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  1. #1941
    Mate I've played since 2008. You can do plenty on a young alpha. It's easy to get stuck in a minmax mindset when you've played for a long time but you can do a lot with shit SP. Not denying that it takes time to actually be good skill-wise (or a credit card ) but a newbie can do a wide range of things. I do agree though that CCP seems to have their head up their arse at the moment but maybe a newbie wouldn't notice that as much as we do.

  2. #1942
    Quote Originally Posted by Zeta333 View Post
    Please, any of us that have played this game for a year or more know what absolute fuck all you can do with under 3-5 months of training. Fuck it takes what 2-3 for a cyno alt these days as it is lol. Compare that to what you can accomplish and enjoy in other games. In other mmos you can level up by grinding. In eve it takes time before you can even start to grind.
    As someone that started playing several months ago, your just plain wrong.
    You can do Abyssals day 1 or exploration which is insane money for a new player.

    In what world is a cyno alt training time relevant to a new player?
    It ignores such insignificant forces as time, entropy, and death

  3. #1943
    Quote Originally Posted by Gorsameth View Post
    As someone that started playing several months ago, your just plain wrong.
    You can do Abyssals day 1 or exploration which is insane money for a new player.

    In what world is a cyno alt training time relevant to a new player?
    Its was a basic comparison of somthing that is one of the shortest trains in eve to be useful and how long it takes. I mean as someone whos been to the end of the rainbow im just giving my opinion on the game and why i think people are better off giving thier time and money to another instead of here. If yall wanna dive in fine so be it but there is a reason why winning eve equals quitting it.

  4. #1944
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    They should make all skill passive bonuses not work in PvP, only PvE.

    That'd be dopalicious.

    Quote Originally Posted by Zeta333 View Post
    FF , elderscrolls. Varius other games till the blockbusters of the last quarter of this year. Amazons new mmo is getting alot of good reviews.

    - - - Updated - - -

    New World is New Sham

    I'm afraid, it... it does not go to heaven
    Content drought is a combination of catchup mechanics and no new content.

  5. #1945
    I've been having an itch to go back to Eve and start fresh (last time I played was like 12 years ago) and be a space trucker hauling stuff from system to system, is that a viable career choice these days?
    Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..

  6. #1946
    Quote Originally Posted by Vakna View Post
    I've been having an itch to go back to Eve and start fresh (last time I played was like 12 years ago) and be a space trucker hauling stuff from system to system, is that a viable career choice these days?
    you can do that yeah, there are both public contracts that people can put out for you to haul stuff for them and even a few corporations that specialise in this complete with websites. (https://red-frog.org for example).

    Additionally the big null sec alliances have logistic wings to ferry goods back and forth to keep themselves supplied (which is more needed as now a days as CCP has spread out the resources in the game, Null is no longer entirely self sufficient) tho that will take a while to train for as you would need the big Jump Freighters to move things around safely at worthwhile volumes.
    It ignores such insignificant forces as time, entropy, and death

  7. #1947
    Quote Originally Posted by Gorsameth View Post
    you can do that yeah, there are both public contracts that people can put out for you to haul stuff for them and even a few corporations that specialise in this complete with websites. (https://red-frog.org for example).

    Additionally the big null sec alliances have logistic wings to ferry goods back and forth to keep themselves supplied (which is more needed as now a days as CCP has spread out the resources in the game, Null is no longer entirely self sufficient) tho that will take a while to train for as you would need the big Jump Freighters to move things around safely at worthwhile volumes.
    Null was never entirely self sufficient. Mineral nuking was another on thier list of retarded shit they did instead of nerfing the rorq like they should have years ago.

    - - - Updated - - -

    If you want another example of why players are fed up with the devs, have a gander at this thread. Lots of examples in it.

    https://www.reddit.com/r/Eve/comment..._what_this_gm/

  8. #1948
    Quote Originally Posted by Gorsameth View Post
    you can do that yeah, there are both public contracts that people can put out for you to haul stuff for them and even a few corporations that specialise in this complete with websites. (https://red-frog.org for example).

    Additionally the big null sec alliances have logistic wings to ferry goods back and forth to keep themselves supplied (which is more needed as now a days as CCP has spread out the resources in the game, Null is no longer entirely self sufficient) tho that will take a while to train for as you would need the big Jump Freighters to move things around safely at worthwhile volumes.
    Perhaps you should define "a while" for this gent

  9. #1949
    Quote Originally Posted by Vespian View Post
    Perhaps you should define "a while" for this gent
    Something like 3-4 months of training to somewhat decently be able to fly and fit a Jump Freighter.

    A lot of the fitting skills are the same as you want for smaller transports and said smaller transport piloting skills are required to freighters so you will follow roughly the same patch by simply training to be a small time hauler.

    s with all things in Eve the skills are somewhat the easy part tho. What matters is the experience in learning to fly your ship safely. Else your just a very attractive loot piñata for any pvp pilot.
    It ignores such insignificant forces as time, entropy, and death

  10. #1950
    Quote Originally Posted by Gorsameth View Post
    Something like 3-4 months of training to somewhat decently be able to fly and fit a Jump Freighter.

    A lot of the fitting skills are the same as you want for smaller transports and said smaller transport piloting skills are required to freighters so you will follow roughly the same patch by simply training to be a small time hauler.

    s with all things in Eve the skills are somewhat the easy part tho. What matters is the experience in learning to fly your ship safely. Else your just a very attractive loot piñata for any pvp pilot.
    What I'm trying to point out here, is that the path would indeed take let's say, 4 months. During those 4 months, he would not be able to deviate from this path of space trucker at all, because that would lengthen the objective path. So this person really needs to know right now, that he is absolutely certain he wants to pursue that path, or be "stuck" rolling into different things when he finds out it's not what he wants after all.

    And I would personally estimate that 4 months is generous. Better find out about the important stuff by joining a pvp corp, who can outfit you with cheap ships and teach you the ropes (and the dangers), before investing heavily in a path that could set you back so far, that you can only recover by starting from the bottom. Lose a few ships and you're broke, without passive income or outside support.

    I could be wrong though, maybe you learn a lot by just losing a lot of ships and biting through the bitter first half year.

  11. #1951
    Quote Originally Posted by Gorsameth View Post
    Something like 3-4 months of training to somewhat decently be able to fly and fit a Jump Freighter.

    A lot of the fitting skills are the same as you want for smaller transports and said smaller transport piloting skills are required to freighters so you will follow roughly the same patch by simply training to be a small time hauler.

    s with all things in Eve the skills are somewhat the easy part tho. What matters is the experience in learning to fly your ship safely. Else your just a very attractive loot piñata for any pvp pilot.
    It takes ALOT longer than 4 months for a JF. And then you need 1-3 accounts for cyno alts. I ran 8 JF's and 15ish cyno accounts.

  12. #1952
    There's no way a new player is going to be flying a JF in 4 months without injecting and buying isk. You also left of the very important part about needing cyno alt accounts.

  13. #1953
    I forgot a skill when I threw it into Evemon to get a rough time, so its more like 6 months. Big woop, that is why I was vague in the first place, I don't fly a JF.

    But I do love how everyone comes out of the woodwork to critic someone answering a question but ignores the original question.
    It ignores such insignificant forces as time, entropy, and death

  14. #1954
    Quote Originally Posted by Gorsameth View Post
    I forgot a skill when I threw it into Evemon to get a rough time, so its more like 6 months. Big woop, that is why I was vague in the first place, I don't fly a JF.

    But I do love how everyone comes out of the woodwork to critic someone answering a question but ignores the original question.
    You can do alot as a new player. But nothing impactfull, meaningfull or fast for 6 months to a year.

  15. #1955
    Quote Originally Posted by Zeta333 View Post
    You can do alot as a new player. But nothing impactfull, meaningfull or fast for 6 months to a year.
    The typical response of a bitter vet that completely fails to consider the situation of a new player.

    Yes, if you have done everything and have expectations about what you should be doing it can feel that way.
    But a new player with all the new things to explore and experience it certainly is not the case
    They aren't and shouldn't be worried about how long it will take to be able to carrier rat (back when that was a thing), train a dozen skills to level V on whatever doctrine ship their corp uses or pimp out a Marauder to farm HQ Incursions.

    A new player can day 1 do things that are meaningful and impactful to him/her. And that is what matters to them.
    It ignores such insignificant forces as time, entropy, and death

  16. #1956
    Sadly being a space trucker means multiple accounts unless you're just using blockade runners or T1 haulers but even then you'll still benefit from scout alts to prevent getting one-shotted by Tornadoes or ganked by pirate gangs.

  17. #1957
    Quote Originally Posted by Gorsameth View Post
    A new player can day 1 do things that are meaningful and impactful to him/her. And that is what matters to them.
    But not if you push them into the path of space trucker right from the start, without giving them the proper, honest, considerations, which you clearly are not doing. That's called disingenuous.

    The single best path is starting out in a PvP Corp in in low or null and get into the fight as a tackler. Low skill requirements, cheap ships. A corp could sustain them indefinitely, they would be having fun, they would be learning a lot of things and thén they can apply that knowledge (and the knowledge of the people they meet) in the field.

    He could start off by just applying to EVE University, get free skill books, join their nullsec corp and experience some pvp and some other aspects of the game. Most importantly you learn proper scouting, it will teach you how gates work, how gate camps work and how to escape them. Personally sadly had some issues with EVE U people that led to me outright being demoralized and quitting EVE, but in general, it's a great place to start and find the right corp for you. (FYI, many people will find their place in EVE U, there are great people and my issues with specific people are my own and probably of my own making. I'm an opiniated person )
    Last edited by Vespian; 2021-08-05 at 10:28 AM.

  18. #1958
    Quote Originally Posted by Vespian View Post
    But not if you push them into the path of space trucker right from the start, without giving them the proper, honest, considerations, which you clearly are not doing. That's called disingenuous.

    The single best path is starting out in a PvP Corp in in low or null and get into the fight as a tackler. Low skill requirements, cheap ships. A corp could sustain them indefinitely, they would be having fun, they would be learning a lot of things and thén they can apply that knowledge (and the knowledge of the people they meet) in the field.

    He could start off by just applying to EVE University, get free skill books, join their nullsec corp and experience some pvp and some other aspects of the game. Most importantly you learn proper scouting, it will teach you how gates work, how gate camps work and how to escape them. Personally sadly had some issues with EVE U people that led to me outright being demoralized and quitting EVE, but in general, it's a great place to start and find the right corp for you. (FYI, many people will find their place in EVE U, there are great people and my issues with specific people are my own and probably of my own making. I'm an opiniated person )
    If someone says they want to do X, put them into the path of X.
    Telling them to not do the thing they want and instead do something else for a couple of months is likely to simply turn them away because its not what they want to be doing.
    It ignores such insignificant forces as time, entropy, and death

  19. #1959
    Quote Originally Posted by Gorsameth View Post
    If someone says they want to do X, put them into the path of X.
    Telling them to not do the thing they want and instead do something else for a couple of months is likely to simply turn them away because its not what they want to be doing.
    Sure, but at least you could have been more honest about the actual pitfalls they will encounter, not just "oh it's 4 months". It's just not fair to a player to tell them it's okay, when it, well, in truth it's probably not okay to specifically pick that path from the start. Let's be fair.

  20. #1960
    as a new player you basically have the choice of either;

    training up mining which is the afk passive slow grind, but its consistent. the first goal being to get into a mining barge. pair this with PI. eventually leading you to industry, but difficult as a new player without skills and blueprints, come back to this later in your career when you've amassed some blueprints.

    training up combat skills and farm level 1's and 2's until you get a level 3 agent then do level 3's until you get a level 4 agent. 1's and 2's can be done with destroyers and cruisers, some 3's you might want a battlecruiser and level 4s are best run with a battleship. so you progress like that. you pick an area where you actually want the LP rewards. for combat you also have anomalies the green signatures on the scanner, there is a low chance that these escalate even in highsec and can drop faction or dedspace loot at the end, in highsec you get small modules and in low/null you get medium/large. I like doing this because I often fly confessors and I can actually do some of the 3s & 4s/10s in a confessor. its a good way of farming dedspace small armor repairers. among other items.

    the problem with level 4s is that occasionally you'll get missions that pit you against another (main) faction and when you kill the ships in these missions you lose standing with that other faction. this can bottleneck you a little bit (if you keep getting them over and over again), and ofc you have to be carful eventually because if you manage to reduce the standing low enough that factions navy will be hostile to you in highsec. you can offset this by running missions for both factions but its time consuming. only some of the level 4s I actually don't mind doing but a lot of them are facepalmy, time consuming and not really rewarding. I think 'gone berserk' is pretty good but there are only a few that are as rewarding. most level 4s you might make 20m isk, some of the better ones can be 50-60m with loot. having 2 characters pays here because not only do you get 2 chances at a 'decent' level 4 mission, one of your characters can salvage the mission or just straight up dual box them with 2 battleships and have your alt come back to salvage while your main goes and starts the next level 4.

    then you have scanning, exploration, relics and datas, you can get into this quite early I think it has its own progression into things like the ghost sites, polarised bpcs come from exploration (some of the storyline stuff is pretty good too a few modules make some niche fits work not all of the storyline modules are good but some of them that you find in exploration sites can sell quite well). this is more random and if you go into wormholes you have risk.

    combat is probably the most varied, if I was starting again I would probably try to train toward a battleship asap, join nullsec and hopefully end up in a nice quiet corner with a place to farm havens/sanctums. run those until you're blue in the face. do 6/10s and 8/10s with corp mates if you can't solo them. join ctas when they happen.

    alternatively you join a wormhole corp, probably help if you actually learn to scan first though. because you need to get into a routine when in WH. bookmarking constantly. d-scanning constantly. its a different playstyle to known space. as a new player you'd want to go for a c2 something either a c5 with a static c2 or a c2 with a static highsec maybe, I dunno what would be best for a new player, c2 sites payout about the same as a level 4 mission (20m) but they can be completed much quicker. and in smaller ships hacs/cruisers, t3 dessis.

    there are ways a new player can make isk but it involves being carried a bit, you could sit in a sanctum and sponge wallet ticks in a pod as an example or you can share mission rewards and boost someones agent rep, for example I could take someone into level 4s or just share the completion reward and let them skip level 1 and 2s entirely. having friends helps a lot,

    eve is a long burn game and 4 month 6 months these time spans are nothing in the grand scheme of it, it is one of those games that you invest years into, progress isn't the same for everyone it depends on who you join (you will most likely change your training to fit the situation you find yourself in). it does help to have an alt though. at least 1. it really pays to be able to do anything anyway, what keeps the game interesting is reaching a point where you could go mine, or you could go farm escalations, or you could go do some scanning. that is the freedom you want to eventually achieve. this tends to be easier if you have an alt account as you can for example focus them on different things. I took both my characters into wormhole so they can both scan, but I specialised my alt into amarr, while my main does cal/gal/min, my alt is heavily leaning amarr with only a tiny bit of caldari (nightmare/phantasm). you can do this sort of thing in various ways. I trained PI on both characters and together I think I can do 11 planets, I can make t3 and t4 PI anywhere, PI in highsec is shit, but thats why you do 2 day extractor cycles and reset it after a day. at 2 days or under, cycles are 30minutes vs 1hr. with enough characters it doesn't matter if the yields are low, you just double up since you have the planet space to do more.

    I haven't played much recently, i've got about 15b in ships and 7b liquid isk, when I play I just do casual shit in highsec, doing epic arcs that I didn't do yet, PI and scanning combat sites or farming escalations, researching or copying blueprints, if you're quick and the loot is good, you can make 500m a day maybe more maybe less in highsec. for me I just don't have many goals anymore, I was training my main for command ships I can already do t2 armor links and t2 mining links so I was going to do shield and information, last time I played I got my alt into a nearly perfect ikitursa and was doing the arc missions with it. just making isk for the sake of it, I can buy plex with isk and just make that 1.6b back in 1 month with good drops you can do it in a week, with the PI on the side. doesn't really get much more exciting than that. the real fun actually comes from living in nullsec or wormhole with a good group you can really make good isk there, wormhole blue loot never loses value, and the combat sites in nullsec is where you get pirate battleship bpcs, like machariels and nightmares if you find yourself in a position where you're getting these sites regularly, you can print isk and easily cover losses. its just a matter of finding a chill group that has a military 5 system that you can bear in when there isn't much pvp happening. failing this I got into nullsec pve first by farming belt spawns, I haven't done this for years but I used to log in after downtime and bounce belts until I got a faction spawn and if it dropped a web or a point, that paid for my pvp ship for the next cta. eventually I could run havens and the isk flowed a little better than relying on random faction loot. they nerfed the belts some years ago so unless you're in pirate npc space I'd rather farm anomalys. faction spawns can surprisingly drop expensive loot though, I think I had an omega implant from a highsec faction frig in a 0.8 system, 500m. was mining in a belt. its random but it can happen. keep your eyes peeled and learn the faction prefixes, dread, shadow, true, sentient etc etc. if you see an npc with one of these prefixes don't forget to loot it.

    that mostly trailed off into combat what makes money and what doesn't, mining is better if you have an alt because it can haul for you, I don't tend to use the orca, I can put my alt in a barge or exhumer and I tend to boost myself with a porpoise, its like a mini orca that warps faster. I haven't mined for a while not since they nerfed mining recently. but its kinda shit to mine with a single character and no hauler. in fact this was why I made my first alt I came into the game wanting to just casually mine, but I soon found out it was painful warping back to the station all the time. when it comes to industry, its kinda multifaceted because you need blueprints, you need various materials, some of which are difficult to get in highsec. the only way you can really do industry in highsec is if you are melting down t1 loot from missions since its pretty much the only way to get xydrine and megacyte in highsec. this requires a fuck load of t1 so it will take you a while to build up a nice multi billion isk stockpile of loot to melt down. meanwhile you have to figure out yourself what you want to build, buy those BPO's and research them. t2 loot requires invention and even more items that are difficult to get in highsec, while rigs require salvage, something that is farmable from missions (rigs are probably the easiest way of getting into industry because the build costs are low and the salvage is easily farmable). getting into industry early is possible and most new players probably don't have a clue what research agents (R&D) are but getting one of those is worth it since you'll slowly amass datacores in the background for months while you do other things. the thing is you probably won't know which datacores you'll ultimately use since its anyones guess where you'll be when you actually reach a point that you can use them. (you don't melt down the meta 4 loot, you put that on the market since its basically t2 and its the best alphas can use most meta 4s sell for about the same as the t2 variant, this is where a portion of the isk comes from in highsec stockpiling meta 4s and selling them in bulk) industry didn't make much sense to me in the beginning but after a while you start to just naturally stockpile alsorts of items and one day you'll be able to take a good crack at industry with the assets you've amassed.

    there should be many ppl still playing eve willing to take someone under their wing, the last guy I tried to help just, it was difficult trying to balance teaching him what I knew, vs letting him figure things out for himself. I tried to explain, a lot of things, when it came to fittings I told him about armor and shield fits, I explained in detail the reasoning behind the fits, but it wasn't really registering on the guy. in the end I mostly felt like I was wasting my time and let the guy just do whatever he wanted to do. I take no blame for ppl losing billion isk double tanked wonky fitted ships in pve. similarly I don't have the patience to teach ppl who don't listen to reason. I enjoy helping ppl out but you don't want to help those ppl who ask for help ignore what you tell them and do what you told them not to anyway.

    the quick summary for a new player,

    mining > venture > mining barge > exhumer

    combat > destroyer > cruiser > battlecruiser > battleship

    scanning > t1 scanning frig > cov-ops frig > astero/stratios.

    that would be the progression guide for the 3 main playstyles. you can stick to mining only and never branch out into industry, likewise you can train for multiple ship types but never really focus on any role ships recons/ewar etc. industry branches off from mining the same way ship specialisations branch off from combat at some point you have to make a personal choice or choices to move further into one playstyle.
    Last edited by Heathy; 2021-09-21 at 05:29 PM.

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