Originally Posted by
Surfacin9
Destro already has 2 abilities with reticle, 1 with CD, the other without, with cast time and without - cataclysm and rain of fire. I wish cataclysm would hit for more to justify its name, its good on low keys when it take a good chunk of mob hp, but in higher keys its there only for the initial burst and not enough for the fight. Fully channelled is CDF. So even thought I get what you're saying and don't disagree, it will not sit well with the current toolkit.
Having it as a button button channel nuke will not be fun and too op to stay in the game.
That's why I see it being different, may be not a channel, but more like Immo Aura combined with Burning rush with the health drain effect - you toggle it on and off. It won't be like playing melee in terms of APM.
Now you're saying that it will make things too good, or abilities get removed for being too optimal. You fail to see that others have what we don't and can do more damage. Mages have blink, dragon's breath, phoenix flames; hunters can dps on the go; boomkins, they only need to stand still during convoke )))) Warlocks have what? Aff can refresh dots for a minimal dps gain, more lucky if they need to move during pandemic windows, demo has implosion which has to be prepped and instant dogs and demonbolt if the procs are up, destro has conflag and rain of chaos that costs 3 shards and does little damage while not talented.
Warlock doesn't have the movement options except soulshape that can be used once per fight (may be 2 if the fight takes too long), gateway and circle that need to be prepped. So why not give a good dps movement option that isn't completele free? You still get punished by having to walk into melee and losing health - these restriction will keep the spell from being too optimal or a win in every situation.