Page 9 of 9 FirstFirst ...
7
8
9
  1. #161
    Quote Originally Posted by Magnagarde View Post
    And that is exactly what I am talking about; making a proper open world, where there's something to actually do and achieve, making the easier gearing and obtaining of loot senseful for those who have the open world as their de facto endgame.

    The gap between casuals and hardcore players in terms of gearing should be determined by the effort put into the game. If someone objectively falls into the category of a casual, then there's nothing to really complain about when it comes to gearing for these players; casuals in fact do not even need that good gear, unless they tend to explore content beyond casual difficulty.

    Besides, the easier gearing is fine within the current system and people are always going to find something to complain about; people complaining about something doesn't mean said complaining needs to necessarily be addressed by appeasement, so I'll leave it there.
    But what is effort? You can't define that. Would a mythic raider who raids 4 hours a week be putting in more effort than someone who does outdoors stuff 8 hours a day 7 days a week? We've had discussions up and down about what is hardcore and what is casual, and common consensus is there's two metrics, time spent and difficulty. In SLs case a guy who never does world content but does a ton of it can get within a stone's throw of a mythic raidlogger.
    The most difficult thing to do is accept that there is nothing wrong with things you don't like and accept that people can like things you don't.

  2. #162
    6-man parties please with room for another DPS *boom headshot*

    interesting that the gaming industry nowadays cannot give solutions to problems. they just wish-wash it away, create a -masterful- narrative about how their developers are (insert random fuckery) and therefore the players are the real bullies here because they want fun and fun does not generate money so fuck everyone

  3. #163
    Quote Originally Posted by cparle87 View Post
    But what is effort? You can't define that. Would a mythic raider who raids 4 hours a week be putting in more effort than someone who does outdoors stuff 8 hours a day 7 days a week? We've had discussions up and down about what is hardcore and what is casual, and common consensus is there's two metrics, time spent and difficulty. In SLs case a guy who never does world content but does a ton of it can get within a stone's throw of a mythic raidlogger.
    Effort is related to difficulty and an increase in difficulty increases the time required to clear certain content. The amount of effort can of course be lower the more skilled a player is, but in general effort equals difficulty in this case.

    Casual content, due to its nature of lacking certain skill-related difficulties, is usually time consuming, in order to compensate for what higher difficulty automatically brings to the table and that's time consumption.

    I don't think that this is the way the whole game should be structured, but it is an irreplacable concept. What is important is to make sure that the casual content is interesting, engaging and fun, not just gameplay designed to squeeze as much time played out of someone over an extended period of time through "feature gating" and dripfeeding content.
    Last edited by Magnagarde; 2021-07-23 at 12:56 PM.

  4. #164
    The Lightbringer Clone's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Kamino
    Posts
    3,028
    Quote Originally Posted by Lolites View Post
    not that i disagree, but how would that help with "problem" op have?
    No fear of losing keys like he mentioned earlier.

  5. #165
    Quote Originally Posted by Clone View Post
    No fear of losing keys like he mentioned earlier.
    but people still wouldnt want to spend hours in single dungeon, they would still want useful abilities like cr or bl, they would still stack armor or choose if they want ranged or melee, they would still want people with some gear and experience, there would still be much more dps than tanks and healers so group leaders would still have to decline most people applying, and it would still be only their choice...
    removing keys would change absolutely nothing about that, think about pugging raids, do you get invited in every single one you apply to? there are no keys, so you should, right?

    - - - Updated - - -

    Quote Originally Posted by Johnjohn View Post
    I am in the vast minority here, but I hate Mythic +. To me it has zero place in a MMO. There should be one difficulty and it should never be timed with the exception of enrage stopping cheese mechanics.

    Blizzard games have a habit of attracting immature players, but they have made it even worse with the direction they have taken the game. WoW used to be the casual players mmo, but it is hyper competitive now. Put an already antagonistic community into an even more competitive environment and the fangs come out.

    I put 90% of the blame on Blizzard myself.
    we had the times (actualy thank to classic if you want to you can have them again) when there was only single difficulty for pve endgame, and no timers (well, except enrage) and people were toxic...
    this have absolutely nothing with game design, there is literaly no game without some morons playing it, you have toxic chess players ffs, its completely about people not about game

  6. #166
    I blame Blizzard for the outcome of their players the same way I blame parents for their children. There is no incentive to get better as a player if there are no rewards or punishments. If you're a dps player that is being outdamaged by a healer, worst case scenario you'll be removed from the group. That is unlikely to happen in M+ because the rest of the group suffers. So you're left in the group and reap the rewards of better players and then use those rewards to get into higher groups. It allows them to link achieves they played no part in achieving to people who are genuinely trying to earn those same achieves. We, as players, can't do anything about those kind of players anymore. Before cross realm, we could at least socially exile them but now theres nothing. I could just put them on ignore but then I have the responsibility to cross check my ignore list with everyone who signs up.

  7. #167
    The Lightbringer Clone's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Kamino
    Posts
    3,028
    Quote Originally Posted by Lolites View Post
    but people still wouldnt want to spend hours in single dungeon, they would still want useful abilities like cr or bl, they would still stack armor or choose if they want ranged or melee, they would still want people with some gear and experience, there would still be much more dps than tanks and healers so group leaders would still have to decline most people applying, and it would still be only their choice...
    removing keys would change absolutely nothing about that, think about pugging raids, do you get invited in every single one you apply to? there are no keys, so you should, right?

    - - - Updated - - -



    we had the times (actualy thank to classic if you want to you can have them again) when there was only single difficulty for pve endgame, and no timers (well, except enrage) and people were toxic...
    this have absolutely nothing with game design, there is literaly no game without some morons playing it, you have toxic chess players ffs, its completely about people not about game
    Of course it's not going to change everything. It's just one less element to be concerned about.

  8. #168
    Elemental Lord sam86's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    WORST country on earth (aka egypt)
    Posts
    8,837
    Quote Originally Posted by Echo of Soul View Post
    Definitely the developers, and more specifically whoever was in charge when m+ was implemented.

    Designing a good online video game is more about player psychology than anything else. If you can't predict how players will behave, react and feel your systems will be shit.
    back in early tests of AI driving cars, an ai car hit a woman on road because she was walking beside a bicycle, literally no one blamed the woman for not riding a bicycle but walking with it
    ppl here are blaming the woman mentality, again player has NO power to change anything in game, u can't even make ur priest wear plate like Anduin decided out of blue for example
    The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
    Thrall
    http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power

  9. #169
    Quote Originally Posted by Clone View Post
    Of course it's not going to change everything. It's just one less element to be concerned about.
    yeah so instead of hundred different reasons he will be only declined for 99, sure its a change, improvement even...
    but will it be noticeable? i really doubt that

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •