I understand, but I was arguing that even if it was true, it's just something to be expected in a video game. Especially an RPG. I think people tend to forget MMORPGs also need to do video game things and RPG things as well the MMO things. (I also think people forget what those things actually are, but that's another topic.)
There is literally a thread up in the GD forum about an obviously fake LARP shitting on blizzard that people are debating the merits of its points despite the fact is obviously fake. Wow's reddit spent all week dabbing on suevanas.
Neither of these things would ever happen if they were related to FFXIV. I don't even know why it's so controversial to point out FFXIV players are hyper defensive here, every other FFXIV fansite basically admits it.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
What would proof be for you a link?, two, three?
How could I even prove *some number* of people in a given community have a trait to a level you personally would find compelling? Hell if you haven't noticed this weird near messianic aura Yoshi has among the fans already, you're probably never going to see it.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
every community is full of people who just want to be negative and argue with stuff for the sake of it. every single thread on these forums is proof of that. anything that people enjoy, there is going to be a demographic that comes out of the wild to shit on it even though it's probably just not for them. kinda like the guy who was comparing ESO to XIV adamantly.
Decent? Have you played it? I had a hard time registering the account. It took me half an hour on their morally dead website. The game itself looks like trash. I couldn’t even get to the first quest how dead boring it is.
Exactly, those queues maybe for like 12am-11am anything other than that is highly unlikely. Because roulette includes all dungeons and everyone does them for tomes/exp so even if your dungeon is one that isn't common you'll still be paired with people. Trial roulette also includes all primals, and since titan is a lower lvl one it is more likely to get chosen because the pool of people is larger. I have NEVER ever had a 2hour queue outside of like trying to do some random thing at 4am. And that would have to be somethign not included in the MSQ.
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No the problem with this is it leads to toxic gameplay of players getting upset when they have new people because they do not have access to later skills. Since FF14 has a lot of direct damage upgrade skills and AoE for some classes is later. It would make the experience for new players horrible.
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How is a static rotation of 1-2-3 with OGCD skills in anyway "clunky"? Some dps rotations are long yes, but hardly clunky. You can easily focus on the fight instead of your UI unlike many other MMOs. So i think your idea of clunky is off. Do you know what clunky means? Hard to use, weird to understand, gets in the way. A clunky object is awkwardly shaped and heavy. When I think clunky a static rotation is like the last thing that comes to my mind lol
A non-clunky static rotation would be something like this: 1,1,1,1,1,1,1,2,3,1,1,1,1,1,1,2,3......... boring yes, clunky no.
This is what FF has: 1,2,3,4,5,x,y,z,1,2,3,q,r,4,5,x,6,y,f,f,z.... etc. for like 2 mins until the rotation is fully complete.Besides when people talk about the clunkines in FF, they mean mostly the lack of responsiviness.Hard to use, weird to understand, atleast for new players
Last edited by zorkuus; 2021-07-14 at 12:31 AM.
Shit like slide casting, animation locks, ogcd clipping depending on lag and server ticks, nin playing like basically a separate jo depending on your distance from the server.
The long rotations are fine on bosses but when you get into add switching or downtime between packs or RP intervals you can be left swinging in the breeze, he some classes have buttons specifically for this issue.
Then there are design choices like DWD and assassinate or autocrossbow/scattershot being separate binds.
Further, I was only using clunky because the person you responded to did, hence the inverted commas. I would say janky is more apt.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
There's nothing sillier than the idea of "necroing" a thread. The thread is more relevant than ever before, with the increased interest in FF14, and it's perfectly fine that it was revived. A lot of people might be jumping into FF14 because of the hype not realizing that there are majort shortcomings in it. Just because something was posted long ago, doesn't mean it can't be discussed further.
1. It might be some of the most fluid, but I only have time for only one mmorpg in my life (as do most people) and I will always prefer the most fluid combat, over some of the most fluid, or in other words, second best. Someone who has played hundreds of hours of wow will notice the combat problem immediately.
2. Fates and leves are slow and limited. Deep dungeon is not something everyone will enjoy. Normal dungeons require time investment and are only good for xp once per day really. So you can't spam them.
3. Maybe it sounds unlikely to you but that was my experience with it.
4. So you are fine with it, I'm not. Okay.
I think people like you are looking at endgame dungeons and thinking everything else has same queues. That's not the case. Maybe it has changed now, that FF14 supposedly has so many more players, but it was like that at the time of writing the thread.
Except in wow you aren't hard locked in your leveling journey by not being able to do the raid or dungeon, because it's never required for the story to progress. In FF14, you literally have to complete those dungeons because they are part of the dreadful MSQ.
That is a good point about it being confusing to buy the game and make an account. The game itself has a nice theme and I just like FF as a franchise, that's probably why I enjoyed it to an extent. I've played every single player FF game from 1 to 10 and seeing all those things in an mmorpg was a great feeling. Quests and core gameplay is kinda like typical mmorpg gameplay, so that's serviceable as well. And yeah, as zorkuus points out below your post, compared to every other mmorpg out there it's pretty high up there. But it's definitely not beating WoW in my book.
Rotation being bloated, which is also a problem, is a completely different thing from the combat feeling clunky and not fluid. It's much more about how it feels, than how many skills there are, and it's certainly not about the difficulty. So many people who haven't played a lot of WoW just don't understand this concept and I don't blame them. If you don't get used to the flowing combat we have in WoW, which basically feels as if your character in the game is a literal part of your real life body, you won't notice how awkward it feels to play many of those other games.
As someone who's over gil cap with over half of that money coming from crafting and MB shenanigans, I can say with 100% certainty that everything in your post is 110% false, and judging by your previous posts sounds more like someone who played the game for a week and then quit.
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Yes it's totally the FFXIV community that can't handle criticism.
It has absolutely nothing to do with the fact that 95% of the criticism levied at FFXIV sounds like the poster in question didn't even play the game, or they played it for 2 hours and quit the game.
There's also the fact that 90% of "Criticism" from WoW andys is "LOL WEEB GAME" "COMBAT TOO CLUNKY (I played to level 7)" "ECONOMY SUCKS (I farmed some level 3 logs and they didn't sell for anything)" and whatnot. It's like, long time players can spot in an instant the disingenuous "Criticisms" of the game coming from players who barely even gave it a chance. I never see any criticism of late game, overall game design, overall story, journey, etc. There's no criticisms of the mid or late game.
When I first played WoW, we ran around with 2 abilities, trying to kill murlocs that would swarm us then spawn camp us. We mined copper only for it to sell for 10c. Vanilla WoW was awkward as fuck, and by today's standards was complete garbage. I've definitely heard some criticism of FFXIV that is genuine, valid, and sounds like the person played for more than 10 hours, but it's rare.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
Aren't they? The story of the expansions passes through the raids. They basically make you skip the story like it doesn't exist. FF is giving you a complete experience. Yeah, it might take a bit with the queue at times but you are getting it. It's not like there is nothing to do while you are queued.
These are all opinions.
For the game to be "plagued by some serious problems that make it unplayable in the long run" you need to actually show that the way things are designed will stop the game from being enjoyable or accessible over a longer period of time for the vast majority of players.