Originally Posted by
CaptainV
We cant deny, while XIV is an amazing game, what has undeniably boosted its popularity, is the streamers.
And while one might say XIV wasnt really affected by Asmongold, it was just people bored of WoW or other MMO's, theres no denying his opinion being positive towards the game helped sway people that were indecisive to give the game a try.
I legitimatley believe weirdly enough this only prooves influencers actually do have the power to turn the tide of an MMO.
The opinion of one guy literally caused the servers to run out of space overnight, and yes, that was his influence, 200K people watched him at the same time during peak on his first run and over 1 million people viewed over the day alone.
1 million people, watched a guy play XIV.
And now, alot of people are playing XIV.
This isnt just some random chance, its truth, influence, popularity, its very much what defines an MMO, look back at WoW's machinema days, Illegal Danish, the Grind, the Machinema that came from WoW really did help rise its popularity just from showing the games visual potential.
Literally you could just start seeing people make Machinema of XIV next and it'd skyrocket its popularity even more, passive entertainment leads to curiousity, leads to trying the game, and in some cases, not all, but some.
People will buy, sub, and play the game long term.
Im pretty hyped for Endwalker for this fact alone, this should likely be a wakeup call to Squeenix to put more money into XIV's development over certain "other" projects that didnt do as well *eyes a certain marvel MMO* and likely means they'll see the XIV budget increase, which means more content because more development and development equipment/resources.
So... yeah, XIV's doing great, Asmongold wasnt the thing that made it great, it had many reasons to be great.
But Asmongold undeniably made it greater.
As for its weaknesses? Sure, XIV has a few, I can rip into alot, the 1-50 experience is slow, but definatley better since 5.3, the content combat is slower than wow and wont feel as epic at first but the reward of the challenge defo makes up for it. Raids dont have 14 bosses but instead are divided over 14 single fights, which is a balanced point rather than a bad or good one.
Content in this game just, has a feel that I can only describe as the WOTLK effect, the era in which wow peaked at its most potent. Casual players have something to do from all spectrums, the ones that want random crap to do (Glamors/bard/dancing/mailbox casuals in limsa/ul'dah) the crafters (that actually have an endgame, wtf?), the raids, which are well rounded for differnet levels of challenge as opposed to one.
Is it a weeb game too? Idk, I actually argue that FFXIV may be the most Western-friendly JRPG/MMO ive seen considering that it actually makes content thats surpisingly easy to follow lore wise and localised well to make it easy to figure out the world and the setting rather than it being too weird/complex.
Sure, it has those anime tropes, and rediculas moments but... Ive been playing 3 years now since Stormblood 4.5? And... honestly, this game may very well be my new home.
So yeah, thanks to Asmon for trying it, and frankly, I hope he continues to enjoy it, and if he finds something wrong with it, let him, and let other people, the game isnt for everyone but its a damn good game all the same.