They want P3 to be the most difficult and tightly tuned i expect. With this change they basicly only extend P3, if you up the overall HP, some of that will affect P1 / P2, unless they would also rebalance the whole fight in terms of timings and for example change the P1 end percentage.
While with just moving the encounter end percentage they basicly have a knob to exactly dail in the tuning for the last phase.
1. Either they are stupid or if 45% was done last minute, they didnt want to increase hp pool so people wont notice. Maybe they didnt expect KT to de so fast with cheese strat.
2. Limit pulls are not very good. They still need to go through a ton of hp to kill her. She will die after reset but its still wont be easy fight. I also hope blizzard fixes KT so they dont just go through him instantly.
4. Its almost impossible to hide stuff from datamining. Only option would be to download boss data just before your first pull.
5. Because then they would have to invest money into it. This way they get same marketing just for no cost on their side.
Then Blizz would need to actually make a world wide raid release and at least first reset, which they do not want to do.
Also they won't do this because having officially supported race would mean it has to be more or less devoid of any external intervention, to be as fair as possible.
So no split runs with the guild's zealots, no clearing AH on different realms for BoE and so on.
Ofc it can be done, for example via a tournament realm, but this removes the only interesting part of the race itself - the wonky stuff guilds need to do to actually prepare.
Last edited by Ludek; 2021-07-19 at 07:53 AM.
1) in abscence of "secret phase" or any differences between NM/HC besides numbers, this is probably the only solution for "secret phase" they came up with
2) the same thing can be said about every other WF race
3) same as 2)
4) that's virtually impossible with the current tech levels
5) pepeLaugh
Just popping in here to remind everyone about a basic truth:
Blizzard has no obligation, nor does it make sense, to tune a fight exactly so that it's possible to defeat it in the first week of it being available. It actually makes perfect sense that you should have to farm mythic gear for multiple weeks in order to be able to reach the dps check. It's the highest difficulty of a raid in a MMORPG. A genre that is supposed to be based on gear progression. In fact, instead of crazily hard mechanics, it should have much more "gear gating" to award consistency and weekly gameplay.
Also, as a bonus factoid, for those who don't seem to know how the world works, because I'm seeing some posts about this as well:
A rapist being acquitted, or his case not going to court does not mean he's innocent. It just means there's one more rapist who managed to escape justice, as many of them do. If you start defending molesters or rapists just because they weren't sent to prison, you lose any kind of credibility in normal people's eyes.
Because then Blizz would have to make clear rules. They would have to implement a global launch (moving the usual maintenance times and affecting entire playerbase of at least one region) and make clear what is, and what isn't an exploit, something that has been very vague for decades now.
Last edited by Makabreska; 2021-07-19 at 08:22 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Boss probably goin to before reset, a lot of people are reporting boss hitting less then 49.7% in normal after she cast her last skill and wiping so maybe the 45% is not true.
This happened to my guild on Sylvanas NM first week.
Raid size 22 for both reports.
Random kill taken from warcraftlogs with longest kill and same raid size:
My guild wipe:
Result?
Random guild gets de kill, my guild wipes.
Blizzard Support?
This is Game Master --------. Looks like there's a situation around our recent raid. Let's clear that up.
Currently I'm not seeing any other reports or mentions of this. And unfortunately there wasn't anything showing up in the logs that appears to be a bug or similar. So for now I've submit a report on my end. Please do submit an ingame bug report on your side too.That grabs ingame data that Customer Support doesn't have access to. It's then sent directly to the Developers and QA team to make use of.
Last edited by Taquito; 2021-07-19 at 08:23 AM.
Good point.
Did not think about it.
They still got 2 days to petfectly learn the fight before reset... with new gear it would take less than 10 pulls imho.
... but at the same time we somehow we still do not know if there is secret phase.
I think there should be a way to do it properly...
And meanwhile they still invest money in arena tournaments and MDI with fraction of RWF viewerbase...
That is a fair point i guess.
People seem to "forget" that top guilds raid as much in a single day as "normal" CE guild raid in a week/two weeks. One reset for them is a like two months worth of raids. That's on top of crazy amount of splits which bumps their ilvl to a level far higher than usual - especially now, with domination sockets. And class stacking far beyond what anyone else can do. Tuning against such insanity requires bosses to be broken and nerfed during progress, after the top has already wipes 100+ times - which is exactly what happened with the likes of KJ, Azshara and even Jaina's movement patterns.
these world first guilds were clearing heroic right away and ignoring normal
i feel like blizzard is actually learning that they can have the super tough bosses for the race and as soon as like 10 people finish it they nerf it by 10%
these guys are able to kill bosses that require your average players another 20 ilvls and BiS gear and socket sets
Preach drawing diagrams again of possible outcomes
Most people don't "forget" anything; they either lack the basic insight to go through that thought process, or worse, they choose to conveniently ignore these facts in order to bitch and moan about something, anything.
With the amounts of time, resources and coaching that they invest, they better perform at least at those standards. Sure, they are talented gamers, but there are many more people out there with the potential to perform at the same or higher standard, but do not do so due to circumstances or lack of sufficient motivation.
Last edited by DeadlyAccuracy; 2021-07-19 at 08:52 AM.
My personal view is I think it's a silly move to make mythic 45%. It's one of the few bosses that are defeated at a % rather than at zero so yea the information was on raider.io but hasn't really been confirmed until yesterday.
All these arguments from viewers that end of tier bosses shouldn't die before x amount of pulls or in the 1st week and is designed to follow gear progression, you do realise these WF raiders min/max to the fullest and are not your typical player. Even though Limit will probably win it Echo mechanically should of gotten it yesterday, they got like 4 attempts out of 5 around 49.6-51.7%, their composition was solid and player performance sound to kill it if it was 50%.
Now all guilds have to think about their comp again and go sweatlords to do more splits, m+ spam etc and whatever they do. If Echo & Limit don't think they can produce that extra 5% now currently by the time Sylvanas is defeated they'll probably be 10 guilds working on her or more. The extra 5% doesn't increase it's difficulty just prolongs the fight more, mechanically the guilds have seen all their is to see and Echo at least got their strat down to perfection, very much doubt they'll be any other phase Echo are popping heroism at pull and 13 minutes, no way it's a 17-20 minute fight with another phase.
Poor show from Blizzard imo.
Last edited by AidanJLowe; 2021-07-19 at 08:50 AM.