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  1. #41
    Quote Originally Posted by epigramx View Post
    1) You enter the game and you're immediately a geared "Hero" (you're already a "Hero" in lore anyway) and you are immediately geared to do anything currently in game including Sylvanas mythic (obviously: normal mode might have to be removed and some bosses might have to be buffed because of this and that is fine).
    2) As a result: you focus mainly on PROGRESS and the true prestige in the game is who had the SKILL and determination and STRATEGY to be the fastest at dropping a boss and not who is also a no lifer that grinds all day.
    3) Bonus PvP benefit: PvPers will be the happiest of all. Purely multiplayer games should have 0 gearing or grinding benefits because they are exclusively about fair competition between humans.
    Sure raiding and dungeons are fun. But why would i do this more than once? I play it once and leave. Nothing to reach anymore. Gearing is the reason people play it that long and the reason i like the game. Sure clearing heroic and ventruing into mythic is fun. But after the first time you kill a boss everything after is just for gear.

    There would be absolute NO reason whatsover to do any other boss than the one you are currently progressing. None. Ever. If you have to reclear every week that would make it even worse.

    You would take what is left of fun in the game and make it worse than it ever was. I think this is one of the if not the worst idea for the game i have ever read in this forum. Sorry...

  2. #42
    Quote Originally Posted by Daedius View Post
    You missed the part where this is an RPG, and gearing [improving your character] is a core part of it...
    *buys all my gear and progress without even tabbing out*

    WHOA DUDE! WICKED AWESOME RPG YOU GOT HERE!

  3. #43
    So much.. fun...

  4. #44
    Quote Originally Posted by epigramx View Post
    Literally wat: the world is FILLED with games with no grinding or minimal grinding to get gearing benefits.
    The main reason Blizzard games have grinding is that they sell monthly fees that way easier.
    THEY WILL NEVER EXPERIMENT WITH THIS EVEN FOR ONE PATCH to not expose the truth.
    No main reason why mmos have grinda is for tha fact they are completly different games compared single player games. Mmos need grinds becouse thay are games what are suposstu be constanly played for years. And there is absolutly no **** way to jave enough content what ca last reasonable amounth of time without grinding. Its not possible.

    Mmos are long run games what rewards dedication and effort. So take your inpatient *** ans go play some other instant gratification games if you dont like this genre. Thia game would have 12 hours pf playtimw max without grinds. Thats ok for new Doom game but not ok for mmorpg.

  5. #45
    people quit when there's no carrot left to chase (or earlier).

  6. #46
    Quote Originally Posted by epigramx View Post
    1) You enter the game and you're immediately a geared "Hero" (you're already a "Hero" in lore anyway) and you are immediately geared to do anything currently in game including Sylvanas mythic (obviously: normal mode might have to be removed and some bosses might have to be buffed because of this and that is fine).
    2) As a result: you focus mainly on PROGRESS and the true prestige in the game is who had the SKILL and determination and STRATEGY to be the fastest at dropping a boss and not who is also a no lifer that grinds all day.
    3) Bonus PvP benefit: PvPers will be the happiest of all. Purely multiplayer games should have 0 gearing or grinding benefits because they are exclusively about fair competition between humans.
    What about that is actually fun? So you get to raid fresh out the character creation screen? What teaches new players how to play? What teaches new players how to perform in a group setting? Sure this sounds okay for your 5-15yr vet but just no.

    And before its mentioned, id much rather rely on a youtuber to teach me than players in WoW who call me a fa**ot like some 2010 cod kiddie.

  7. #47
    Immortal Zka's Avatar
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    Grinding is good.
    Forced grinding is bad.
    Forced grinding of content you hate is terrible.
    Forced grinding of timegated content you hate is unsub.

  8. #48
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by epigramx View Post
    RPG has NOTHING to do with grinding. MMO has NOTHING to do with grinding.
    He said gearing, not grinding. You have an heavy reading comprehension issue.

    Gearing is a core aspect of RPG. Nobody forces you to grind it.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  9. #49
    Sounds extremly bad. Hard pass.

  10. #50
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    What you want is a MOBA, or an FPS, not an MMORPG.
    Leveling up, gearing up, grinding is essential to the experience.
    If you logged in and every had perfect 252/259/262 gear, then what's the point of even playing?
    Go finish the raid once and you're done until next patch.
    And if you don't finish it, then you have to... well... grind to practice and get better at each dance.

    I mean, yeah, there's tons of games out there where you don't grind, or level up, or need to do things to "get better" outside of hone your play, but those aren't MMORPGs.
    Next thing you'll say is you want a Diablo game where there's no loot and you just have perfect builds right from the jump.
    Maybe you want a Warcraft RTS where you immediately have all the advanced buildings/research/troops from the first second you start a map.
    Man, this sounds like a fun bunch of games..... /sarcasm

  11. #51
    Banned Video Games's Avatar
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    Quote Originally Posted by epigramx View Post
    We could still have grinding, for VANITY items, collections and mounts and transmog and other stuff that NEVER affect BATTLE (including battle pets!).
    Ah, the things i dont care about

  12. #52
    High Overlord Fiacla's Avatar
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    Garbage ideas.

  13. #53
    Without the grind game wouldn't make it to 9th expansion. Dailies and routine gameplay is what keeps people subbed and money flow. MMORPG wouldn't sustain itself without grind, you would consume all content within a month and then what?

  14. #54
    Old God Soon-TM's Avatar
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    Quote Originally Posted by Zka View Post
    Grinding is good.
    Forced grinding is bad.
    Forced grinding of content you hate is terrible.
    Forced grinding of timegated content you hate is unsub.
    Can I have this as a signature, good sir/ma'am? So true.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  15. #55
    Quote Originally Posted by epigramx View Post
    We could still have grinding, for VANITY items, collections and mounts and transmog and other stuff that NEVER affect BATTLE (including battle pets!).
    The way I see it is skill puts you in the fast lane, and grind puts you in the slow lane. And when I say 'slow' I mean slow to the point where you're barely able to catch up with raiders and pvpers up to the day before the next patch.

    - - - Updated - - -

    Quote Originally Posted by epigramx View Post
    RPG has NOTHING to do with grinding. MMO has NOTHING to do with grinding. Stop having the delusion that because BLIZZARD did something in a way that's how it should always be done because the only thing mmorpgs need to be mmorpgs is being massively multiplayer and role playing full stop.
    It's the Massive Multiplayer Online Rough Painful Grind Game.

    Grinding is a chore and there's all kinds of way to find shortcuts around it. It's a reason to be active in the open world and get into trouble with other players. Grinding keeps the game alive.
    Last edited by Ivarr; 2021-08-18 at 05:57 PM.

  16. #56
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    Quote Originally Posted by epigramx View Post
    1) You enter the game and you're immediately a geared "Hero" (you're already a "Hero" in lore anyway) and you are immediately geared to do anything currently in game including Sylvanas mythic (obviously: normal mode might have to be removed and some bosses might have to be buffed because of this and that is fine).
    2) As a result: you focus mainly on PROGRESS and the true prestige in the game is who had the SKILL and determination and STRATEGY to be the fastest at dropping a boss and not who is also a no lifer that grinds all day.
    3) Bonus PvP benefit: PvPers will be the happiest of all. Purely multiplayer games should have 0 gearing or grinding benefits because they are exclusively about fair competition between humans.
    It sounds to me like Overwatch, or Valorant, or League of Legends is the type of game you want to play. No long term character progression. Everyone is on equal footing each game. Nothing to grind. Give them a try! Those games are popular for a reason. WoW is a different kind of game and is played for different reasons, don't try to change it into PvE Overwatch.

  17. #57
    Quote Originally Posted by Daedius View Post
    You missed the part where this is an RPG, and gearing [improving your character] is a core part of it...
    This.

    While i agree it would solve many issues immediately it would also ruin other aspects, such as bringing balancing issues to the front even more as people can instantly switch to the FotM.

    Personallty i think a simplification of difficulty tiers would help a lot; just normal gear and heroic gear, with the former upgradeable to the latter.

    You'd have raid finder dropping very little gear of normal rarity, normal dropping normal amounts of normal loot, heroic dropping little heroic loot and mythic dropping a normal amount of heroic loot.
    Cosmetic differences remain as they are, also all difficulties drop something analogous to valor that can be used to upgrade pieces of gear to the maximum level (keeps lower difficulties relevant too as they can be used to bypass bad rng as the "base" item is still upgradeable and as such usable).

    What it would accomplish is less absurd power inflation within raid tiers, also making pvpers happy as it will create a much fairer and more level playing field by not making people useless unless they get gear through boosting, playing continuously from the start of a patch or playing like it's their job.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  18. #58
    Quote Originally Posted by epigramx View Post
    1) You enter the game and you're immediately a geared "Hero" (you're already a "Hero" in lore anyway) and you are immediately geared to do anything currently in game including Sylvanas mythic (obviously: normal mode might have to be removed and some bosses might have to be buffed because of this and that is fine).
    2) As a result: you focus mainly on PROGRESS and the true prestige in the game is who had the SKILL and determination and STRATEGY to be the fastest at dropping a boss and not who is also a no lifer that grinds all day.
    3) Bonus PvP benefit: PvPers will be the happiest of all. Purely multiplayer games should have 0 gearing or grinding benefits because they are exclusively about fair competition between humans.
    I have not unsubscribed once in 16 years, no matter what they did. Your suggestion would make me unsubscribe and not come back.

  19. #59
    Worst idea i've read in many years, impressive feat in itself.
    Gearing is the one thing I really enjoy in wow and just being handed all gear? Yeh, no thanks.
    At least you tried or something, here have a cake.

  20. #60
    Quote Originally Posted by epigramx View Post
    1) You enter the game and you're immediately a geared "Hero" (you're already a "Hero" in lore anyway) and you are immediately geared to do anything currently in game including Sylvanas mythic (obviously: normal mode might have to be removed and some bosses might have to be buffed because of this and that is fine).
    2) As a result: you focus mainly on PROGRESS and the true prestige in the game is who had the SKILL and determination and STRATEGY to be the fastest at dropping a boss and not who is also a no lifer that grinds all day.
    3) Bonus PvP benefit: PvPers will be the happiest of all. Purely multiplayer games should have 0 gearing or grinding benefits because they are exclusively about fair competition between humans.
    Hard pass for me. Not having anything to work for sounds incredibly boring. Gearing is the one and only progression metric that keeps me coming back to the game.

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