I'll keep it simple.
I'm basing the topic on a few axioms (i.e. a statement or proposition which is regarded as being established, accepted, or self-evidently true):
- Blizzard approached the story from Warcraft III to Vanilla (+ first expansions) with more seriousness, more mature and darker themes, even more "adult' jokes, more character depth, vastly greater world-building (basically all the world-building we currently have is Warcraft 3+Vanilla, the rest had us focus on specific threats while not updating any story in Azeroth, e.g. inside politics of factions etc.), richer backstories etc.;
- On the other hand, more recent expansions (and as evident in the latest cinematic) tend to be more cartoonish (not in graphs, I mean plot wise), more Marvel-esque, DragonBallZ-like etc.;
Of course, there are exceptions to the above and in no way I'm trying to paint Warcraft 3-Vanilla as being any kind of story masterpiece or anything.
But the differences are obvious, e.g. the depth of character/motivations in the original story versus now (e.g. Kel'thuzad then vs now, Arthas/Jailer etc.), the depth of faction-politics nowadays (most races are abandoned with no update, apart from the top leadership of each faction) etc.
I started playing Warcraft III/Vanilla when I was 12. Let's say that the age range of the player base was 10-25 years old when the Vanilla launched.
That would make the current player base 25-40 years old (plus or minus any new players).
QUESTION:
Why was Warcraft/WoW more mature with a way younger player base, whereas now with an extremely older player-base the content has become more Marvel-esque/DBZ-like, with more "feelings", the need for all factions/characters to be "good" etc.?
This seems inexplicable. The opposite would kinda make sense. Can the only reasonable explanation be that the current set of writers (e.g. Danuser, Golden, Madeleine) just wish to project their own "modern day views" (let's just only put it like this) into the game?