This is a complete and total lack of understanding of not only what I said but how human psychology and reward engineering works. It's not that the rest of the game necessarily needs to be balance in the micro sense but rather the rest of the game is balanced AGAINST the mythic raiding scene. The reward scheme from level one is.. character progression. Duh. I mean it's gear and levels and then levels run out and I"m sure you don't want them getting fat loot for doing dailies so...
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Precisely this. Now for awhile they kept increase the offerings so your badges at one point got you a full tier set. Then they decided to cater to the raid crowd who cried about forced badges and it was gutted. This all sort of culminates in WoD where theres nothing left to do outside of raid which I'm sure is perfect for some. It was a disaster for the rest of the game. The fact that SL has started to swing this balance back in favor of less "mandatory" things to do is pretty telling. I've come to the conclusion that a key factor in the success of the game or at least one thats indicative of how casual friendly it is is the degree to which mythic raiders feel "forced" to participate in other content. They should feel "forced" and the more they are the better the game is for everybody else.