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  1. #921
    Over 9000! zealo's Avatar
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    Quote Originally Posted by Jastall View Post
    Citadel has one big flaw, and that's how it's a complete tonal clash with the rest of the game. ME3 is a gritty war epic where everyone is either in a frantic rush or half depressed, the war against the Reapers is the one subject everyone talks about all the time (understandably), there's levity here and there but not a lot because the evil space cthulus harvest literal millions of people every day in the lore, the entire game is spent building up to the final showdown against the Reapers... but wait, here's a DLC that's a happy fun adventure all about in-jokes, character relationships, NPC banter, and mini-games, featuring Uncle Wrex and all of Shepard's gallery of superfriends. And to make the best of it, you have to do it after Sanctuary so that Miranda can join in- making the tonal clash even bigger as the last two Priority missions have been quite depressing affairs to say the least. It's like having a 10 minute party scene midway though Return of the Jedi or something. In and of itself the DLC is absolutely amazing, with lots of content, tons and tons of good writing, and neat rewards on top of it all, the Lancer is just <3. But it just doesn't fit the actual game its in at all.

    Citadel as a post-game DLC would be *chef's kiss*. But the ending makes it impossible sadly. Which is why, warts and all, I prefer Inquisition's Trespasser. Less squadmate focus, but fits far, far better in the narrative of its parent game.
    I wouldn't call that a flaw.

    The Citadel DLC was specifically made to be a less depressing and more humorous send-off to the cast from a 120 hours long story arch across 3 games.

    It's best played after doing the ending, as the last thing you do in ME3 as a whole.

  2. #922
    It's best doing it as the last thing and then never going doing the final mission.

  3. #923
    Quote Originally Posted by zealo View Post
    It's best played after doing the ending, as the last thing you do in ME3 as a whole.
    That's not actually possible, unless I've misunderstood you.

    I didn't like the Citadel DLC much, although I know it's a fan favourite. I thought the entire casino section was awful and the final 'boss fight' was annoying as fuck. The fan service moments with the team were nice, and the art for the new areas was 10/10, but I felt the DLC as a whole was too wacky to feel like it belonged in the game. The idea of giving the team some respite before the final push was a good one, but it would have been better integrated into the game rather than awkwardly tacked on after most people had already completed it.

  4. #924
    Quote Originally Posted by Selastan View Post
    I really wish they wouldn't have everyone using the Avenger in cutscenes. That seems like it would be an easy fix, it is just a little immersion breaking to see EDI whip out a rifle from nowhere.
    Or the insane obsession with pistols. Also pistols oneshotting everything in cutscenes. I should stop looking deeper, it kills my nostalgia...

  5. #925
    I am Murloc! Selastan's Avatar
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    Quote Originally Posted by Easo View Post
    Or the insane obsession with pistols. Also pistols oneshotting everything in cutscenes. I should stop looking deeper, it kills my nostalgia...
    You don't play with heavy pistols often...they DO one shot almost everything. In fact, I think the biggest 'flaw' with pistol one shots is the cutscene in ME 1 where Shepard gets shot with a pistol and his shield eats it with no consequence. Where do shields go during cutscenes?

  6. #926
    Quote Originally Posted by Selastan View Post
    You don't play with heavy pistols often...they DO one shot almost everything. In fact, I think the biggest 'flaw' with pistol one shots is the cutscene in ME 1 where Shepard gets shot with a pistol and his shield eats it with no consequence. Where do shields go during cutscenes?
    Animators animate cutscenes like they were 2010 action movies and don't realise they are working with an universe where everyone even moderatively equipped person has a kinetic barrier that can block atleast few bullets before failing.

  7. #927
    Honorary PvM "Mod" Darsithis's Avatar
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    Quote Originally Posted by Lahis View Post
    Animators animate cutscenes like they were 2010 action movies and don't realise they are working with an universe where everyone even moderatively equipped person has a kinetic barrier that can block atleast few bullets before failing.
    One of the worst is the Kolyat scene. Dude took out two krogen with a few shots from a pistol. I need to toss out 4 or 5 biotic/tech attacks and maybe a 100 bullets per.

  8. #928
    Immortal hellhamster's Avatar
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    Finally got it, started off with a Vanguard for once instead of my usual Soldier route. Will it be as terrible as I think it will be? Going for insanity runs obviously.
    Last edited by hellhamster; 2021-06-23 at 09:53 PM.

  9. #929
    Quote Originally Posted by Easo View Post
    Or the insane obsession with pistols. Also pistols oneshotting everything in cutscenes. I should stop looking deeper, it kills my nostalgia...
    i unequipped my pistol to get more power recharge bonus.

    quite the immersion breaker when your character materializes a pistol for custscenes out of thin air, and then when the cutscene ends your helm magically pops into existence again. assault rifles were funny too, about 50/50 if i was using the equipped one or the default one.

  10. #930
    Quote Originally Posted by hellhamster View Post
    Finally got it, started off with a Vanguard for once instead of my usual Soldier route. Will it be as terrible as I think it will be? Going for insanity runs obviously.
    Vanguard is some of the best fun I ever had in ME2/3 (not played one in the original yet). Whittle down packs from a distance and then charge in and blow their head off with a shotgun. High risk high reward, you'll need to be more tactical with your gameplay than with a soldier.

  11. #931
    Quote Originally Posted by hellhamster View Post
    Finally got it, started off with a Vanguard for once instead of my usual Soldier route. Will it be as terrible as I think it will be? Going for insanity runs obviously.
    In ME1 Vanguard is just close range tanky soldier with few Biotic abilities.
    In ME2 Vanguard is on suicide watch. Charge will get you killed so many times.
    In ME3 Vanguard (Novagurad) is unbeatable god who clears the game on Insanity without firing a weapon once.

  12. #932
    Immortal hellhamster's Avatar
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    ...and the old bugs are still here... Teammates afking in corridors, right click can lock you up in an animation in which you can't turn...

    - - - Updated - - -

    I'll just spec into bullet sponge vanguard and see how that goes. I remember people saying it was rough, at least for ME1.

  13. #933
    Quote Originally Posted by Lahis View Post
    In ME1 Vanguard is just close range tanky soldier with few Biotic abilities.
    In ME2 Vanguard is on suicide watch. Charge will get you killed so many times.
    In ME3 Vanguard (Novagurad) is unbeatable god who clears the game on Insanity without firing a weapon once.
    ME2 Vanguard really isn't so bad once you can the full Barrier on charge upgrade and then the Claymore and enough research for one-hit kills on grunts. But yeah, before that it's very much a glass cannon. The initial ambush on the Collector Ship is the absolute worst part due to more often than not being unable to Charge to enemies, either on purpose or due to different elevation levels not agreeing with the ability.

    Novaguard is indeed great, that is until you charge into too many Cerberus/Geth troops like a headless chicken and get cut down before you even get the ability back. The Omega DLC has a tendency to put in many troops at once for just that reason it seems.
    It is all that is left unsaid upon which tragedies are built -Kreia

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  14. #934
    Over 9000! zealo's Avatar
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    Quote Originally Posted by DarkAmbient View Post
    That's not actually possible, unless I've misunderstood you.

    I didn't like the Citadel DLC much, although I know it's a fan favourite. I thought the entire casino section was awful and the final 'boss fight' was annoying as fuck. The fan service moments with the team were nice, and the art for the new areas was 10/10, but I felt the DLC as a whole was too wacky to feel like it belonged in the game. The idea of giving the team some respite before the final push was a good one, but it would have been better integrated into the game rather than awkwardly tacked on after most people had already completed it.
    Not strictly chronologically perhaps, but the game does dump you back before the Cerberus base after doing the whole starchild segment. Saving Citadel for afterwards as opposed to before you hit up the ending leaves far less of a sour aftertaste of ME3 than what putting the game down just after the starchild segment and all the assorted problems it has does.

  15. #935
    Citadel DLC aim is to be fun relaxing mission, you really can't do Citadel post final mission when potentially all living beings are dead or best case scenario where you win from the reapers but millions died and entire planets got devastated.

    It's like having a party after your country just survived a devastating war and people can't get food. Would that really be the time to have the DLC take place?

  16. #936
    Quote Originally Posted by DarkAmbient View Post
    Since the first time I ever played a Mass Effect game with the sequel in 2010 I've only ever played as female Shepard. I tried the male character at first but I found the voice very wooden. Femshep's VA was on another level so I stuck with that.

    After finishing my playthrough of the LE with my renegade femshep last night I tried making a male Shepard for a paragon playthrough. Made a pretty decent face that I was happy with... and then he spoke. The male VA sounds so bad to me, like there's no emotional connection at all. It's like he was given random phrases with no context and told to read them neutrally. It's almost as bad as Farengar in Skyrim.

    Does it get better? I'd like to switch things up by playing a male Shepard for once but I don't think I can stand that bad VA for the whole trilogy.
    BroShep voice is the voice of someone who would be getting his legs cut and his only response would be "well, this could be a problem", stoic and unmovable

    FemShep voice is the voice of someone who would get absolutely sad she stepped on a hanar tentacle, absolutely emotional

    Both are great depending on your playstyle, femshep for renegade, broshep for paragon

  17. #937
    Quote Originally Posted by zealo View Post
    I wouldn't call that a flaw.

    The Citadel DLC was specifically made to be a less depressing and more humorous send-off to the cast from a 120 hours long story arch across 3 games.

    It's best played after doing the ending, as the last thing you do in ME3 as a whole.
    Sure, as I said in and of itself it's a great send-off but... I dunno, partying after Thessia or Sanctuary, while the rest of the Citadel is full of grieving people and stacked refugees feels so out of place to me, as does the seemingly normal life in the parts of the Citadel you visit in the DLC. The main game does insist on the fact that people on the station are somewhat sheltered but still.

    Anyway, I finished the Omega DLC, the one I never bought previously, and it was pretty good, save for some jankier than usual animations in place. I know people generally consider it ME3's weaker DLC and I can understand that, but IMO it's still better than any in ME2 save LOTSB. The Rampart mechs are fun to fight, Aria is a riot to be around, and Omega's top-notch atmosphere is identical to ME2's.

    ME3 really is a great game. It plays well, the vast majority of the writing is good, the RPG systems are simple but effective. It's such a damn shame about the rest of the writing and the atrocious ending. Fix those things and the game's a masterpiece.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  18. #938
    This song was all over the place back in 2015.

    It is also the perfect song for the Citadel DLC.


  19. #939
    Immortal hellhamster's Avatar
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    Yeah, Vanguard ME1 is garbage, still getting oneshot randomly at level 16.

  20. #940
    Almost finished my first run through of ME1 - just about to hit Virmire. Been doing Engineer on legendary. Only real issues I've had are with snipers, who can seemingly one shot you, and a couple of krogan who managed to get into melee range. Engineers may have good shields but you are squishy under them.

    But once I hit on the solution they stopped being a concern. Hit them with overload (and engineers get really big rapid recharge overloads) to strip their shields. Then hit them with a sniper rifle loaded with the rounds that increase force. Things cant attack you if they are being rag-dolled around the map. Its frankly hilarious.

    I actually stopped taking Liara as lift/singularity/throw just makes it too easy.

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