If only they had an item to mitigate loss of interest in the game.
If only they had an item to mitigate loss of interest in the game.
I understand that some people are pissed by the maw system, loosing anima, jailers eye, no mounting etc... But now the maw is just a joke. The eye was annoying, but cool aswell. Now the maw is just a questzone, like every other zone. Sad.
Oh... another 'we heard your feedback' solution for aritifial and 100% made with premeditation by Blizzard problem.
The launch feedback:
"I don't like the Maw. It feels oppressive and the stakes are too high. This isn't like any other zone that's been in WoW before. I have to go here so often, why?"
And months later, this was their solution to that feedback. Sigh.
I personally like the Maw but don't like that it's as mandatory as it is. I've had some exciting, tense moments in the Maw. I've also had some frustration. I don't think it's the type of zone you should force on players... early on, as the Eye built and you ventured further into the areas of it, it could get pretty hairy. A lot of MMO players are NOT here for that kind of gameplay. I enjoyed the challenge, but a player like my wife wouldn't have put up with it and would have stopped playing long before the Maw "got easier."
I'm not saying this because "look how cool I am", but since Shadowlands came out, I've died in the Maw twice... yes, two times! (the reason why I remember it, is because I was trying to solo a rare back at the start, and failed.. twice)
Is dying in the maw really an big issue?
Do people actually need stygia for something?
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The problem with the eye was the last tier of "being watched" where you basically get a stacking debuff that reduce healing and does damage over time.
Whenever I actually bothered to go down to the maw for my weekly thing, I could never finish it because I got the debuff too quick. Because I'm doing some quests here, saving some souls there and oh.. look! A rare!
And suddenly, the game says "sorry mac, you can't be here more today, come back tomorrow", which I rarely did.
It was a cool thematic idea, but the debuff was so extremely poorly designed.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Good item, the problem they don't fix the actual bug with Stygia, sometimes when you left a raid group you loss stygia without dying.... 2 days ago I lost 4k stygia by this bug
Typical post WoD Blizzard: we create an unnecessary problem and one year later we bring a really bad solution to this problem instead of just removing the problem.
Or they could have just removed the system entirely
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It's classic, textbook WoW dev "fixing".
- They created an issue that negatively impacts the players.
- Players complain.
- The devs "fix" it with an item that forces the player to grind out a costly reputation.
- Profit! MAU's spike up higher! Woo!
I mean, what's next, there's lag in a zone, and the fix is to grind out 50k of some currency that randomly drop at 1%, and reduces lag by 4%? Wait, don't give them any ideas!