This is trying a bit too hard, honestly. Yes, playtesting on the job is a thing, but it's usually a scheduled/coordinated thing, not as we're seeing reports of employees spending extensive time during the day playing the game. Riot had a similar problem with employees just playing League of Legends during the day and had to build in hard-limitations (I think it was like 6 hours) to limit how much employees played the game at work instead of working.
This kind of thing is depressingly common, and a small handful of employees "benefit" from this while a great majority of them aren't afforded the same opportunity and are instead the ones actually doing the work/getting dinged for not doing "enough".