EQ style 4 sho.
EQ style 4 sho.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Keep the factions, but let friends do dungeons and raids together and probably introduce a embassy hub like in Dalaran were you can hangout with your buddies from the other faction.
neither its working as it should in warcraft
Member: Dragon Flight Alpha Club, Member since 7/20/22
With how often we work together with the other faction in lore, it doesn't make sense that we can't do it in game.
Just going off of what I can remember:
Wrath: The last 2 patches were all about getting the strongest champions Azeroth has to offer together to fight the Lich King.
Cata: The last patch was all about getting the strongest champions Azeroth has to offer together to fight Deathwing
MoP: Starts with a war, ends with alliance and horde working together to storm Orgrimmar
WoD: We worked together cross faction the entire time to stop the Iron Horde (with only a little bit of cross faction bickering until 6.2 where that all goes away again)
Legion: Literally an entire expansion focused around class identity mattering more than faction
BFA: Not entirely sure, but doesn't it also end with us working together to stop N'zoth?
Covenant style.
The 4 covenants represent almost perfectly the division Warcraft 3 had:
Kyrian = Human Alliance
Necrolords = Orcish Horde
Night Fae = Night elf Sentinels
Venthyr = Undead Scourge.
I'll give you the night fae, and if you had said that the necrolords had resembled the scourge, I could see that parallel. But I don't really see the other three parallels that you're drawing. Could you elaborate on why you feel those three covenants represent those factions?
To me, the politicking of the Venthyr and inability to really see the true threat in front of them reminds me of the human alliance from WC3, while I don't really see parallels between the Kyrian and any of the WC3 races. I can kind of see the Necrolord's value placed on strength matching the Horde, but the aesthetic and general necromancy theme seems to better fit the Sourge, IMO.
I voted for pandaren style but either would be perfectly fine IMO and make wow quite a bit better.
...that's just my opinion, anyway.
All of this cosmological stuff is too boring for me. I'd like to get Warcraft back, please. my thing is killing defias and orcs.
Or uyou could have added the option by not rigging the poll to make it look like 100% want faction neutrality. This does not count those who didn't answer it. Bogus poll.
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You already have those places to do that. They are called sanctuary cities.
Kyrian = Justice, Valor, Honor. Traits they share with the Humans.
Necrolords = War, combat and Strength. Traits they share with the Orcs.
Ardenweald = Flora, Fauna and Starlight. Traits they share with the Night elves.
Venthyr = Snobbery, Anima Dependency, and love for Torture. Traits they share with the Forsaken and Blood elves. I chose it for the Scourge because that's where evil souls go to before they end up in the Maw.
Last edited by username993720; 2021-07-14 at 04:40 PM.
The EQ system actually sounds great. I know some people are still emotionally invested in faction debates despite us facing the same story loop for the past 20 years (tentative alliance vs big threat > fight between ourselves repeat x10), but I'd say WoW is an MMO before its an RPG, & some concessions need to be made for the health of the game. Hell, from an RPG POV the whole story loop we've been stuck in gives us a perfect reason to team up with "the enemy" for fights against greater threats anyway.
So yeah, the EQ system sounds sweet, & hopefully it comes in 10.0.
doesn't break lore, makes it unique in the MMO market vs oh say FF14. and yes it's been a key feature of every warcraft game. these are very important to me. I don't see a single reason to remove them that isn't fixed via better balance and an overall better game. If it's ever done I hope they make them unique factionless servers or something. not that it matters in the grand scheme of things but no factions would turn me away from the game for good.
I'd rather drive a bigger wall between them and stop the team-ups or whatever as much as possible via better writing and gameplay
Member: Dragon Flight Alpha Club, Member since 7/20/22
Of your two options I'd pick the first one.
What I want is the faction war to end completely though. We are adventurers we can work for other factions. All pvp should either be caverns of time shit or us working for small factions trying to get a leg up on the other. If they wanna be lazy they could just have all ally happen to side with the X faction and Horde with the Y or they could let us pick i really dont care as long as the Horde Vs Alliance conflict ends. Every expansion or two could have us working with new factions and give us new gear/building/etc styles.
Make a third faction, a "neutral" one..and watch it being overrun because the "normal" player has had enought of their bullshit, watch it. THEY know it and it will never happen. Despite the fact that a third faction would balance things out.
Tonight for me is a special day. I want to go outside of the house of the girl I like with a gasoline barrel and write her name on the road and set it on fire and tell her to get out too see it (is this illegal)?
Is working up rep really a form of realism or just a form of realism in the form of an mmo grind? I think some sort of treaty being signed at the end of SL between both factions would be enough to give neutral status to everyone and cross faction grouping. Just leave pvp as it is and wave it away however you want. Maybe add in a 30 min quest chain if people want to move beyond neutral status for some type of reward.
***OPINION WARNING****
Factions are completely stupid, and tbh, quite childish in their current iteration. Factions can still exist in a thematic / story capacity, but I see absolutely ZERO reason to keep them as a gameplay component. As the playerbase drops, the best thing Blizzard could do is allow everyone to play with each other - and lets be clear, thats ALL the factions do - stop us from playing together.
PvP doesnt change at all, and doubling down on AvA and HvH pvp is something I would welcome. The battlegrounds already make almost zero sense anyway - like why the fuck are we still apparently fighting over WSG? And who gives a shit about EOTS? AV? They are still cool snapshots of story and lore, but they really hold zero bearing on the modern game. I mean we are currently floating around in magical death land, and the boys are like "hold on guys, I know we are battling these powerful threats in ghost land, BUT, ew better head back to WSG to fight over a flag!".
PvE is just as illogical, we are constantly fighting the same enemy, together, but we cant do it.....together?
And lastly, the language barrier is pretty damn stupid now too. I do understand why they wanted to limit cross faction communication in vanilla, especially with all the pve/pvp restrictions etc, but now with Bnet, forums, discord etc, we are already freely communicating with whoever the fuck we want, so its yet another 15+ year old system that just doesnt make sense. Sure, I dont want to see the other "faction" in my chat all the time, just make it group only, but the idea, like so many in wow, is just horribly outdated.