Ah, your one of those people who think Blizzard = WoW.
I'm sure those 2 mil MAU's could not have been lost by SC2 that hasn't seen anything since... forever, Overwatch, Warcraft 3 remastered, Diablo 3, Hearthstone.
No, it has to be WoW that has lost players. despite apparently gaining more people then usual.
It ignores such insignificant forces as time, entropy, and death
Tell me, how many mobs do you need to kill to get Exalted with Sha'tari Skyguard(sp?) and Ogri'la if you avoid the time gated daily's?
Hydraxian waterlord exalted. Think after revered the only way to get rep (outside of quests) was MC bosses? That sounds very time gated to me.
So i'm going to go with... yes some reps have always been time gated.
It ignores such insignificant forces as time, entropy, and death
Because it wasnt a thing, it became a thing after WOTLK and ICC dungeons.
The game had an actual problem, which of course the 99% didnt know because you never experienced it, but TBC and WOTLK had the problem of the fact that you couldnt come back to the game if you quit, unless carried and people were forced to do things they didnt want to redo, aka past raids.
People were exhausted from the previous tiers, TBC attunements exhausted people also and no one cared to make people catch up, it was a legit problem and Blizzard fixed it with their first full-on catch up gear, aka ICC dungeons.
Thats when volatile hopping started occuring, and eventually it became apparent that each WoW patch is literally a gear reset, because its more important to let people play together, than satisfy the DnD nerd that wants "slow progression" while his top content is "HC daily dungeon for badges to wear 15 month old gear".
But yes, thats too hard to understand if you need 12 months to reach level 70 back in original TBC.
Last edited by potis; 2021-06-20 at 07:06 PM.
Think TBC started with badge gear for catchup? I sure remember running Karazhan way way to long after it became irrelevant content because it gave a lot of badges.
But yeah, attunements in TBC were super toxic. Top guilds would cannibalize guilds below them in progress by poaching away the good players as soon as they finished the kills for attunments.
It ignores such insignificant forces as time, entropy, and death
none of this is even remotely true. lmfao
BC and WoTLK had
-badge gear
-honor gear
-magisters terrace
-TOC dung
-ICC dungeons
-wotlk even had TWO types of badge gear for catchup
-single boss raids with no reps needed for gear (even WG raid in WOTLK)
In TBC and WOTLK it was MAD easy to come back if you quit, insanely quick to catch up.
People will interpret different things in different ways, and certain things will stand out more to some then others.
For instance, the stacking of expansions got sloppy. While some might view this sloppy game design, while others might see it sloppy story telling and some might see it as "that expansion didn't sit well with me"
Seeing players empowering players was especially powerful and still exists in game. Finding a community in Warcraft is where I found most of my fun, even in this monetized era.
However, new player are not being taught this thanks to LFD/R, and solely rely on it. Like never being taught how to swim and thrown into the ocean. I think this is were many new players never come back.
Not once was his, nor his friends hands in the air throwing money at Blizzard. It wasn't just him, but his community. Some will say people changed, some will say the game changed, but to him, what changed is his friends left for various reason. Not all of his friends returned for Classic, and none did for TBCC after the boost.
In my opinion this was a very passionate piece and his last frame was one I hope isn't the case; That he can no longer support a company whose decisions around monetization and design has torn down something he held dear. When giving the opportunity to relive it, they took advantage of his love for the franchise and the same thing happened due to design and monetization practices.
This is kinda sad. But let's face it nothing lasts forever. Not even virtual friends. Try to not get attached way too hard or you will suffer. Pfft.
"he has made nothing but positive videos in the past"
thats a flat out fucking lie, do you even watch his content? its most of the time never fucking positive, its always joking about how buggy or broken things are, how unbalanced and annoying stuff in the game is, his diablol 2 videos are literally a massive complition of diablo 2's faults.
of course he mixes that with comedy, but i know for a fact you dont watch his content if you think all his videos are "positive"
and yeah, he doesent have a problem, but most people dont have a problem making money, but people want more.
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weve had 17 years of MTX in wow. not 10.
also i love your absolutly made up numbers here "only 5% of the playerbase are pro microtransactions" where you getting this source mate?
How exactly is a item level 60-65 set, equal to a level 75-80 set? Especially in the period where there was huge disparity because of that?
The first time full (Again, full gear, not Badge pieces of 2-3 items, full on Weapons etc) gear was added to PvE content that allowed the skip of every other tier introduced till then, was WOTLK, where HC ICC dungeons was equal to gear from the previous tier, the same way it has been since then, 1 tier set behind catch up.
Go back to the days that dont exist? wow has had MTX since day 1, and with TBC they kicked it up to 11.
they have never had no MTX in wow.
and its funny you bring up the 12 million subs, cause wow had 12 million subs at the PEAK of MTX, as wotlk/cata introduced the most MTX of any expansion.
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i dont think you actually watch his content if you think his videos are literally just "positive content"
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funny you mention that, because many D&D campaigns of the past and present have had you start off past level 1, allowing you to start mid way through leveling, because holy fuck surprise, low level content is boring. no one likes level 1/2 in D&D, you press firebolt, and that is your turn, you swing your axe once, that is your turn, cause with no class abilities you have nothing to change up the combat.
I literally mention ICC dungeons, and you come back and mention them also, the braindead is outstanding.
Let me rephrase it since most of you are the level where you think Heroic daily dungeon is content.
The first time they added a full on gear set that was same as the previous raid tier, was ICC dungeons.
Again, the trick is at at the FULL ON, no badges, no 2 items for badges and 3 month of PvP, just cleave the irrelevant HC dungeons down and become capable of clearing ICC 25 in a matter of days.
I know most of you dont understand cause you never played at the level where people actually gear up instantly and dont take forever, so you cant comprehend the actual difference.
What do you guys get out of shilling for blizzard? I'd like to know.
They don't even know you exist.
1. that number is over the last 3 years, covid had only been going on 1 year
2. blizzard is not wow, heres how you EASILY explain the loss of players.
A. diablo 4 still far away, more and more peter off D3
B. hearthstone had some major issues, lost a lot of players, but started to peter back
C. they cancelled HOTS
D. Starcraft 2 also cancelled production
E. overwatch 2 still not out, delayed more seemingly, meaning overwatch 1 has not had an update for a LONG time.
those numbers of players lost is not all wow, its mostly these other games for obvious reasons. wow may have lost players or it may have grown.
overwatch could have gone from 10 million players to 0, and wow from 2 million to 8 million, yet company wide it would still be deemed a "2 million player loss" so for you to then say "lol wow lost 2 million players" would be dumb AF
(All numbers are examples, as people love to throw out random numbers as "fact wow has this many subs")