Coming soon: WoW APIs to be temporarily closed for a spurious "security reason" and never opened again.
Dead friends list except for three people playing TBC on and off.
The game has been losing players for years, just in small numbers over a long time with the occasional big drop. It doesn´t matter if these numbers are not 100% accurate. The original peak in WotlK wasn´t accurate either, claiming you have 12m subs when half of your playerbase doesn´t have a sub option should be quite obviously bs. It has been a trend for long time proven by Blizzards own MAU numbers, who are dropping like flies.
It just has reached a point where enough players where fed up. The magic is gone for them, and I don´t think many will come back. The old fanboy saying “they always come back” has been proven wrong in the light of constantly diminishing active players.
The next quarterly report will be interesting. Maybe they manage to shove out fresh classic servers before that to make the numbers look better. Not to mention long time subs who will still count into their numbers. Give it 2-3 quarter reports and it will get really interesting.
Lol I guess technically. DoubleAgent is level 60 without even leaving the Panda turtle.
And yes, you cant dismiss these numbers because they use the same data method. If over time it trends down, then most likely the general story is trending down. The copium in this thread is hilarious.
Imagine writing this and believing it to be true. Or you're just dishonest.
https://finance.yahoo.com/news/world...140000053.html
Just the highest selling PC game by launch day, ever.
i would say sales numbers of expansion breaking records both with BFA and SL (not sure if legion too) proves them right...
and given we have literaly no other official numbers, im not sure what "proves" them wrong, except your anecdotal "Dead friends list"... but i guess if someone wants to find "evidence" of whatever he already believes reality seldom gets in his way...
Last edited by Lolites; 2021-08-22 at 08:21 PM.
As others have pointed out earlier in the thread, Bellular is indeed a clickbait merchant, who barely plays WoW or the other MMOs he advertises.
Though I would like to highlight something others in this thread have touched on.
Bellular has had co-ownership of a company Coffee Box Games, since Aug 2015. The primary source of funding for this venture comes from patreon (since 2017 anyway). Bellular often plugs his patreon in his vids, promoting his "upcoming" game The Pale Beyond. Trouble is, with the exception of a website with half a paragraph of text, Coffee Box Games have produced nothing. No trailer, no clips, no alpha footage, no playable demo, no level artwork, nothing...in 6 years.
I have brought this up on Bells stream before, why Bellular is raking in an estimated $11k per month on just patreon, yet Coffee Box Games has nothing to show for it. All it got me was a shadow ban. Echo chambers and such I guess .
Anyway, can't wait for Bells "masterpiece" to come out, hopefully it's before the heat death of the universe.
I hear a lot of deflection but not evidence.
If you think his numbers are wrong, get on and show us yours. No one cares about word salad.
You know people coming back for expansion start is nothing new. There are a lot of reasons for that, just as there are a lot of reasons people leave.
I have bought past expansions as well...because there was nostalgia, the hope that Blizzard can turn the game around, curiosity etc. For a short time profit this is good, but when the players leave in droves after a short time then no, it doesn´t prove them right. The players would stay if the game would be good for them and obviously it isn´t.
The friends list had nothing to do with the rest and was an answer to someone else. I know, reading is hard. And you don´t need any official number other then their MAUs, which show they have lost almost half of their player base in just 4 years. And that was before the dissatisfaction with the latest (beta) patch and content creator/player flight that followed that and their little PR problem with the law suit. That number proves that they DON´T come back.
You of course can believe otherwise and indulge in your cognitive dissonance that seems to ride so many die hard Blizzard defenders. Because that´s better than taking criticism to heart and actually try to persuade Blizzard in improving the game. But hey at last new cosmetics am I right? Ha. Can´t wait for the next out of place store mount with another 6 month sub just right before the next quarterly report.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
People have been going on about WoW dying for more then 15 years, and it is especially those that are not playing it propagating this opinion because - and here is the secret - they WANT it to be true. With "uninformed" I mostly meant that people who aren't playing do not know what is happening ingame and getting all their information from people like our beloved Bellular, who clear have an agenda against the game.
Just because he makes 14 videos of a week about a game he actively dislikes for money doesnt mean hes still playing it. Hes getting money from a largely former WoW audience who have WoW living rent free in their heads and need another dose of Bellular to validate their opinion that WoW is bad. He even said about 69% of his audience via a twitch poll did not currently play WoW -- as they watch two men talk 90-95% about WoW.
Get over it. He's a smart business man -- but he's not playing WoW. Like how he isnt playing FF14.
Last edited by TidalConflux; 2021-08-22 at 08:49 PM.
I don't know why you would say that. People lost jobs. There was a ton of economic uncertainty (still is). Video game subscriptions are an easy thing to stop in those kind of circumstances. Not everyone did that of course but it seems logical that quite a few households cut back on expenses so it doesn't seem all that surprising.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
You're not taking into account Blizzard's rather archaic notion that $15/month is required to play. It would be interesting to see just exactly where the growth lies during the pandemic. My guess it was in FTP stuff. I could be wrong. I've seen some articles here and there but nothing that breaks out different revenue models. Another MMO generated a lot of growth by opening up the entire game minus the latest expansion to play free. It's different scenarios is all. No doubt, WoW is in a less-than-good place right now. I've posted about how the game has become over-engineered and too fiddly.
As with all things, it's not black and white. That $15/month bill though is a different thing psychologically than FTP and buying stuff occasionally from a game store.
If you have some links about how different revenue models performed over the last 18 months I'd be interested.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."