So I heard there's a new big patch. What does it offer? A new race/class?
So I heard there's a new big patch. What does it offer? A new race/class?
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EDIT 13 July - Seems they have ran into issues on Tuesdays release and it has been pushed back to Thursday.
No new races or classes. This was their highlights so they are likely the biggest things the patch will bring. Full notes tomorrow.
Well Met Adventurers!
The full patch notes for Patch 5 will be revealed on Tuesday the 13th, when it releases. For now, here are some of the highlights from the patch.
The Active Roll System
During skill checks, rather than leaving you at the mercy of the RNG gods during skill checks, in Patch 5 we have ensured players now have much more agency. Active Roll gives players the ability to swing the odds in their favour by applying spells and bonuses to their rolls. Additionally, players can now see their modifiers and status effects happen directly within the UI, rather than being calculated in the background.
Background Goals
Players have always been able to select a ‘Background’ at the Character Creation screen - Folk Hero, Acolyte, Urchin, and so on. Now every character will have their own series of secret miniquests based on these roles, called Background Goals. So, whenever a Folk Hero does something Folksy and Heroic or an Urchin does something Urchiny, they’ll be rewarded. It’s a new way to encourage role playing, with players directly benefiting from acting as their character would in any given scenario.
Camp Supplies
Camp Resources are a new feature that will make you think a little more strategically about when to activate a Long Rest. Now in order to make camp, you first need supplies. You know all the food and scraps you find around Baldur's Gate 3? Well from now one, you’ll need that to set up for a full rest. Finally, a use for your giant hoard of dead fish!
Also coming this patch are Mini Camps, context-dependent environments that offer an alternative to returning to your HQ by the river. From the Chapel near the Ravaged Beach to the Underdark, we've recreated every landmark as its own isolated location that can be accessed when you’re ready to hunker down for your Long Rest.
There are a huge number of other improvements we’ve made for Patch 5, including Non-Lethal Attack Mode, old-school point and click dialogue, and some very intriguing new story content around a certain party member...
Last edited by quras; 2021-07-13 at 08:09 PM.
No new content but quite a lot of fixes and changes in the new patch.
https://store.steampowered.com/news/...49702073670252
I'm very interested in seeing what this sword does now that you can get something for actually killing him.
* Flaming Sword can now be looted from Commander Zhalk.
Seems the game needs a little more work :v
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
if that doesnt stay in the game i will be sooo disappointed
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It's a real bummer that not getting this game in 2022 is an actual possibility.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
After the beginning part of this game when you are in the mind flayer spaceship thing, does the game have more of an open-world feel, or is it still linear?
I get the linear feel when I play BG3 but overall, it's not terrible. It's hidden pretty well actually. You end up getting to the same spots but you can get there a couple different ways.
Just in act one, you get that linear feel on the ship. There really is just one way to go. However, to me, once you land on the beach, you can start that exploration. It's not open world broad but you can wander around a bit.
Go through the downed ship and find a good number of things.
You can open a door and wander through some crypts if you want first.
Take on bandits if you want to continue that dungeon crawl or enter in a different way seeing crypts last.
You can head to the druids nearly anytime and start those quests going back to the others later.
No matter what you do you will end up at the druids most likely anyway so back to that linear feel a bit.
then it's off to goblins in a town or
Off to gnolls and more bandits of sorts OR
find the Owlbear (or don't)
Off to more goblins in a ransacked old temple (iirc)
Eventually going into the swamps if you want Or
Get involved with the Zhents AND
Into the Underdark through a couple ways.
Again, all of which you will want to do and eventually get there but you can go about it in different orders. A bit linear but masked very well to me.
I'm super excited for this one. I played early release for a bit but ultimately decided to wait for the whole game to not spoil it for myself. The only problem it will take them a while to finish it
Update 6 (biggest yet) is incoming, and with it Sorcerer. They will present the class at EGX this sunday.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.