Originally Posted by
Razion
Well, besides races that already are connected openly like Nelfs, Worgen, Tauren, Moonkin, Dryads, Centaur, Arakkoa...
Among non-playable races there are connections via Ancients - Harpies, Furbolg, Gnolls, Wolvar, Quillboar, Gorlocs, Tuskarr, Tortollan
And those tied to the Well of Eternity, or its waters such as in Pandaria - Pandaren, Mogu, Jinyu, Hozen
Among playable races from most likely to least (that don't already revere openly), imo:
Most Likely (Being races with precedent for worship of some stars/moons/cosmos primarily)
- Orcs & Mag'har (Shadowmoon clan star/moon/cosmos worship notably of The Pale Lady and utilizing of Bloodmoon via Dark Portal connections, void-interested, with many various matriarchies & sub-matriarchal figures with Geya'rah, Draka, Aggra, Greatmother Geyah, Garona, eventually Rehze, & Kaz the Shrieker)
- Nightborne (Star Augur Etraeus demonstrates cultural interest in cosmos/stars/space, heavy arcane and shadow leaning, matriarchal via Thalyssra)
- Blood Elves & Void Elves (High Astromancer Solarian demonstrates cultural interest in cosmos/stars/space, heavy arcane & shadow leaning, sub-matriarchal via Liadrin, matriarchal via Alleria)
- Trolls & Zandalari (Apparently Elunara is already a figure as a non-loa to Zandalari, history of heavy adaption, arcane and shadow interest, Talanji seems influential to Darkspear leaders like Rokhan as being matriarchal or sub-matriarchal)
More Likely (Being races with similar interests, morals, codes, &/or greater magical affiliation)
- Pandaren (Tranquil and interested in balance & self-defense, Celestials/Ancients have a light connection, Well of Eternity connection, helpful and willing to adapt for allies, matriarchy via Aysa & Lili)
- Draenei & LF (Travelled space for thousands of years, Nelf allies & tranquil protectors, powerful in magic by race, Velen finds similarities to Elune with The Naaru, sub/full-matriarchy via Captain Fareeya) [against: Draenei didn't help the Night Elves closely in the Fourth War]
- Dwarves & DI (Heavy interest in archaeology, ruins, and Titan related pursuits, history of heavy adaption, Earthen heritage makes them natural guardians and protectors, especially resistant to corruptive magics as a race and embrace holistic magics of other cultures like The Light, co/full-matriarchy via Moira)
- Gnomes & Mecha (Heavy interest in Titan relations and their history, willing to adapt as helpful by nature, also curious by nature, many live as hermits in the wild, arcane and shadow inclined yet generally good)
- Vulpera (Helpful to a fault to adapt and most malleable, arcane and shadow interested via scavenging and dark folktales, sub-Matriarchy with Nisha/Meerah)
Less Likely (Being races that could be motivated, or have some matriarchy or looser magical inclinations)
- Goblins (Easily motivated with money to adapt, arcane and shadow interested, sub-Matriarchy with Boss Mida)
- Forsaken (Arcane and shadow interested, heavy matriarchy history in Sylvanas/Calia/Voss, Cult of Forgotten Shadow leans to Light or Shadow when one is weaker)
- Humans (Seem to embrace just about any cult, human potential for arcane & shadow mastery, Anduin compared Elune to The Light)