eh at least you can run low level dungeons and what not for currency to get you on your way to the top item level. you can't do that in WoW.
WoW is all about the latest patch. nothing else matters on that front.
eh at least you can run low level dungeons and what not for currency to get you on your way to the top item level. you can't do that in WoW.
WoW is all about the latest patch. nothing else matters on that front.
I had fun once, it was terrible.
Most people hate RNG and in WoW currently there is no confident way to get gear.
Yeah, you can do a mythic dungeon which in higher levels can take easily 40 minutes, and only one or two player gets gear.
The playerbase were asking Blizzard for years to bring back valor vendors like in the old times, but I heard they just introduced something similar in 9.1?
That's just silly.
"Do I care for the lives of mortals? No. Do you care for the lives of ants that crawls beneath your feet?"
Signature by the awesome Winter Blossom
we can finally live out our dreams of being a transexual without the negative feedback. ive always wanted to play a child wizard, and rp with grown men playing elfs with bunny ears.
Wow it's almost like wiping shouldn't be something you just shrug off and start over 1 second later
- - - Updated - - -
Those 2 statements contradict each other. If you were taking a psychology test you'd get an error telling you to start over.
It's not WoW and for many that is more than enough.
"Privilege is invisible to those who have it."
Um... Just curious, why shouldn't it be, exactly...?
Why is having to waste a few minutes walking back to where you were after a wipe somehow preferable to... not being forced to do that, and just respawning in front of the boss to minimize the amount of time spent not doing the content you went into the instance for?
Those two statements have nothing to do with psychology, nor do they contradict each other. You're blatantly ignoring all of the context of the entire rest of the post, so much so that I'm honestly shocked you didn't just snip most of it and use those two statements as the entire quote. It'd be equally shitty.Those 2 statements contradict each other. If you were taking a psychology test you'd get an error telling you to start over.
Longer individual encounters that require less commitment per clear being preferable to a sprawling instance of several shorter encounters with hallways of not-boss-killing inbetween them is a totally valid opinion. I feel like it's perfectly understandable how someone might think that the former would respect their time more than the latter.
Who...cares? The punishment is that you cannot proceed, that you must start the fight over again.
Also this idea that not having trash in Trials somehow means it doesn't matter and isn't impactful. Yes I'm sure spending 20/30 minutes on trash leading up to...Painsmith somehow makes that fight way more impactful.
Furthermore I cannot believe that you'd imply that FF14 doesn't treat every single trial or raid fight as important storywise when that's the primary function of everything the game does, and then compare it negatively to WoW in this regard. Ah yes everybody knows that WoW clearly cares about the story, the developers haven't exactly said publicly that they treat the story as a secondary feature and will warp it around whatever gameplay they want to do.
Last edited by Drindorai; 2021-08-05 at 12:14 AM.
Well, it should lol.
No one actually thinks that it's good to "punish" the raid group by letting them walk to the boss-room again for 5 minutes and prepare for the next pull, while flasks are running etc. etc.
You are just making up shit if you want to tell me otherwise, just to have an argument with someone on the internet.
Don't be silly.
Next, you are telling me that they should remove mass-rez.
Last edited by KrayZ33; 2021-08-05 at 03:24 AM.
When is MMOC going to start putting FF14 news on the front page? Last I checked, this is MMOChampion, not WoWChampion. And seeing as FF14 is now the #1 MMORPG, it's high time for this site to recognize that fact and put news for the game on the front page.
I don't necessarily think they need to replace the WoW news with FF14 news, but there is no reason they couldn't put both up. They could do like WoWhead does, where you can click the checkbox to pick between classic, TBC classic, and retail WoW news (even though, admittedly, those are all Blizzard games, but the idea still works imo).
Got to level 30 last night just to give it a fair go
I still have no idea what people see in it.
My only thing I like about it so far is the crafting bit even that has drawbacks (needing to keep and swap gear/ class to use them, or the fact each zone has like 5 nodes that constantly respawn in a small area while the rest of the zone has nothing (feels like an after thought) but the quality durability minigame was nice.
Questing I'm falling asleep doing, just spams you with monotone text rather than placing you in the action like guild wars 2. The quests are also always kill 4 mob, place 4 items, speak to 4 people.
Dungeons were a bit blah as well (not sure if it's because they are lower level so probably first made.lile 10 years ago) but grey cave number 1-3 didn't proove to be fun.
Combat is spam fire till out of mana , shift, spam ice till full mana, repeat.
The fates we're like a downgraded version of "random events" from eg. Gw2, rift etc.
The little gnome things I want to punt one whenever one comes on the screen.
For the average (Oftenly terrible) player, its the fact they have something new to play, they just cant phrase it correctly with all the foaming, pretending they understand why they "Hate WoW" instead of admitting, its just the trend they are following.
One of my raiders did mention, its really refreshing for him that he can play whatever on one character (He has been playing FFXIV for years as secondary MMO, we all know the downtime WoW has at times) and it makes it really hard for him to try any of the new MMOs.
So i would assume, being forced to play the storylines, and leveling multiple "jobs", makes the "single player but in a MMO" happy.
I started in March after playing WoW for 17 years. I honestly didn't like it much during ARR. I got pretty annoyed and thought it wasn't great. I kind of had to force myself to get through it because I heard Shadowbringers was amazing and the game gets much better after ARR.
I'm now level 80 and I've done all the MSQ and most the trials/raids/dungeons. I've also leveled quite a few classes, with 4 being 70+.
It really does get WAY better once you've unlocked more abilities/raids/zones/etc and are higher level.
It will start to get better after 30 and upgrading to black mage.
And after 50 you can fly and the jobs start getting more complex and interesting, the story is better (Stormblood is kinda mediocre, until the post-SB stuff and that is really good), the zones are cooler, and it gets much better and continues to get better til the end.
Last edited by Mojo03; 2021-08-05 at 07:16 AM.