Well in that case, let me be clear. I would like to see some passion, some love and care, some innovation, some experimentation. I would like the wow dev team to throw out their check list and stop abiding by the adage "it doesn't have to be good, it just has to be done." That is what I would like, since you asked.
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I see. And what would I be saying if I did have any sort of raiding experience? I'm just curious since you are apparently the expert on what people say depending on their level of raid engagement.
They'll never do better when people defend them for doing less.
Nothing skimpy about it.
Its just the same as always, and a lot of confused people thought it was delayed because it was supposed to be bigger, I guess?
There are some pretty radical changes in the patch, truthfully.
But the gameplay loop is going to be the same as always, just like any other season 2 patch. Typically the crazy changes come at the end of an expansion, so Blizzard can introduce them then not feel obligated to iterate on them to make them work for the following season.
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Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
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Compare 9.1 to the following
5.1
6.1
7.1
8.1
Because it’s an intro patch
8.2 when compared to
7.2
6.2
5.2
Is more in line with the only extra I’ve found is that it had Mechagon
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I wish blizz wouldn’t implement systems that they are shown the problems of in alpha and then wait for the first patch to start fixing them
If you launch a game with good systems then you will end up with a better game at the end
I don't think it's that bad. 6.1 was a bad patch - 9.1 is just your regular .1 patch.
...that's just my opinion, anyway.
All of this cosmological stuff is too boring for me. I'd like to get Warcraft back, please. my thing is killing defias and orcs.
Can we at least wait until the world first race is over before we start calling "content drought"?
It's usually the people (who aren't mythic raiders) who see Limit beat Mythic, assume it's all over and then unsub until the next raid (that they don't participate in) while screaming "content drought" on the forums.
I am going to say this one more time then tap out - why are so many people comparing quantity, rather than quality of the content? Isnt our enjoyment of the content more important than how much content actually exists?
And secondly, people need to stop looking at this in a vacuum - the best way to explain this is with an extreme example, which I clearly acknowledge IS an extreme example.
11.0 comes out, and the new expansion launches. It is VERY light on content, and everyone is done in a few weeks.
then we have to wait for 18 months before 11.1 comes out. 11.1 launches with 2 raids, 5 new dungeons, 2 new allied races, and a new WQ zone.
11.1 then lasts 18 months.
In this scenario, is it fair to compare this hypothetical 11.1 patch with 4.1, 5.1, or any other X.1 patch? I dont believe so.
It's better than bfa is the highest praise it deserves. It's sad, but they had a LOT of work undoing some of the damage done to core gameplay in legion and bfa. I respect that they're moving in the right direction with this expac, but they only managed to bring the game back to a state of solidly mediocre.
Isle of Thunder - 5.2
Timeless Isle - 5.4
Broken shore - 7.2
Nazjatar - 8.2
Notice how none of these are a .1 patch?
For context:
4.1 added 2 dungeons both of which were reworked raids and had significantly less content than 9.1
5.1 added fuck all compared to 9.1
6.1 added even less than 5.1 did
7.1 added less content than 9.1 (Karazhan and a 3 boss raid) - still less than 9.1
8.1 1 raid and warfront changes - less than 9.1
Patch 9.1 is the most content we have had in a .1 patch since patch 3.1 in 2009 which added Ulduar and Argent tournament. Argueably it's the most content added in any .1 patch ever as we get a raid + mega dungeon + new zone + story shit.
blizz needs new ideas and new content that isn't taken over by boosts or metrics
let me see i expect rares to actually work properly ie no stupid stack counting be4 the mob actually becomes a rare of some worth that can also be attacked be4 that see consumption, i appreciate the attempt at something different but it was badly designed, i'd bring up the chests but that seems to have been fixed already,
with the amount of time it was held back for i expect almost no issues, i'm expecting massive lag on raid launch day just because its the norm but im shouldexpect to go into the raid and do some bosses with my guild without any of the following occurring:
massive lag
inability to log in
constant disconnects
bosses being bugged in anyway what so ever
all of the above happening in the same night forcing the raid to be cancelled.
i was also hoping for las of a rep grind was hoping blizz learned their lesson from the emperor rep on timeless isle.....
also i kind of expected there to be more deaths advance things to do this week than a few quests and then just 3 dailies a day. I didn't play ptr so i have no idea if more are on the way