Yet they seem so much easier. Maybe it's add-ons we have now? And people play their classes better. Interrupts happen, atlasloot is used, dBm is better, hell, lfg chat is amazingly full of people socially looking for group, because they know what they want and wow doesn't awe them (scare them) anymore.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Nah.
They, much like Vanilla content, were difficult to the players back then. To the players of today? Nah.
Just stop. Everything you're saying is wrong.
Why do you think people wore Fire Resist gear to tank Ragnaros back in vanilla? Because his attacks are Fire damage, so they get reduced by Fire resistance.
Same deal here. Shadow elemental that melees for shadow damage, which. gets reduced by shadow resistance. It doesn't SHOW as "resist" or "absorb", but the damage reduction is happening.
That's what he's hitting me for in my shadow resist set.
Last edited by anon5123; 2021-07-21 at 03:49 PM.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
My conclusion is that the loot is so trash (except a few trinkets and some epic gear) in comparison to the difficulty of the dungeons.
No, I don't think people are in any way "more skilled" than at the time. What they are much more is "informed". Today's players aren't "better", they just for the most part mindlessly ape whatever some addon or guide tells them. I don't see any deeper thinking or faster reaction time or more adequate adaptability than I saw at the time, but I see people all using the same template, all beelining for the BiS gear that is listed in their pre-compiled list and all sheepily following DBM directions.
We still have countless people dying on Gruul because they can't adapt to having been thrown with five people in a small space, we still have people breaking CC left and right, we still have people aggroing stupidly and so on. What has changed is that people have easy access to much more handholding duue to much more available theorycrafting and add-ons, and it leads to a massive output increase from anyone who wasn't already a good and informed player (i.e. most people).
Last edited by Akka; 2021-07-22 at 12:00 PM.
I personally think it's mostly "better hardware", because I'm constantly told how people already knew everything there was to know about the game first time around (I highly doubt that, but okay)
I played all of TBC first time around with an average of probably 4 FPS, 200ms lag and the view distance and other gfx settings on minimum. Sure I was a healer but still. These days you can actually react to stuff because you see it happening when it happens.
This is a huge thing. I know me and a lot of others in raid were playing on terrible computers.
And most ppl definitely did not know everything abt the game back then. Maybe some were pretty well informed but prob didn't have all the math and coefficients and interactions. Most ppl saw purple item from. Raid and equipped it over their current piece for arbitrary reasons. No sims or nothing
I mean I played Prot Paladin then, and I play Prot Paladin now so not much has changed.
Only difference is my DPS/TPS and that of my damage dealers, thanks to better understanding of mechanics and gearing options, so it's the same cleave zerg rush, but faster.
Ex-Mod. Technically retired, they just won't let me quit.
"better hardware" is a bullshit argument. We already had 100 ms ADSL at the time, and the game was already running at 60 fps on any decent gamer machine.
And yes people already knew everything - EJ was alive, kicking and known and had analyzed the entire game to hell and back, and in fact much better than 90% of whatever pass for theorycrafting today.
The difference is that EJ was "something for the hardcore" at the time. Theorycrafting on this scale was aimed at nerds and bleeding edge guilds, with a few curious casuals having a look. People knew about it, but didn't care. Today, everyone is expected to blindly follow the meta. THAT is the difference.
That's because you used a garbage computer then, because as said above this entire argument is bullshit. Any actual gamer could run the game EASILY, Blizzard was famous to make games that had average graphics but could run on a toaster.I played all of TBC first time around with an average of probably 4 FPS, 200ms lag and the view distance and other gfx settings on minimum. Sure I was a healer but still. These days you can actually react to stuff because you see it happening when it happens.
Of course there were people with toasters. Just like TODAY we have people with toasters.
But your argument was that "today gamers have so much better game rigs today it plays a major role in how easier the game feel". And that's BS, because the game was NOT demanding at the time compared to the average gamer machine, just like it's not demanding today compared to the average gamer machine.
Some heroics are a bit hard now and others are super easy. The harder ones just need a good comp and a good comp means: have a shaman with you and maybe a mage.
Old Hillsbrad Foothills on heroic is the exception though. This dungeon is harder than anything in the game. It's been a pain in the ass every time I did it even with a shaman and mage who'd cc.
Last edited by RobertMugabe; 2021-07-26 at 10:30 AM.