examples:
- heavy melee dps drop when chains at Raznal
- anima powers at Terra (as you said)
- random kill target last phase Terra (i.e. you are a warrior and be killed as 1st - watching boss for 9% - no execute - heavy loss of dmg, since execute is huge factor in warrior dmg) PS: i dont play warrior.
- selected (melee) player at Nherzhul (takes much time, especially if blasts at same time) pure random
- selected (melee) with debuff at The Nine. takes time till all are together and debuffed
- many other things…
to me it seems, like many RNG based stuff to handle takes relative much time, which is a big dps loss, when randomly selected.
RNG based boss spells and randomly selected players was always the case in raid encounters. which always injected RNG in log results. this is nothing new.
but to me it seems that a lot of the mechanics in Sanctum takes rather much time to handle them, which results in a relative high dps loss, which makes the RNG a bigger factor than in previous raids. at least from a melee perspective (me rogue).
but maybe thats just me. thats why i asked.