That's why class skins should be a race/class combination thing. Simply because they belong to a "parent class".
Night Warrior is definitely going to be added. If you don't see the signs, then i've got nothing else to say.
Then by all means, all classes are just different themed Druids. Who needs 12 classes? just make it this one class and paint the other ones.
Permanent stealth? Come on... with that attitude they can do whatever comes to your mind.Why wouldn't they? Technology is fun and can do fun things.
In the same spec. No need to separate the two.Why wouldn't they? They can both go 'pew pew pew' and 'smack, cut, buzzsaw'.
These are abilities taken from Tinkers. If you can't account for them with your Druid idea, then you can't apply it.Why on earth do I need any of those specific abilities? I have every ability from WC3 covered, and then extrapolate other abilities that are thematically appropriate. Lasers, bombs, saws, guns... All Tinker themed. Is a Tinker a class with a set of super specific abilities and nothing else, or is it a class that is based on using technology to solve problems?
Technology is a broad term. What you are describing is the Engineering profession. The Tinker is, actually, very defined - with mostly Goblin and Gnomish based technology.
It really is.It really isn't any more complicated than that though. It really isn't. If you don't like the concept, cool, that's fine. If it's 'Tinker class or nothing', again, fine. But that doesn't mean that a class skin doesn't work for Tinkers. It just means it isn't your cup of tea.
Your oversimplification of the class would result in us playing a class equivalent to today's Engineering profession instead of an actual fully-fledged Tinker.
I know what he's talking about. Still a no.