should be solo only/solo encouraged, the new timer and score system should never have made it past a brain storming session. The concept of a place to take any class/spec get access to powers that are OP as hell should have been an easy win for fun, but somehow they screwed it up.
Member: Dragon Flight Alpha Club, Member since 7/20/22
It was fun a couple times. It is not fun when we have to grind it to get the best ilvl legendarys and/or multiple of them. If they made it mostly cosmetic rewards and actually challenging to complete I think it would have been much more well recieved.
Same reason people hated scenarios. Doing repetitive boring trash clears for a required currency can't be made fun.
That.
BM hunt got zero interesting powers, literally zero, there isn't even a single one that I would call even remotely fun. The only time I had any fun when I did L8 in 9.0 when i decided to not pick any powers whatsoever because at least it proved a bit challenging.
I honestly liked islands way more (especially with ATOMIK).
Now when it comes to roguelikes i'd honestly get more entertainment watching someone play isac than actually playing torghast.
Just feels tedious. I find myself just leaning on my arm slowly killing things because it is all an HP sink and gear check, nothing more.
For me it comes down to this: it contains a highly lucrative reward, and the difficulty of clearing it is on the brainless level. Furthermore, I don't find it all that fun, and it's on the long side. So not fun + long + no challenge = not liking it much at all.
I like Torghast. I think it gets a bad rap.
"When Facism comes to America, it will be wrapped in a flag and carrying a cross." - Unknown
I kinda get the arguments over the randomness of the powers since some classes/specs kinda get shafted. But taking too long? It's literally 15-20 minutes to do a wing.
Last edited by Zyrinx; 2021-07-07 at 03:14 PM.
I think torghast is a fun diversion.
I'm a crazy taco.
Takes too long, repetitive, bad tuning for specs, mobs and aethestics are uninspiring, lack of rewards, mandatory, boring anima powers, bosses have the most basic abilities. For such a major feature they should've done way more with this.
Because Torghast takes two of the most "anti-fun" things in WoW and combines them into an absolute misery:
1) hours and hours of killing trash mobs
2) with no reward
Agreed. Occam's razor: Why does Torghast suck? Because they attempted to shoehorn a roguelike into a game that is not a roguelike and then tied one of the most important aspects of character progression to it. Blizzard was never going to devote the resources necessary (time, art assets, back-end tech) to make Torghast work. The mage tower was successful because it was built on the core elements of the underlying game.
Is that a good enough answer?
You are literally making up facts.
You've no clue what the majority of players are or aren't playing. You don't like it, you think most people hate it without any real evidence besides anecdotes from a message board or two and believe it deserves its rep. I enjoy it and don't believe it deserves the bad rap it gets. One of us is giving an opinion as an opinion and the other is thinking their opinion is irrefutable fact.
"When Facism comes to America, it will be wrapped in a flag and carrying a cross." - Unknown
Yes you are
The reality is that "large majority of the playerbase" you are referring to is actually just your little own echo chamber, aka the wow forums
9.1 Torghast is dope
Hopefully Blizzard brings it back next expansion and keeps making you run it until you sprout out catgirl ears