i used to assume it was meant to help keep the quality of the game high. it's apparent that is no longer the case.
i used to assume it was meant to help keep the quality of the game high. it's apparent that is no longer the case.
- It pays for the content updates and maintenance
- It makes an amazing profit
- Keeps the in-game shop to a minimum of options (for reference go in swtor and see what a free game shop looks like)
- If a company makes a ton of money, that doesn't mean it should start offering its products for free.
I'd much rather pay 15$ than having most cool stuff in a shop and face all sorts of restrictions and no content (other than shop items) for a super long time ... and when it happens be super small.
When content updates take too long, the cancel button can be pressed.
Again I say this .. if all these subscription-less games are sooooooo cool and it's a great successful model, why are you not playing those?
Last edited by kranur; 2021-07-09 at 09:47 PM.
Why does Disney + charge for a subscription? Why do movies charge for admission? Why does money exist?
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
You don't think 9.1 was worth 120 dollars?
Because it's a business and their job is to make money? I wouldn't think a game requiring constant upkeep and development could sustain itself on a large infusion of cash every 2 years from expansion box sales. There's also salaries for everyone from devs to GMs to janitors, in Los Angeles, of all places, not cheap. Plus the cost of maintaining the dozen or so datacenters around the world we actually play the game through. Folks like to go "Blizz has bazillions of dollars why do we pay a sub" without considering these things.
The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.
OP must be a massive troll, you might as well ask why everything isn't free. Why are you not working for free at your job, huh? Answer that and you'll answer your own thread.
Cos its worth it for enough people in order for BLZ to make money of it and continue developing it?
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It costs to provide content.
It's also because they can.
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Once upon a time it was to avoid additional costs and micro transactions and to fund future content updates between paid expansion pack releases.
But then Maplestory came out and the industry went "boy, you can milk a LOT of money from cash shop whales" and like horse armour on consoles pc gaming was never the same. The temptation for money was too much.
Back in the day I might have preferred it be F2P, but without the subscription fee there almost certainly would be no token exchange for Blizzard balance which is now worth a lot more to me than WoW game time.
Does anyone have an official sales pitch or rationale from Blizzard? Or another credible source?
It seems like everyone has their own assumptions and rationale, but no official or clear answer.
Because besides the absurd price and low quality/state of the game, people keep paying, so there is no reasons to change.
People are all giving the same answer but it's a fair question. Hosting rates have dropped drastically since WoW was released. The server maintenance is trivial compared what it used to be and it doesn't seem like WoW's network bandwidth per player has increased that much either.
"Because people are paying it" isn't exactly a satisfying answer when the subscription numbers are way down compared to what it used to be. Same supply, drastically lower demand.
WoW doesn't enjoy any competition from fellow MMO's, even FF isn't that much of a threat to its bottom line. But WoW does compete against a ton of other games, many of which are free to play. And aside from money, players also have to expend time.
People no longer consider this game worth their time.
So the answer isn't "Because people are paying it" but rather "Because lowering the price wouldn't result in more people playing."