really enjoyed the game in the final versions. It was still very different from FFXIV ARR onwards that concentrated on copying almost every aspect of WotLK endgame. With some work on UI and some other QoL things 1.0 might have had its' niche for people who prefer slower and methodical gameplay.
By the way, I haven't played retail WoW since 2017, so you don't have to redirect conversation to Blizzard.
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Apparently you weren't big enough fan to know the difference between artist Akihiko Yoshida and game producer Naoki Yoshida.