Originally Posted by
Kralljin
I mean...isn't quite often a hallmark of something difficult that not everybody manages to complete it?
I'd argue that one can enjoy an MMO even without "completing" everything, people enjoyed Vanilla even without killing KT, same goes for TBC and Wotlk.
The crux is, you should have a mix of content that caters to different levels of skill and preferences, multiple levels of difficulty frankly aren't the magic answer to everything in my opinion, as some people simply don't view it as additional content.
They do a dungeon / raid at their chosen difficulty, clear it and leave it.
The approach "everybody should complete everything in our game" seems frankly more the approach of a businessman than one of a game designer, because it's more the business side that cares about participation rates, at least for games that aren't completely focused on the story.
In the same vein, i also don't think WoW needs to throw everything at raids, i consider it frankly pretty much wasted resources when artists create a catalogue of new assets for a raid, only that said raid lands in the bin 6 months afterwards because the games moves onto the next.
I think Blizzard should take lessons from Classic / TBC and rather attempt to re use existing assets to create raids, then use those resources to create more content elsewhere.
I think a healthy mix is important, the issue is that WoW nowadays creates this mix artificially with multiple levels of difficulty.